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The only way to beat him is to keep your distance and/or dodge his powerful attacks (e.g., lai when he swirls his sword) and attack him after his moves finish. Don't be greedy trying too many hits except when he runs out of Ki, you can do final blows.
Here's a good vid - https://youtu.be/BB5B5dwvHv4 about what I wrote above.
I tried using the rock as cover but didn't work for me ... probably b/c I was slow and over burdened.
He probably electrified you. When he summons his two doggies, you gotta get distance (read: rock) between him and you. The doggies will attack you THROUGH the rock, so don't cling to it, but get the rock between you and him and stay a bit away from the rock, too.
Makabishi or something, it's small spikey things you throw on the ground that slows down people and monsters alike. Lasts for good enough time too.
That tool is on the ninja part.
For the Magic part get Sloth Talisman
Use the ninja trap first because it's harder for the AI to dodge them. When he is slowed down you use the Sloth Talisman.
Doing this will make it him very slow and could enable you to get a lot of hits from behind.
Maybe but maybe not. The problem I found is you need to wait for him to attack from opposite narrow edge of the rock. If you wait for him to attack on the wider side of the rock, you need to run around it to attack ... by then, his Ki would have recovered.
You don't get Sloth until later in the Adept dojo missions for first play thru.
About Muneshige, keep a bit of distance from him to dodge his iai lunges, but be ready to use your kick/hilt bash attack whenever he might block. Chunking his Ki with those moves is a free grapple or final blow.
Yeah, if you wanna play it safe, you'll just poke, so his KI doesn't matter, you simply land one attack and retreat, since he'll probably one or two-shot you. You'll have to do that two dozen times over, but if you wanna do it now, it's either poke strats or learn his tells by heart and parry/dodge him flawlessly for quite some time.
I was wielding a spear, so I did that "Hold Down Y"-skill (forget its name) which - when it lands - throws him off balance which makes him grapple-able, but I followed up with a normal attack, which grounds him, and then executed a final blow and another strong attack - rinse and repeat. The upside of that spear skill is that it thrusts quite a distance forward and can reach through thinner "walls." The downside is its wind up, so you gotta know when to charge it up so that it hits him. Utilizing the above, I can defeat him quite effortlessly on any difficulty since he simply never gets to hit me. It's half-cheese, but oh well.
Sloth Talisman works well against pretty much 95% of the enemies in the game. It's a great spell to have in your quickbar.
The few enemies that seems to cancel it out quicker than normal are such cheap bosses that you have to rely on living weapon.
So I will keep suggesting that spell because it works well throughout the entire game.
And pokemon with lighting proc are annoying as hell.