Nioh: Complete Edition

Nioh: Complete Edition

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Sword vs Odachi (and more damage doubts)
Hi to the nioh community, i'm both new but not so new, in the regard of i'm like level 270 and halfway through WoTDemon.
With this said, i've cooped a lot with a friend that plays Dragon sword + Kusarigama with the Jin hayabusa set. We're both on similar level and built around for our stats.
My question comes here: I have about 2080 status screen attack with my odachi, it is a Taro Tachi, with the triniy, CTA, Fam Bonus A, CCB 20%, 99 STR; 99 heart, i use Full Kingo set (+34 attack each piece, and all the Increase Attack skills (sourrounded, absorbing amrite, etc..), so i have the double CCB+the Behind damage. My friend has about 1600~ on his Dragon sword and this might sound a bit stupid but his damage numbers on the same mob we fight are insanely similar or sometimes higher than mines, while i have a lot more damage, skill per skill i should be dealing more, my logic tells me, when we compare his Iai draw vs my Odachi quick draw, even on back attacks, and we're talking things like, i'd usually deal around 7k (this number changes on multiple factors i know, counter dmg, down, behind, etc) but as a general consensus in the same setting, he'd deal 4-5k more than me both using Quickdraw skills, this comes more noticeable against yokais where i've seen him pulling numbers like 20k (i believe counter dmg), while i brely get like 12k from behind (Still speaking quickdraw), so i'm just wondering if katana is that strong or? Hell he even did to the Nine tails fox 44k twice in a fight with Iai draw, while mine barely come close to the 10k, i'm also using 14% Yokai dmg x2 on accesories.
Even my dual Swords with about 2020 damage don't go past the 10k (summing up each individual hit) with a sign of the cross, and rarely breaking the 10k mark on the back or counters.
We're both using Kato as primary as well
Dernière modification de Excellion / Lethani; 22 juil. 2018 à 8h40
Écrit par Deostades:
Burst damage isn't everything, however. Iai sets are entirely built around getting behind an enemy and either getting the hit off before they turn around and punish you, or stunning them.

While literally nothing in the game is immune to this, it also has the supreme and, if we're honest, overridingly important distinction of just not being fun. Yeah, one-shotting everything is fun right up until it isn't, and when that happens, well... the game's done. The Abyss becomes an intolerable grind, the base game is less than a joke, and the only point of coop is awing newcomers and getting more seasoned players annoyed at you for making their game less interesting.

Stick with what's fun for you; if you enjoy using Odachi, you ride that over-compensating blade right to the point you decide to use Spears instead, or Axes, or Tonfa, or....
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Iai and lumber chop by itself have the highest damage multipler themselves.

Not to mention dev give sword a pimp dragon set to boost it even more.
James D Bad Suzu a écrit :
Iai and lumber chop by itself have the highest damage multipler themselves.

Not to mention dev give sword a pimp dragon set to boost it even more.
So you're basically saying, Dragon sword on 7 pieces set, is broken?
Excellion a écrit :
James D Bad Suzu a écrit :
Iai and lumber chop by itself have the highest damage multipler themselves.

Not to mention dev give sword a pimp dragon set to boost it even more.
So you're basically saying, Dragon sword on 7 pieces set, is broken?
If you want to achieve highest damage from one hit. Use iai with dragon ninja or futsunushi set.

Broken or not depends how you play it. But iai is the single highest nuclear one shot gg lol rofl bbq weapon skill in the game.


+ that mystic art
Dernière modification de DooG Is Eternal; 22 juil. 2018 à 8h54
L'auteur(e) de ce sujet a indiqué que ce message répond à sa question.
Burst damage isn't everything, however. Iai sets are entirely built around getting behind an enemy and either getting the hit off before they turn around and punish you, or stunning them.

While literally nothing in the game is immune to this, it also has the supreme and, if we're honest, overridingly important distinction of just not being fun. Yeah, one-shotting everything is fun right up until it isn't, and when that happens, well... the game's done. The Abyss becomes an intolerable grind, the base game is less than a joke, and the only point of coop is awing newcomers and getting more seasoned players annoyed at you for making their game less interesting.

Stick with what's fun for you; if you enjoy using Odachi, you ride that over-compensating blade right to the point you decide to use Spears instead, or Axes, or Tonfa, or....
Deostades a écrit :
Burst damage isn't everything, however. Iai sets are entirely built around getting behind an enemy and either getting the hit off before they turn around and punish you, or stunning them.

While literally nothing in the game is immune to this, it also has the supreme and, if we're honest, overridingly important distinction of just not being fun. Yeah, one-shotting everything is fun right up until it isn't, and when that happens, well... the game's done. The Abyss becomes an intolerable grind, the base game is less than a joke, and the only point of coop is awing newcomers and getting more seasoned players annoyed at you for making their game less interesting.

Stick with what's fun for you; if you enjoy using Odachi, you ride that over-compensating blade right to the point you decide to use Spears instead, or Axes, or Tonfa, or....
I wasn't planning to switch weapons, i definetly love my odachi and my duals, i can dish very good DPS with both of them, being on par with my friend if i play correctly, what bugged my mind was if i'm using a much bigger weapon with over 400 more attack i'd be dealing less on certain skills, But you all just clarified it was devsent to have that multiplier on that skill. And i agree, i stick to what i enjoy
Odachi has a knockdown I think for human targets, makes it very useful. It isn't raw dps that wins you every battle, on many enemies it is how much final blow damage or skill damage you can get. Also consider that odachi has much better reach than a sword which makes a lot of the attacks safer. Swords and dual swords are supposed to have high damage since they have a much shorter range.

