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Missions 1 and 2 are very good. Mission 3 is a bit plain, but still ok.
But 4 and 5 are not so good. Like there was lack of time or effort in developing them.
I agree with you on the last 2 missions. The last mission was supposed to be the turning point and it lacks the atmosphere of motivation....no instrumental version of "Shut up your mouth!" when having the final push.
Mission 3 was somehow buggy too.
In the last mission 5 unfortunately there is nothing to push. Adding "Shut up your mouth" might have made the mission more exciting, but 90% of the mission is basically sitting watching the enemy throw billions of tanks and praying the god a stray rocket won't hit your Supply truck (happened to me in mission 5). "the final" push is basically killing a bunch of weak infantry gathered together in the middle of houses (1 grad salvo killed half of them) so it was meh.
Historically, SAA was supposed to retake the city and Tigers are only the vanguard who pierce through enemy defences, the last push should be you (Tigers) and your allies (SAA) pushing together towards a heavily defended city. Not Tigers only doing all the job pushing against a bunch mindless jihadi standing there waiting to be slaughtered.
I was supposed to get a helicopter in mission 5 but i didn't get one, I am sure the Gazelle was alive when i finished the mission 4 (i lost only 2 soldiers and 1 vehicle in that mission) so i don't know why I didn't receive.
PS: The voice acting of the Jihadi commander is AMAZING! The voice acting is the biggest highlight of the DLC imo.
It's indeed quite redundant. I just stationed my ATGM squads, Tigers and two T90s at the defense perimeter since the whole enemy division consists of weak tanks and technicals that can't even penetrate a T-90, and did some micromanagement with ATGMs (I disable the rest to use ATGMs and let only one squad use it to conserve ammo...or I just disabled the whole ATGM and let my two T90s hit the spotlight of killing vehicles like a hot knife through butter)
while I send two assault squads, one Tiger squad, a T-72AV and one Shilka (which I got from Mission 2) to take the two points in the city, since they are excellent in storming buildings and there will be hundreds of infantry holed up which my Shilka cleaned 90% of the area...and there are also like 3-6 tanks which a T-72AV has no problem dealing with these, since majority of the tanks are T-55s and T-62Ms both reinforced and not. So far, I encountered just one enemy ATGM squad holed up in the northwestern point which I picked off with an RSO air controller's anti-building bomb strike, so I don't have to worry about any of my vehicles getting suddenly blown up by a hidden ATGM from beyond-visual range.
I also had my raiding party of Technicals (RCLRs, ATGMs), BTRs, Tigrs, and Humvees to pick off any small groups coming from the southern parts of the airport which will try to attack our rear and retake the points they've lost. I wouldn't even have to worry about tanks either since turrets are too slow to move and even a paper-armored Hilux with RCLR can outrun it....and also quickly pick off 2 enemy MLRS technicals from the north early in the game. By any chance, I managed to pick off both the driver and the crew without setting it on fire and had a quick grab of it....a slight help against enemy infantry.
I just used the Grad in bombarding targets at the city to soften the area a bit before I send my small CQB specialists, a T-72AV and a Shilka, and Gvozdikas bombarding the northern point.
I didn't even got the Gazelle either...most likely everyone's problem too.
I was expecting for a Mi-24 or a Mi-28 since I missed those good beasts, and since the mission is heavily based on vehicles, so they come quite in handy. Also, we didn't had the chance to use Ka-52 Alligators to control....only just allies to control it and give fixed support. But if we had full control on these helicopters, we have limitless ways of devising effective strategies.
They also didn't add any snackbar trucks or snackbar tanks in the mission, since irl, they had heavy use of suicide bombers. Snackbar tanks are a great addition to the game, but in my disappointment, I didn't find even one in the last mission which adds up to the challenge.
Ididn't bother with the MLRS because they eat a lot of ammo. I however had about 10-12 tanks that i captured from the enemies. So i just steamrolled everything with the tanks.
Yeah i am also disappointed we didn't get to control the alligator. Yeah there is a huge lack of VBIED. Considering Vbieds are ISIS speciality, they should at fast civilian cars as VBIED too imo since they are very quick and hard to hit with heavy weapons. Also add more ATGM infantry for the enemy because now once you managed to amass vehicles you practically won.
Add more ATGM infantry, ATGM technicals, more RCLR technicals and SPG infantry to punish vehicles and make having infantry more important. Mission 1 was the best because the enemy had so many types of infantry it was amazing, vehicles couldn't survive a second without proper infantry support.
I miss the thrill ihad in mission 1 and 2(and 4 which is the best mission in the whole series) in the first game when i felt the pressure of a VBIED slipping through buildings to reach my garrisoned infantry while they were busy fighting other enemies.
I wonder are they going to rework the missions.
By the way, mission 4 reminded me very much of C&C General's 3rd mission of the US campaign:
https://www.youtube.com/watch?v=BdbKYwhZwKs
Kinda similar map design and mission objective.
I remembered mishearing a GLA Terrorist's quote when selected:
"I WILL DIE FOR OUR CLOTHES!"
If the devs want to take it to the next level, they absolutely need to add skirmish/mod support. That is the only solution for sales boost. Something is telling me they might add that with the Aleppo DLC though
A big point of this game is needing sales to continue building on it with expansions, after such a strong performance with the base game, this expansion is not gonna cut it if they are looking to expand it even more...
there is a countless number of small companies out there trying to make it on the steam marketplace, they have to make a good product or this game will be dead in the water, its that simple, if they make a good product people will buy it.