Nioh: Complete Edition

Nioh: Complete Edition

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Favorite weapon combo?
What is everyone's favorite weapon combo and why?
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Showing 1-14 of 14 comments
Mazzle Dazzle Mar 25, 2018 @ 4:06pm 
Mine is the spear and tonfa as they both can scale with body and skill. I also think the rapid attacks of the tonfa are great for charging the amrita gauge with the extration talisman. The spear has some really awesome skills like the leap and downward stab and the grapple where you launch the person in the air and stab them in the chest. The tonfa also have super hi break stats and destroy the ki gauge which allows more finishing blows with the spear.
Last edited by Mazzle Dazzle; Mar 25, 2018 @ 4:10pm
Krispy Mar 25, 2018 @ 7:51pm 
sword and spear, I love the katana for bossfights and the spear is great for crowd control
Zamus Mar 25, 2018 @ 9:43pm 
Tonfa/Sword

Tonfa high break helps a lot on any human fight and they demolish Yokai under confusion that is easy to apply via tonfas.

Sword is just my good old reliable weapon, it has insane burst attack with Iai cancels, it has solid damage with flowing shadow and it totally trivializes humans with backwave.
Dual Sword/Spear and Odachi. I find Dual and Spears flexible, and these weapons allows me to quickly move in and out of the battle and has great skills.

Odachi, although slow and punishable if you damn miss it's attack, gives strong physical and ki damage with good range making in generally great to use for LW.




Last edited by wooimbouttamakeanameformyselfere; Mar 26, 2018 @ 11:40am
RedLobsterCult Mar 26, 2018 @ 12:15pm 
Kusarigama and katana...The kusarigama has insane dps and tech abilities, wile the katana is great for defensive playstyles..
RexEviL Mar 26, 2018 @ 12:32pm 
Sword all the way.
Last edited by RexEviL; Mar 26, 2018 @ 12:32pm
Mazzle Dazzle Mar 26, 2018 @ 4:24pm 
Interesting answers. It seems there is a fairly equal distribution which is refreshing. However, no one seems to use axe here which is worth looking into.
DooG Is Eternal Mar 26, 2018 @ 10:46pm 
Fave combo: tonfa+axe
Most effective sword + kusa
Shoebsy Mar 27, 2018 @ 12:17am 
I've put about 330-ish hours in to Nioh (Spread out between PS4/FamilyShare/MyOwnCopy).. and honestly. I've probably used single swords for about 95% of that.

Sword + Sickle&Chain though.
puzzlefox Mar 27, 2018 @ 6:26am 
Dual swords and odachi

I’m always a sucker for strength builds in these souls-likes
Last edited by puzzlefox; Mar 27, 2018 @ 6:29am
Kaiser Afini Mar 27, 2018 @ 4:19pm 
Spear and Kusarigama. It always feels like a combat problem one has difficulty tackling, the other is suited for.

Spear is all around great. Low stance has Spear Shove, which does good Ki damage. High stance gives a good combination of reach and power. If you break a human's ki, you can stab them in the air, give a critical hit on the ground, leg sweep and critical again for massive combo damage. Even the regular moves let you control the spacing of combat really well.

Kusa is very adaptable. Fighting a giant skeleton ? Go behind him and reaper his ki away, critical for massive damage and reaper him dead as he gets up. An oni ? High stance pulverizes his horn. Fighting crowds or spear users ? Mid stance has you covered. Need to close the gap to enemies ? Yep, it can do that too. Need to break their Ki ? High stance attacks can help and the kick helps apply extra pressure. You even have sickle melee attacks as a fallback for when you have no time for the chain's windup. It very much depends on picking the right move for that moment, its also dangerous due to some attacks commiting you to the action for longer, but its a very satisfying weapon once you learn it.

In all fairness, I have been playing around with all weapons (except the axe, that one is up next) as I go and I can't say I found a single bad one so far, they just require you to adapt to a differnt flow and rhythm.
Kaiser Afini Mar 27, 2018 @ 4:26pm 
Originally posted by Kiroshi:
I've put about 330-ish hours in to Nioh (Spread out between PS4/FamilyShare/MyOwnCopy).. and honestly. I've probably used single swords for about 95% of that.

Sword + Sickle&Chain though.

Could you share some tips ? I am trying to learn it while seeking the titles, but I feel like I am missing something. Any general tips ? Recommended skills (Haze, for example, looks powerful, but it seems easy to miss and even easier to be hit mid execution) ? Parry tips (I haven't pulled off Haze on purpose once, but had an easy time with dual katanas) ? Recommendations against humans and yokai or general tech ? I am having some trouble wrapping my mind around this weapon.
Shoebsy Mar 27, 2018 @ 6:03pm 
Originally posted by Kaiser Afini:
Originally posted by Kiroshi:
I've put about 330-ish hours in to Nioh (Spread out between PS4/FamilyShare/MyOwnCopy).. and honestly. I've probably used single swords for about 95% of that.

Sword + Sickle&Chain though.

