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Nah, it’s fine to complain when you’re frustrated… as long as you’re learning things on how to remove the source of said frustration. Why you don't have build yet BTW?
Playing any non-tank build in WotW? Be in peace with OHK then. Starting from WotW you do not want to trade hits with any enemy.
Lol? Nioh is not soulsborne. That said, and AFAIK, tables in Nioh do not kill people. Where was that evil table?
There’re many, many problems in Nioh; though they are not the ones you’ve listed.
Get 100% RFD even if it’s on a separate set you carry around for situations like this, or use Arrowproof Amulets. Use Hermit talisman with your 100% RFD / amulets too if you want to get rid of stagger / interruption and worry not about lower defence it brings since you are already in OHK zone anyways.
As far as I remember all dual boss fights are optional – they are in side missions. Nioh isn’t designed around casual playing and extra challenges with two bosses are very welcome.
I have always found that arrow rain very silly. Maybe 150 arrows are fired at a very large area and somehow you get hit by 7 of them. What are the odds? Most likely you wouldn't take a single hit.
Mind you, I finished way of the samurai and way of the strong in light armor. I was getting lots of one shots in way of the demon, and then changed to medium/heavy armor to help survive. And only now in way of the Nioh I'm using Quick-Change scroll...
The game is perfect as it is.
There are some hits you should never take. Play more defensively, attack less and dodge more (or block if you have the KI and "Poise" for it, or at emergencies). Avoid getting hit in the head or back.
being killed, when u fail?
wow..
i saw glass cannon build beat whole game on Way of the Nioh difficulty..
If you defend you lose ki.
If you attack you lose ki.
This game is insane.
There is no way to learn anything in a class in which the teacher always expels you in the first 5 minutes.
It is neither fun nor challenging, as the character is absolutely slow and limited.
For what it's worth, I think Nikh could reach ridiculous levels of fun if they reduced the grind and the fake difficulty. Look, Dark Souls 1 weren't even that hard, most of difficulty there came from cheese(Anor Londo archers, Tomb Giant Skeletons etc).
But it somehow turned out that "Dark Souls = super hard". How did this ever happen? Don't know about Demon, but both Dark Souls 1 AND 2 weren't that difficult(more difficult on average than Skyrim or Amalur, but those have difficulty settings). Then something happened and...all went to hell. SoTFS, Bloodborne, Nioh...all increased difficulty without any real reason.
You're just bad at managing your ki. Review the tutorial dojo or read the journals for more detailed explanation of mechanics. The game's combat is meant to be a back and forth. The more you attack, the less you can block and the more you have to dodge. The less you attack, the more you can block. The more you use high stance, the more you deplete the enemy's ki and your own ki. The more you use low stance, the less you deplete the enemy's ki and your own ki.