Syrian Warfare

Syrian Warfare

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Fred Fuchs Jul 25, 2017 @ 11:32pm
Capturing a Tank
I'm wanting to capture as many tanks in the Demascus level as possible. Specifically the T-72AV tanks. Is there a way to increase my odds of disabling a tank without destroying it? ATGMs seem more likely to destroy the tank than to leave it capturable, and RPG-7s are more likely to leave a tank operational but still require multiple hits. I assume a T-72AV is resistant enough to HEAT that the RPG-7 is basically useless but the RPG-29 seems to kill more often than disable.

I usually equip my tanks with AP ammo to get around the ERA of these tanks but this seems to be almost 50/50 kill or disable. Would HEAT rounds give me greater odds of capturing the tank or does the ERA effectively negate these?
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Zryachiy Jul 26, 2017 @ 3:14am 
Usually, ATGMs are best chances to successfully acquire a tank. Mostly, it is by chance.
T72 variants can withstand 2-4 hits at the frontal area. 80% chance will disable the tank if done this way. If the driver and the main gun operator is down but the crew manning the MG is the only one remaining, don't attack it with rockets anymore. Instead, pick him off with either a sniper or rush him with infantry (as long as you disable them to fire rockets)

You'll be lucky if the AT missile hits the tank's main gun, rendering it useless. Then, you can send squads of RPG-7 to approach it and attack the crew manning the MG and hit it with more shots with RPGs until it catches on fire and the crew exits. Try not hitting it from the rear with an ATGM, too...as it will lessen the chance of getting the tank (Usually, tank's weaknesses are from the rear)
Last edited by Zryachiy; Jul 26, 2017 @ 3:20am
Grek Jul 26, 2017 @ 4:43am 
try to shoot from rpg 7 from behind (engine). tank crew always leave tank if engine start burning
Fred Fuchs Jul 26, 2017 @ 10:24am 
Originally posted by 雷電らいでんRaiden:
Usually, ATGMs are best chances to successfully acquire a tank. Mostly, it is by chance.
T72 variants can withstand 2-4 hits at the frontal area. 80% chance will disable the tank if done this way. If the driver and the main gun operator is down but the crew manning the MG is the only one remaining, don't attack it with rockets anymore. Instead, pick him off with either a sniper or rush him with infantry (as long as you disable them to fire rockets)

You'll be lucky if the AT missile hits the tank's main gun, rendering it useless. Then, you can send squads of RPG-7 to approach it and attack the crew manning the MG and hit it with more shots with RPGs until it catches on fire and the crew exits. Try not hitting it from the rear with an ATGM, too...as it will lessen the chance of getting the tank (Usually, tank's weaknesses are from the rear)

So I can rush a gun-disabled tank with infantry? I didn't know that was an option. I can pretty regularly score gun kills from the front but didn't realize that I can use infantry to finish the job.
Zryachiy Jul 26, 2017 @ 12:54pm 
Yep. The tank is harmless because the main gun is disabled...you will only worry about the MG crew manning it, but you can pick him off.
They won't even bother repairing the tank anyways.

If the driver or the main gun crew is still alive, he will come out and man the MG after you killed the former.
Usually, tanks are run by 3 crews.

Only vehicle that is not recommended to rush with infantry is that Shilka AA tank. Its armor is easily penetrated by sniper/MG rounds, or destroyed in one ATGM hit, but its AA gun is beyond visual range and tear infantry apart in seconds. A tank is highly recommended for this. Unless if you want a Shilka, just keep firing on it with either sniper's 12.7mm anti-armor rounds or a machine gunner until it goes on fire and crews exit.
Last edited by Zryachiy; Jul 26, 2017 @ 12:59pm
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Date Posted: Jul 25, 2017 @ 11:32pm
Posts: 4