If you want to get the most out of your odachi I recommend finding a random weapon with close combat increase 20% inheritable at max familiarity, then inherit it onto your odachi, then reforge 3 or more stats until you have a few that you want as bulk reforges result in slightly higher stats. You'll get a noticable damage increase. Your build will also affect your damage.
Dernière modification de Medusahead; 22 juil. 2018 à 10h14
Medusahead a écrit :
Odachi has a knockdown I think for human targets, makes it very useful. It isn't raw dps that wins you every battle, on many enemies it is how much final blow damage or skill damage you can get. Also consider that odachi has much better reach than a sword which makes a lot of the attacks safer. Swords and dual swords are supposed to have high damage since they have a much shorter range.

If you want to get the most out of your odachi I recommend finding a random weapon with close combat increase 20% inheritable at max familiarity, then inherit it onto your odachi, then reforge 3 or more stats until you have a few that you want as bulk reforges result in slightly higher stats. You'll get a noticable damage increase. Your build will also affect your damage.
I'm aware oft this, but before replying i'd be grateful if you could read what i wrote. I have the trinity damage special effects on my odachi already
They each have their strengths and weaknesses. Your friend cannot survive any hit but does more dmg. You can get heavier armor so you don't do as much dmg, but have more survivability.

But fear not, my strength-seeking friend. If you get +moonlight snow damage % on your weapons, get living weapon attack enhance on your accessories, and do all the other damage bonuses on gear, your LW moonlight snow will not only out-dps your friend, but you'll be infinitely Tankier, and your huge aoe will trash mobs like they're nothing.
The good thing about pimp dragon ninja is its super flexible. The kusa lw dmg is on par with a dedicated susan, kigetsu and tate.

Sword being a super punish wep with backwave, iai and flowing shadow.

Not to mention paralyze cheese.

So if you can play to the set strength, you basically get the best of both world in kusa lw and sword weapon skill.

It melts stuff so fast that it gets boring fast, that i have to slap a gimped tonfa on it to make the climb fun again.
Yeah, the 7th piece bonus for Dragon Ninja set has added 25% attack value not shown on the 2 Hayabusa weapons but your friend is pretty much a glass cannon - been there and tried it ;P

If you are a tank, can go in front or bait enemies and let your friend kill them quickly ;)
Zamus 22 juil. 2018 à 16h22 
You are comparing apples and oranges.

Katanas get the MA that boost damage from behind, using Dragon ninja gives you both a 15% damage boost for being under 10 units of weight and roughly a 35% bonus from using the dragon sword, the dragon sword also has locked YCCD which is far better than CCD vs Yokai and it's even 5% higher in value.

It's really hard to match the damage output given by the DN set, this is why it's so popular.

Imperative strike isn't as good as Iai strike, twin moons and moonlit snow are your high damage dealers, the later in particular is extremelly good if you get the stared damage or even the ethereal only 3x damage on moonlith snow property, tbh kingo doesn't pair well with odachis since you are somewhat slow and enemies will mostlikely be facing you when getting hit, a simple build is 2 pieces of tatenashi and 3 of kigetsu, this gives you and overall damage boost, it will still not rival the DN set but you will be closer and you will be tankier.
Witcher a écrit :
Yeah, the 7th piece bonus for Dragon Ninja set has added 25% attack value not shown on the 2 Hayabusa weapons but your friend is pretty much a glass cannon - been there and tried it ;P

If you are a tank, can go in front or bait enemies and let your friend kill them quickly ;)
Yeah, he's squishy he usually can get oneshotted, while i often can survive with little HP, even tho i'm just on Medium armor. But makes sense.

Zamus a écrit :
You are comparing apples and oranges.

Katanas get the MA that boost damage from behind, using Dragon ninja gives you both a 15% damage boost for being under 10 units of weight and roughly a 35% bonus from using the dragon sword, the dragon sword also has locked YCCD which is far better than CCD vs Yokai and it's even 5% higher in value.

It's really hard to match the damage output given by the DN set, this is why it's so popular.

Imperative strike isn't as good as Iai strike, twin moons and moonlit snow are your high damage dealers, the later in particular is extremelly good if you get the stared damage or even the ethereal only 3x damage on moonlith snow property, tbh kingo doesn't pair well with odachis since you are somewhat slow and enemies will mostlikely be facing you when getting hit, a simple build is 2 pieces of tatenashi and 3 of kigetsu, this gives you and overall damage boost, it will still not rival the DN set but you will be closer and you will be tankier.

Thanks again for your reply, not trying to maximize further my damage, i think i'm very well built, which is why i was wondering about this Dragon sword iai non sense. I use Kingo because i'm also a dual sword user (if you remember from my other thread), and i think it's very good on its own for the 12% CCB and the +8% on 6 pieces bonus.
And yeah, i use a lot of twin moons and moonlit i know they hit like trucks, but this just came to my mind, since i'm not that experienced in the game, background wise (like you all guys know that ♥♥♥♥ is supposed to hit like that).
And again thank you all for the replies
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Posté le 22 juil. 2018 à 8h33
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