Nioh: Complete Edition

Nioh: Complete Edition

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Cherrycat Mar 10, 2019 @ 7:36am
This game has too many one hit kills
They tried to make a good game but just ended up making something frustrating, no attack should one shot you out of nowhere as happens often in this game.

At most you should lose 50% hp or there should be a long windup on the attack, this game involves just dying over and over and over again to unfair one hit kills.

Every fromsoft game is better than this.

It's not fun, it's tedious.
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Showing 16-26 of 26 comments
montengo Oct 5, 2019 @ 12:00pm 
Originally posted by El Jefe Speaks:
I gotcha guys. I just started WOTW and I don't have a build yet. I have to farm for drops before I can really complain.

Nah, it’s fine to complain when you’re frustrated… as long as you’re learning things on how to remove the source of said frustration. Why you don't have build yet BTW?


But it is the SUPER cheap one-shots that really P me off. Like the last follow-through of some scrub skeleton that scrapes my left knee. Dead.
Playing any non-tank build in WotW? Be in peace with OHK then. Starting from WotW you do not want to trade hits with any enemy.

Yesterday I dodged toward a wooden table. I figured, like ALL things made of wood in soulsborne, it would break (barrels, crates, chairs, etc.). Nope. Dead.
Lol? Nioh is not soulsborne. That said, and AFAIK, tables in Nioh do not kill people. Where was that evil table?

Dodge an enemy and get one-shotted by a flaming archer with ESP. Dead.
You can fight for this game all you want, but it is difficult to argue that it doesn't get extremely cheap and frustrating. And I LOVE this damned game.
There’re many, many problems in Nioh; though they are not the ones you’ve listed.

One more example - that level (dunno what called) in the DLC where the archers on the wall shoot waves of flaming arrows at you. To survive you have to hide behind ramparts. Works well, until they start exploding and they, guess what?, ONE-SHOT you. Because that makes pefect sense. Randomly exploding walls is fair and predictable.
Get 100% RFD even if it’s on a separate set you carry around for situations like this, or use Arrowproof Amulets. Use Hermit talisman with your 100% RFD / amulets too if you want to get rid of stagger / interruption and worry not about lower defence it brings since you are already in OHK zone anyways.

Nioh 2: please please please please find a way to increase difficulty that is NOT two bosses at once. Weak sauce.
As far as I remember all dual boss fights are optional – they are in side missions. Nioh isn’t designed around casual playing and extra challenges with two bosses are very welcome.
Clickshe Oct 5, 2019 @ 2:54pm 
Hmm... When I was playing through the Way of the Samurai and Strong I was totally fine with getting one shotted. Although I do admit that right now at Way of the Wise I can say that I am getting VERY tired of getting one shotted and having to rely on quick change scrolls was it?
Jouni Oct 6, 2019 @ 8:24am 
Originally posted by El Jefe Speaks:
One more example - that level (dunno what called) in the DLC where the archers on the wall shoot waves of flaming arrows at you. To survive you have to hide behind ramparts. Works well, until they start exploding and they, guess what?, ONE-SHOT you. Because that makes pefect sense. Randomly exploding walls is fair and predictable.
Arrows don't explode. It's the cannon shot. In the last of the three archer areas both a rain of arrows and a cannonball is fired at you. The key for handling that is to wait a moment before running behind cover because the cannonball hits wherever you were standing when it was fired.

I have always found that arrow rain very silly. Maybe 150 arrows are fired at a very large area and somehow you get hit by 7 of them. What are the odds? Most likely you wouldn't take a single hit.
Darkness Oct 7, 2019 @ 5:21am 
I actually got to way of the Nioh, and only now the game is really becoming a little frustrating regarding one shotted.

Mind you, I finished way of the samurai and way of the strong in light armor. I was getting lots of one shots in way of the demon, and then changed to medium/heavy armor to help survive. And only now in way of the Nioh I'm using Quick-Change scroll...

The game is perfect as it is.

