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I will definitely take your points on board for the length of time to go from death to reload and also regarding adding a load game option in the in-game menu.
Thanks for the great feedback
Pretty much any enemy can kill you in 2-3 hits until level 8.
The sheer damage they do makes things like a heal skill useless (unless used outside of combat).
They deal 300 damage, you heal 500, you have 600 health. Meaning combat goes like this:
Attack with 600 health
begin wheel of enemy attack then heal
600-300=300
300+300=600
600-300=300
continue until out of mp
attack with 300
300-300=0
I mean really, for this to be useful, they need to do half the damage; then you can pick between attacking and hoping they don't crit so you can heal, or healing more often and havign less mp at the end of a fight
(This is just beginning combat, though, after about level 18 you start 1-shotting every minor enemy)
Other things I note:
1) Reflect Wall
---Costs too much (you can only use it once before heading back to the ship until level 24)
--Lasts too long (lasts until combat ends. Makes pretty much any other skill useless because all I need to do is cast this then wait)
2) Charge attack
--hits all enemies, which is good, but the damage difference between it and a normal attack doesn't really earn its high MP cost (can only use it once before heading back to the ship until level 17). My opinion, this attack should have higher damage (basically criticals), or a lower mo cost so you can use it 2x against a group of opponents
Yet I find a gun that makes the base 4000.
But the best is the parasite attack (1000 for all enemies)
After I admit that the beginning is hard enough, enfaitite the least battle is luck and we have to heal for each mob.
Then we find in about ten minutes a cracked stuff, a weapon that bones everything, and armor that gives 88 and 77 armor (but the mob still strikes 400)