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The skill to dash ki pulse is on the far left side of every weapon skilltree, and once unlocked in one, its unlocked in all. It reads somthing like "allows you to ki pulse even while dashing".
I personally usually egnore these types of skills, since i choose stances based on what i need right now and switch only if it makes tactical sense.
What skills i can recommand are legswipes for spear and kusarigama (which are my 2 favourite weaponclasses), and the spearfall skill in the spear skilltree, since it allows you to literally stunlock every human opponent in the game. Legswipe, go in high stance with a spear, walk behind the enemy, do the execute and while he gets up, do a light attack and combo into a heavy which executes spearfall. The second, vertical hit of spreafall is another knockdown which allows you to execute again. If you time it right, the enemy shouldnt have a chance to block since he will be constantly stunned during the skill. For bosses, i recommand the "Reaper" skill from the kusarigama weapon class. Its the highest dps attack i have found sofar, and it tears bosses which you cant cheese with spearfall apart. As for ninjutsus, i can recommand medusa powder, paralysis is an incredebly powerfull status effect since it allows you to grapple, and it can be used to guarantee a sucessfull legswipe into spearfall combo.
If you really want to turn the game into a joke, pick up the sloth talisman from the magic skilltree. It turns every boss into a joke.
That was an awesome post. Thank you.
I think the people who were talking about the dash pulse meant the "do a Ki pulse even while dodging," not dashing. That would make sense, as I have picked up that one.
It seems like the kusarigama is a really bad weapon (very slow, few attacks) until you upgrade it several times in the skill tree, unless I'm missing something and don't understand how to properly use it. I'm going to start upgrading it, since everyone says it's amazing.
Man, there is so much to this games that it's very daunting at the start. I don't know how much patience I would have without people like you around.
On the topic of changing stances in mid fight: you can pull an enemy with your low stance kusa skill, than quickly change to high stance and do a quick attack combo (like XXX).
Here is some video with examples, no kusa in this one, but you can apply these techniques to any weapon
https://www.youtube.com/watch?v=_EcW7IPb-yo&list=LLM38Ofv5cvg9rjGJwJKx3Pg&index=2
enemy attack value(normal attack or skill multiplier) / your def value = dmg taken
dmg reduction should be
enemy attack / your def value => dmg calculated (dmg reduction %) = dmg taken
usually in most jrpg game, you need both of them, def value is effective vs low dmg,
while dmg reduction% are effective vs huge dmg spike but sux against low dmg.
But nioh everything hits so hard so dmg reduction are the much more useful stats here, def value hardly matters in nioh, its not really something u should worry about, just grab whatever armor you needs for your build. Only time i can feel the difference for def multiplier is using end game lvl 300 +130ish armor set and use them in wotn, 2 shots just become a little bearable like 4/5 shots :/
tldr def multiplier sux in nioh, only gives you that slight advantage in ng.
The only things that give you elemental debuffs are talismans, right? I've only found a few so far (though I've only done the first level and In The Shadows -- which is apparently the third, and I didn't realize that at the time), so I haven't used them yet except for one while fighting Hino-Emma. I'm trying to save them for really tough fights. I guess I'll find more as the game goes on.
I imagine there are some weapons that have elemental debuffs built in, but I haven't found any yet.
I stick to Mid stance most of the time and maybe switch to Low when I fight small spiders b/c I'm not good at switching stances.
Haha I just watched the video above, and I'm thinking I'll either have to stick with one stance during a fight or practice for ten hours before I play another level :(
So, would this also be true of weapons? It seems like the most relevant thing in the weapons descriptions is the multiplier. There isn't really something as general as the dmg reduction with armor. So is the multiplier the most relevant thing when in comes to weapons, unlike with armor?
I learned to take a grain of salt watching Nioh vids b/c most are published by veterans who have played the game to death
Make sure you check you are able to equip armor. This is one important subtle thing that game fails to tell you.