There are some hits you should never take. Play more defensively, attack less and dodge more (or block if you have the KI and "Poise" for it, or at emergencies). Avoid getting hit in the head or back.
Last edited by Darkness; Oct 7, 2019 @ 5:22am
FlintX Oct 8, 2019 @ 1:10am 
It is a Team Ninja game from the Ninja Gaiden family, go play the old Ninja Gaiden games and you will understand the true meaning of dodging and blocking.
[AUT] Beazerka Oct 28, 2019 @ 6:03am 
Yeah the DLC level with the archers is my most fav mission. I love the leveldesign and the music of that mission it rly pushes you to get better and try new limits. Well i learnt to dodge, and i mean rly dodge, in this lvl. Try evade the arrow rain 10x in a row without being hit (and its not an 1 shot if you have the right gear, anyway) I love it when you just dodge through the arrowrain and and suprise the dudes at the cannons or in the trenches.
Noeat Oct 28, 2019 @ 7:05am 
wtf is this crying about?
being killed, when u fail?
wow..
i saw glass cannon build beat whole game on Way of the Nioh difficulty..
Evil Jebbath May 2, 2020 @ 9:13am 
If you dodge, you lose ki.
If you defend you lose ki.
If you attack you lose ki.
This game is insane.
There is no way to learn anything in a class in which the teacher always expels you in the first 5 minutes.
It is neither fun nor challenging, as the character is absolutely slow and limited.
Gorwe May 2, 2020 @ 9:35am 
Yes, it does. But you have to be aware who produced the game(creators of a simple, easy game knows as, oh idk, Ninja Gaiden ;) ) and when they produced it(in the height of "Dark Souls so hard" craze). Combine these two and...yeah.

For what it's worth, I think Nikh could reach ridiculous levels of fun if they reduced the grind and the fake difficulty. Look, Dark Souls 1 weren't even that hard, most of difficulty there came from cheese(Anor Londo archers, Tomb Giant Skeletons etc).

But it somehow turned out that "Dark Souls = super hard". How did this ever happen? Don't know about Demon, but both Dark Souls 1 AND 2 weren't that difficult(more difficult on average than Skyrim or Amalur, but those have difficulty settings). Then something happened and...all went to hell. SoTFS, Bloodborne, Nioh...all increased difficulty without any real reason.
Last edited by Gorwe; May 5, 2020 @ 10:13am
Fat Valentine May 2, 2020 @ 1:36pm 
Originally posted by Leandro:
If you dodge, you lose ki.
If you defend you lose ki.
If you attack you lose ki.
This game is insane.
There is no way to learn anything in a class in which the teacher always expels you in the first 5 minutes.
It is neither fun nor challenging, as the character is absolutely slow and limited.

You're just bad at managing your ki. Review the tutorial dojo or read the journals for more detailed explanation of mechanics. The game's combat is meant to be a back and forth. The more you attack, the less you can block and the more you have to dodge. The less you attack, the more you can block. The more you use high stance, the more you deplete the enemy's ki and your own ki. The more you use low stance, the less you deplete the enemy's ki and your own ki.
Last edited by Fat Valentine; May 2, 2020 @ 1:47pm
Doc Holiday May 6, 2020 @ 3:34pm 
Originally posted by Leandro:
If you dodge, you lose ki.
If you defend you lose ki.
If you attack you lose ki.
This game is insane.
There is no way to learn anything in a class in which the teacher always expels you in the first 5 minutes.
It is neither fun nor challenging, as the character is absolutely slow and limited.
The character is far from slow and limited, quite the opposite actually. You should be ki pulsing every opportunity, the game makes it clear at the beggining. Later on, I'm ki pulsing while dodging, I'm actually cancelling attacking strings into dodges and switching stances while ki pulsing and starting another attack string, losing minimal stamina. This sounds hard on paper but the execution is not that difficult, specially for fighting game enthusiasts who grew up in the nineties, like me.
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Date Posted: Mar 10, 2019 @ 7:36am
Posts: 26