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Granted, I don't like the equipment system(rather the loot system tbh) they use, but I'd just SM the weapon I like rather than just go with random crap. One man's crap is another man's treasure and all of that.
I like humans much better. Yokai just feel too much like Dark Souls in Nioh 1. 2 supposedly fixed a lot of that feeling with Counter Burst etc.
Be sure to use the magic that makes them unable to get ki back, and be ruthless once they're out of it.
Learn the patterns, dodge accordingly, get good. Don't be afraid to slow down and keep your distance if you lack confidence.
You said you used the odachi in high stance, that's a terrible way to play. The game wants you to switch stances depending on the situation, and the odachi excels at it by letting you combo out of and into another stance.
Yes, you can. To the point that it looks more like your conventional cheating. Outside of "God Mode", ofc. That's definitely one of the strengths of Nioh IP and one of their main differences from Souls. Souls framework can't be really broken or stretched, you can do what you can do(there were examples like perma invisible Sorcerers in Souls 1, guess that's why those specific spells got cut out - not "Souls so hard" enough), but not that much outside of it, it's very well put but crude. Nioh's framework is much more elastic and you can do whatever. Want easy mode? There are at least 2 ways that I can remember without putting any real effort into it:
1. Anything supported by Onmyo(particularly by Sloth and its family) and Ninjutsu(Kunai, Quick Change etc)
2. Axe + Kusarigama + Heavy Armor + Kikkawa Clan(extra points for Onmyo buffs). Yeah, you can freely bully BOSSES with that one! You are literally OP!
3. Combine those two...oh I won't speak about that! Using actual cheats is much more honorable lol.
///
And you know what? That's fine, having that amount of freedom. Ofc, it comes with a cost and that cost is a much more punishing game, but...you have enough tools, unless you are doing "themed" runs like I am.
1. Using the axe does not make the game any easier compared to the other weapons.
2. Heavy armor isn`t OP.
3. Kikkawa clan is a good one but it`s not even close to being OP.
4. It`s clear you haven`t made it to Way of the Nioh or Abyss floor 108 or above. If you had you would know that Sloth loses its effectiveness on the harder difficulties. Only lasts 3 seconds and doesn`t slow them down as much.
Stop trying to justify using cheats and ruining the experience for others.
Yes, I don't care to go for higher difficulties, sue me.
And it's not justification. A person can ruin his own game mastery exactly due to what you said. Things get nerfed in higher difficulties, but you grow accustomed to Sloth and co and that hurts you in the long run. And none of that is OP by itself, but together?
Adamantine + Summer Twilight + Onmyo Buffs + Kikkawa Elixir(=clear debuffs) + Heavy Armor = super toughness + super durability + huge damage(ever heard of the Reaper? or some equivalent for anti human, probably on Axe)...yeah, you are like invulnerable for the first 3 difficulties or whatever.
But I will not ad hominem, I'll leave that specialty to you, mon amie! I'll answer with reason.
No one is going to ruin their experience by using magic. I can`t imagine why you think that. My guess is you heard some youtuber or streamer say that and now you are repeating it. Or maybe you read it somewhere and didn`t think to question whether or not it is true.
No, it's just the common sense(or my sense, huh). People come across powerful things, they get hooked on them and then they feel powerless once the gimmicks are taken from them. Because they haven't really learned. There's a world of difference between parrying humans and playing like that and (ab)using Kunai and Onmyo.
I like to play it over and over too, but not really in super high difficulties. I just don't get a kick out of that. I mean, I'd rather have that than boring easy mode, but a balanced difficulty is something more up my alley. Something like NG+ or what have you. Now, the grind...no, that's not up my alley at all.
But I'm not everyone. And a LOT of people probably finish Nioh once or twice and feel like they've got their money's worth. Which they probably did, it's like 100h experience at that point. They most likely will not play the same things just with few mechanics more or what have you. They could periodically come back(like me), but they won't go for Abyss 100+. I can guarantee that 99,99% of players have no such aspirations. So, there's the challenge of designing a game so it is both fun to progress and to endgame. It's not easy. (and, ofc, optimal / efficiency vs fun)