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They fixed that in Nioh 2.
as for Nioh bosses, they dont have their full combos in the first playthroughs, but last 2 probably show their maximum potential.
there are armors, medium, and heavy, but you have to spec to stamina iirc to avoid fat rolls. Nioh mechanics exceeds DS mechanics which are press space to dodge cause the iframes are too high you will mostly be safe from any hit.
I don't know if it's true for those games, but in the Nioh series, you can keep on the offensive for several combos worth if you take advantage of the mechanics. As in the enemy may have been struck 8 to 20+ times in 10 seconds. Where axe might be on the lower end of this. And I think trying to play this like any other game that's not Nioh can get a player in trouble.
Wearing light armor or if you wear armor you don't meet the minimum requirements of what you equip, you can get defeated quickly.
There are some other tools that can help you take more than one hit before factoring in heavier armor or gear set bonuses such as Wind status effect, Weaken Weapon temper, Devigorate, Steel, Protection, Living Weapon, Increase Defense on XYZ temper, Honda clan, Tokugawa/Janemecho "Grit", Quick Change Scroll, etc.
When you get to the post-London mission, you can get access to two of these, Wind talisman or Devigorate spell with an investment of 1 to 2 into Magic. Or if you chose the wind guardian spirit to start, when you finish using Living Weapon, the enemy may have wind on them if they survived.
The exception to most of the above is your first boss fight with Ume-bozu with the Kamehameha laser blast. And if it's your first time on the fight, will probably eat the beam until you can see what the preparation animation looks like.
As you play the later Ways, not upgrading your gear levels and its +values can also lead to getting devastated by one hit. And then there's probably a point in the Abyss where you simply cannot take a hit anymore in light armor. Before switching away from light armor, I could still take at least 1 hit w/o buffs or debuffing on floor 31 and 32 depending on the attack.
And I think where most players going through that fall short is, they try squeeze the life out of a set they had just because it is epic or divine and customized to what they want, but is dramatically lower level than the gear currently dropping. And the game really punishes, damage-wise, you for not updating your gear's level and +value. Players might soul match one piece, but otherwise, try to squeak through with underleveled gear.
And then the DLC2 and DLC3 is not balanced for a Way of the Samurai player, so you might feel the frustration there too.
With that said, the game becomes way more enjoyable once you start playing it as intended. Whether you're willing to stick to it for that long is up to you.
lmao do You guys even wear armor and level up HP?
If You got 1-shotted on ng+0 then You are doing something wrong.
Also look on %damage reduction - not on defense stats.
tldr: Due to the concerns expressed in this thread, your interpretation of the game leads me to think you will be largely disappointed with Nioh 2.
You absolutely can time the dodge. If you're using high stance to dodge, you need tighter timing and need to be out of the way of their follow-up attack (which means you know where they're going to attack next instead of you reacting it to). Versus mid or low stance, you have more control in case you see the next hit coming and you messed up with the first dodge.
If this is one of your concerns, this issue will follow you into Nioh 2 until you get better at dodging.
You're still treating Nioh like something it's not. It's a fast paced, stamina-based melee, combo driven action RPG looter with deep combat mechanics and a punishing, yet structured difficulty. And the main thing Nioh 2 offers is giving you more play styles to overcome that punishing, yet structured difficulty.
If your concern had been, keyboard and mouse prompts, wanting more weapon types, co-op with three people, character creation, quality of life inventory management, co-op from the very first mission, shorter time to assemble a build, then Nioh 2 has you covered. But your concern is with the core combat mechanics and if anything, they only get more complex with Nioh 2.
the difficulty lies on the player, what they use, their own skill plays a big role, we all got stomped at the beginning, some more than others, but in this case and so many others coming from DS fanboi base are really a git gud case, even if it sounds toxic to you, DS games are on slo-mo compared to Nioh games.
what is hard to master in darksouls game, what move sets do they have? press space, attack, repeat. ( also to make it clear, you probably meant boss attack patterns )
also hold block to learn each new enemy attack pattern, as easy as that.
You could also just not fight certain enemies and invest into stealth items. A lot of the useless items can be useful, you just need to know how/when to use them obviously. The tools are there you just need to figure out how to use them or get out of the mindset of not using them.
It's probably better for your mindset if you don't compare the two and try to play Nioh as its own thing rather than trying to make it play like a souls clone.