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I play on 60fps and That’s not gonna change but I’ll test it for sure.
kənˈspirəsē/
noun
noun: conspiracy; plural noun: conspiracies
a secret plan by a group to do something unlawful or harmful.
"a conspiracy to destroy the government"
synonyms: plot, scheme, plan, machination, ploy, trick, ruse, subterfuge; informalracket
"a conspiracy to manipulate the results"
the action of plotting or conspiring.
"they were cleared of conspiracy to pervert the course of justice"
synonyms: plotting, collusion, intrigue, connivance, machination, collaboration; treason
"conspiracy to commit murder"
I included the definition of "conspiracy" so that you could next time use it in the way its supposed to be used instead of whatever made up definition that suited your most likely ill thought up snarky response Brawndo.
The original Nioh release was NOT 60FPS supported and at the time most of those videos were made were NOT 60 fps.
Also, the PS4 original is not capable of a true 60fps so please don't talk about things you aren't informed about. The resolutions were made so that those consoles were operating at 30fps at 1080p or above. Furthermore, even on PC fixes were released for Nioh when at 1440 resolutions because auto switching to 30 fps at certain frame rates.
Which makes more sense? That K-T deliberately messed with _one_ game mechanic on 60fps systems in order to... what? Inflate the perceived value of cheaper PCs? Encourage PS4 sales? What do they get out of this?
Or is it more likely that Team Ninja, when designing the Parry system, made is so that the parry only triggered if you hit the button within, say, a 10 frame window? This is pretty easy to program, and with a game that they were told would be locked to 30 fps, makes sense.
The result would be that while 10 frames in a 30 fps envirmonment is a third of a second (WELL within human accomplishment, and not too shabby for what's supposed to be hard but doable), it's a sixth of a second at 60 fps (which is still plenty possible, but considerably harder).
Stop it. I just explained that it was a bad port aka not fully fleshed out like the first couple of dark souls games.
Sorry, my bad.
So I guess the reports about three different performance modes at release, including 60fps with variable image quality, were wrong. And my roommate obviously lied to me about his Nioh experience on PS4. It's just surprising that there are videos (uploaded around the PS4 release date) which show framerate counters with 30fps, 60fps and variable framerate on both PS4 hardware versions.
The conspiracy part was meant as friendly joke, but was obviously not well received. Sorry for that. I actually wanted to say that it can't be a port problem if the original version already supported 60fps (among other modes), but luckily you cleared up that misunderstanding.
I don't understand why so many people have put so much work into lying about their framerate, but thank you for educating me. I'll be off and put some salami slices into the disc tray of my roommate's PS4. That dirty lier...
Oh and here is a video of one of these shameless youtubers with their fake fps counter:
https://www.youtube.com/watch?v=PUFGpzu8Mss&t=7m36s
Remember to hit the dislike button so nobody else falls for their lies!
Getting back to the actual topic:
I still don't doubt that lower fps help you with parries. I don't feel any improvements when switching to 30fps, but I was always horrible with parries... Maybe someone else can provide more feedback.
Furthermore, your video ignores again the fact that I mentioned different ratios. I don't care what your friend says, because he could be just as big of a ♥♥♥♥♥♥♥ as you are when it comes to being a troll. None of your post was well received because the general tone you take along with the fact that you're an obvious "nioh can do no wrong" fan.
I'm done with you.
- It is MUCH easier if you block the first hit, parry the second hit (especially dual swords guy).
- Parry isn't hard but it takes time to practice and time to horn it so you know what kind of attack you can or cant parry.
- Some enemies are tricky, for example the spear skeleton, it has weird parry window with the first thrust attack. Only experience can guide u this.
Bonus video showing I blocked the first attack but parry the second one. Please ignore the damage, I dont intend to show off. Just share my 2 cents thought on how to make parry easier for u (with 60fps of course).
https://www.youtube.com/watch?v=qHUEjrgijhI
Confirmed. 30 fps seems to double the window for parrying - makes sense if they are using frames to determine this.
By parrying you mean which skill exactly? All parrying skills have a different window frame to connect. Take Katana "Water Shadow II" and "Haze II"for instance. For Water Shadow you have to make the input early on when the enemies just started performing their attacks, because its wind up animation delay is a little bit longer than Haze, but it also has more parrying frames. Haze on the other hand requires you to perform the input pretty much a the very last moment the enemy attack is about to hit you, as its animation is faster/shorter and so is the parrying frames window. And there is also the Tempest move that requires you to do the input in a small window after the attacks connects with your block. The Dual Swords pretty much follows the same logic with "Heavenly Flow" behaving just like "Water Shadow" but having "The Shrike" parry behaving like "Haze" instead. The "Earthly Flow" parry is special because it actually not only neutralizes and cancels human enemies attacks, it works like a dodge attack in a single motion that gives you i-frames. (That makes Earthly Flow the most powerful parry in the game as it can be use against any kind of attack too. But is also the hardest one to time and perform).
The other weapons with parry moves also follows the same logic of having an instant parry and a delayed one. I think the only exception for this are the Tonfas which seems to have increased parrying frames on all its parry moves compared to the other weapons.
Now, about the framerate making a difference on landing the parries is more of a personal thing to me. Of how much you are used to that framerate. I play at 60fps mostly, with some ocasional drops cause my video card isn't that powerful and I can land parries pretty decent. And when sometimes I drop fps to 30 in order to make recordings, I notice that I start having a hard time to properly time my dodges and doing other stuff in the game. It's a psychological thing only, to which frame count you are used too and your reaction times on it.