Nioh: Complete Edition

Nioh: Complete Edition

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AVtechNICK Nov 18, 2017 @ 7:31am
This game's difficulty is full of sh... nonsense...
I honestly love this game, especially the battle system. It provides me the same feeling of progression and satisfaction from it as Dark Souls series. But there is still one thing, that Nioh got wrong — enemies' level scaling.

Every time when I've entered into the new location in Dark Souls there were always new types of enemy which were more tougher and/or dangerous. Even if it was just another hollow guy with different equipment there was something that forced me to adapt to it. And it was more satisfying when I was wrecking them easily without any problem, especially when this guys easily wrecked me 2-3 hours ago.

In Nioh with adding new types of enemies, devs for some reason also added the level scaling. Which means that enemies getting more stronger with me, more or less ruining that feeling of getting stronger. Of course, there are loot drops and special skill which makes killing enemies more faster and easier. But...

When killing regular enemies mostly requires from me the same time and effort as every time before, it's not that frustrating. But when the same regular enemy (as Yoki for example) kills me with one hit, that's just bu... nonsense.

And now if you excuse me, I have to go and git more gud.
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Showing 1-15 of 17 comments
TheQuestion Nov 18, 2017 @ 7:41am 
Enemies don't scale.
Broso Nov 18, 2017 @ 7:45am 
If enemies scale then how come you can absolutely dominate lower level missions?
AVtechNICK Nov 18, 2017 @ 7:45am 
Originally posted by Ashfalor NiohBorneSouls:
Enemies don't scale.
But why then the same Yoki's attack suddenly deals to me 1500+ damage which kills me instantly? And no, Warrior of the West set armor doesn't help much.
AVtechNICK Nov 18, 2017 @ 7:49am 
Originally posted by Virsalus:
If enemies scale then how come you can absolutely dominate lower level missions?
I'm now in the submerged temple mission from the second "act" at level 45-47, equipped pretty much good armor and for some reason all non-human enemies inflicts me more damage than in the previous mission.
The enemies have levels but they do not scale. Dark souls works the exact same way. The lothric knights in castle wall and the lothric knights in lothric castle are the same enemies (with an added greatsword varient) but they have massively increased stats. This game works the same. That yokai that killed you in the newer mission is not the "same" yokai. It's the same type but a higher level. You also haven't actually progressed much so you probably won't see a huge difference even if you go back to the first level just yet.

I can tell you that if I go back to the level you are on the enemies will do nothing to me and will all die in one hit.
Last edited by awanderingswordsman; Nov 18, 2017 @ 8:04am
AVtechNICK Nov 18, 2017 @ 8:08am 
Originally posted by awanderingswordsman:
The enemies have levels but they do not scale. Dark souls works the exact same way. The lothric knights in castle wall and the lothric knights in lothric castle are the same enemies (with an added greatsword varient) but they have massively increased stats. This game works the same. That yokai that killed you in the newer mission is not the "same" yokai. It's the same type but a higher level. You also haven't actually progressed much so you probably won't see a huge difference even if you go back to the first level just yet.
So, should I grind for more souls amrita and better equipment then?
Last edited by AVtechNICK; Nov 18, 2017 @ 8:08am
You don't really need to intentionally grind at all in the first playthrough. The yokai will probably one shot you if they hit you with their big over head attacks for most of the game. Defense as a stat is pretty meh but damage reduction and health are good.

Pumping some levels into body/stam and throwing on some heavy armor (since they come with higher damage reduction trait) can turn that one shot into an almost but not quite one shot. The basic yokai are all pretty simple to avoid though. For the most part they just use two hit combos letting you hit them afterwards. Some of their attacks have heavy tracking so its easier to just out range them until they whiff and then punish than trying to get up close and personal (although you can do that, it's just harder).

Of course it's important to stay at B agility at the very least. Going to C is pretty miserable IMO but I'm sure some people know how to make it work.

Theres also a title system where getting titles gives you reputation points to spend on upgrades and one of those is life. You can max all but 3 in both trees. Don't get fall damage as thats worthless but the rest kinda depend on your build.

