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I can tell you that if I go back to the level you are on the enemies will do nothing to me and will all die in one hit.
Pumping some levels into body/stam and throwing on some heavy armor (since they come with higher damage reduction trait) can turn that one shot into an almost but not quite one shot. The basic yokai are all pretty simple to avoid though. For the most part they just use two hit combos letting you hit them afterwards. Some of their attacks have heavy tracking so its easier to just out range them until they whiff and then punish than trying to get up close and personal (although you can do that, it's just harder).
Of course it's important to stay at B agility at the very least. Going to C is pretty miserable IMO but I'm sure some people know how to make it work.
Theres also a title system where getting titles gives you reputation points to spend on upgrades and one of those is life. You can max all but 3 in both trees. Don't get fall damage as thats worthless but the rest kinda depend on your build.
Addiontally, I heavily advise getting the quick change scrolls in the ninja tree. They make it so you don't die when you are killed. It's kind of like tears of denial only way way better since you poof up in the air, can later insta cast them, hold up to 3, and they bring you back with like 25% hp.
That way even if an attack does 50 billion damage you still get a second (and 3rd and 4th if you bring all 3) chance.
this is why i ended up getting a ninjitsu/onmyo build so i can buff myself
i also got the veteran ninja set from hanzo for huge Stamina
if youre level 100, are you pulling lvl 100 gear even on the easiest missions, say kyushu for example?
if its co op are you nerfed to the host's level, so you cant power level weaker friends?
& how is this proportionate to twilight missions, which are clearly harder versions of the original maps they represent.?
You do get nerfed when helping others though I'm not 100% sure what its based on.
Nioh had never really wanted you to go all 'look at me full heavy armor, me meaty tank' and soak attacks directly, you can trade hits on purpose of course but not expect your life to last any longer. It's a skill base game revolving dodging/blocking or parrying.
The only thing that scales is animation speed, enemies will not do that derpy dance in a circle with you all the time. Which is good, more action = more fun. DS does that too, with most bosses near the end constantly throwing attacks at you none stop.
me be more marcus pheonix in gow. active reloadszses.