Could you share some tips ? I am trying to learn it while seeking the titles, but I feel like I am missing something. Any general tips ? Recommended skills (Haze, for example, looks powerful, but it seems easy to miss and even easier to be hit mid execution) ? Parry tips (I haven't pulled off Haze on purpose once, but had an easy time with dual katanas) ? Recommendations against humans and yokai or general tech ? I am having some trouble wrapping my mind around this weapon.


Haze and perfect blocks are kinda weirdly timed? It's not a frame-perfect trick and Haze/Leaf-whatever is actually time-delayed.
I tend to think of the animation only working once the block animation (Holding the hilt to your head, your blade downwards) as the actual timing of the block.. so maybe 0.75 seconds before you get hit by an attack is how you trigger your parries. For comparison, Dark souls has it's delay, but it's much closer to 0.2 seconds before you get hit..

Swords also get access to a stupidly good perfect block, If you can match the timing of parries, and the cuation diliberately not attacking, You get a very stamina heavy draining block, that also short stuns anyone that can be stunned (humans, yokai and such.. pretty much anyone not giant.)

I also abuse swapping to heavy stance and using your "At end of combo, Hit Y" move (i forget all the names to moves, i apologize) from a single 'quick' attack and jumping into the summersault move, which is pretty good base damage, great skill damage, and counts again as reaccuring damage.. Issues with it are obvious though. You have less control over where you move, if you're hitting a yokai that can't be stunned.



Ai-powerdraw is also very useful, Both the standard and the 'tiger rush' skill. If you've broken someone's stanima, but you're too far from them to stab/final blow them.. Charging up AI for when they get up is great. and tiger rush specifically allows you to rush down the same tactic.


You also have access to (Totally forget this move name) a Block+Y move, which is 3 slashes, very fast rapid movement and super-armour ontop of that. It's similar to Dual-sword's "Hit Y, when enemy blocks" move. Just a lot less stanima damage.. obviously.

It's great for anything that isn't rapidly moving, and if you unlock from your target, you'll move in a 'forward' line from your position.. If you're confident you can tank 1 hit, you'll always come out dealing more damage than you took, and your final hit in that auto-combo will hit their backside, which if you picked up the mystic art for it.. Will be around 2.5x better than an average hit. (And than you can add skill damage traits ontop of that)


Honestly I could go on about specific sitautions, and how well swords can adapt to most enemies.. but i'll leave it there. lol
Kaiser Afini Mar 27, 2018 @ 7:07pm 
Originally posted by Kiroshi:
Originally posted by Kaiser Afini:

Could you share some tips ? I am trying to learn it while seeking the titles, but I feel like I am missing something. Any general tips ? Recommended skills (Haze, for example, looks powerful, but it seems easy to miss and even easier to be hit mid execution) ? Parry tips (I haven't pulled off Haze on purpose once, but had an easy time with dual katanas) ? Recommendations against humans and yokai or general tech ? I am having some trouble wrapping my mind around this weapon.


Haze and perfect blocks are kinda weirdly timed? It's not a frame-perfect trick and Haze/Leaf-whatever is actually time-delayed.
I tend to think of the animation only working once the block animation (Holding the hilt to your head, your blade downwards) as the actual timing of the block.. so maybe 0.75 seconds before you get hit by an attack is how you trigger your parries. For comparison, Dark souls has it's delay, but it's much closer to 0.2 seconds before you get hit..

Swords also get access to a stupidly good perfect block, If you can match the timing of parries, and the cuation diliberately not attacking, You get a very stamina heavy draining block, that also short stuns anyone that can be stunned (humans, yokai and such.. pretty much anyone not giant.)

I also abuse swapping to heavy stance and using your "At end of combo, Hit Y" move (i forget all the names to moves, i apologize) from a single 'quick' attack and jumping into the summersault move, which is pretty good base damage, great skill damage, and counts again as reaccuring damage.. Issues with it are obvious though. You have less control over where you move, if you're hitting a yokai that can't be stunned.



Ai-powerdraw is also very useful, Both the standard and the 'tiger rush' skill. If you've broken someone's stanima, but you're too far from them to stab/final blow them.. Charging up AI for when they get up is great. and tiger rush specifically allows you to rush down the same tactic.


You also have access to (Totally forget this move name) a Block+Y move, which is 3 slashes, very fast rapid movement and super-armour ontop of that. It's similar to Dual-sword's "Hit Y, when enemy blocks" move. Just a lot less stanima damage.. obviously.

It's great for anything that isn't rapidly moving, and if you unlock from your target, you'll move in a 'forward' line from your position.. If you're confident you can tank 1 hit, you'll always come out dealing more damage than you took, and your final hit in that auto-combo will hit their backside, which if you picked up the mystic art for it.. Will be around 2.5x better than an average hit. (And than you can add skill damage traits ontop of that)


Honestly I could go on about specific sitautions, and how well swords can adapt to most enemies.. but i'll leave it there. lol

Nice, I always thought the jumping attack was a big risk, seems the rewards are worth it.

I have been using Iai in that manner, cool, seems I was in the right track.

I think the 3 slashes is Haze, very powerful, but sometimes misses and its easy to be hit mid execution, but the damage is fantastic.

That was really helpful, thank you :)
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Date Posted: Mar 25, 2018 @ 4:04pm
Posts: 14