Addiontally, I heavily advise getting the quick change scrolls in the ninja tree. They make it so you don't die when you are killed. It's kind of like tears of denial only way way better since you poof up in the air, can later insta cast them, hold up to 3, and they bring you back with like 25% hp.

That way even if an attack does 50 billion damage you still get a second (and 3rd and 4th if you bring all 3) chance.
Last edited by awanderingswordsman; Nov 18, 2017 @ 8:19am
Samurai Nov 18, 2017 @ 8:27pm 
Originally posted by AVtechNICK:
I honestly love this game, especially the battle system. It provides me the same feeling of progression and satisfaction from it as Dark Souls series. But there is still one thing, that Nioh got wrong — enemies' level scaling.

Every time when I've entered into the new location in Dark Souls there were always new types of enemy which were more tougher and/or dangerous. Even if it was just another hollow guy with different equipment there was something that forced me to adapt to it. And it was more satisfying when I was wrecking them easily without any problem, especially when this guys easily wrecked me 2-3 hours ago.

In Nioh with adding new types of enemies, devs for some reason also added the level scaling. Which means that enemies getting more stronger with me, more or less ruining that feeling of getting stronger. Of course, there are loot drops and special skill which makes killing enemies more faster and easier. But...

When killing regular enemies mostly requires from me the same time and effort as every time before, it's not that frustrating. But when the same regular enemy (as Yoki for example) kills me with one hit, that's just bu... nonsense.

And now if you excuse me, I have to go and git more gud.
They don't scale and even with good armor they can easily kill you.
this is why i ended up getting a ninjitsu/onmyo build so i can buff myself
i also got the veteran ninja set from hanzo for huge Stamina
Corrodias Nov 18, 2017 @ 11:20pm 
Taking 1500 damage in one hit is just how this game rolls. I prefer the way DS does it, but this is okay.
Neckwhiskers Nov 18, 2017 @ 11:29pm 
Originally posted by Corrodias:
Taking 1500 damage in one hit is just how this game rolls. I prefer the way DS does it, but this is okay.
Seems pretty similar to me. They didn't call it fashion souls for no reason.
Zamus Nov 18, 2017 @ 11:30pm 
Later on a yokai hit on the back on light armor will proably do around 12K to 16K damage.
green_abobo Nov 18, 2017 @ 11:48pm 
what i want to know, the enemies probably scale, or at least their stats / damage does, but what about the loot?

if youre level 100, are you pulling lvl 100 gear even on the easiest missions, say kyushu for example?

if its co op are you nerfed to the host's level, so you cant power level weaker friends?

& how is this proportionate to twilight missions, which are clearly harder versions of the original maps they represent.?
Neckwhiskers Nov 19, 2017 @ 12:19am 
Originally posted by green_abobo:
what i want to know, the enemies probably scale, or at least their stats / damage does, but what about the loot?

if youre level 100, are you pulling lvl 100 gear even on the easiest missions, say kyushu for example?

if its co op are you nerfed to the host's level, so you cant power level weaker friends?

& how is this proportionate to twilight missions, which are clearly harder versions of the original maps they represent.?
They don't scale. You get gear close to the level of the mission.

You do get nerfed when helping others though I'm not 100% sure what its based on.
lmaogg Nov 19, 2017 @ 12:25am 
bruh, learn how the game works. Direct damage will always do alot. Heavy attacks(you can tell from a longer wind up time) from enemies tend to kill light armor in 1 hit, medium and heavy 2-3 hits. You wear a certain kind L/M/H to improve your block/evade/ki management base on your playstyle.

Nioh had never really wanted you to go all 'look at me full heavy armor, me meaty tank' and soak attacks directly, you can trade hits on purpose of course but not expect your life to last any longer. It's a skill base game revolving dodging/blocking or parrying.

The only thing that scales is animation speed, enemies will not do that derpy dance in a circle with you all the time. Which is good, more action = more fun. DS does that too, with most bosses near the end constantly throwing attacks at you none stop.
Last edited by lmaogg; Nov 19, 2017 @ 12:29am
green_abobo Nov 19, 2017 @ 12:34am 
ha! me meat tank need ki pulse. lot & lot ki pulse.

me be more marcus pheonix in gow. active reloadszses.
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Date Posted: Nov 18, 2017 @ 7:31am
Posts: 17