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Tonfa high break helps a lot on any human fight and they demolish Yokai under confusion that is easy to apply via tonfas.
Sword is just my good old reliable weapon, it has insane burst attack with Iai cancels, it has solid damage with flowing shadow and it totally trivializes humans with backwave.
Odachi, although slow and punishable if you damn miss it's attack, gives strong physical and ki damage with good range making in generally great to use for LW.
Most effective sword + kusa
Sword + Sickle&Chain though.
I’m always a sucker for strength builds in these souls-likes
Spear is all around great. Low stance has Spear Shove, which does good Ki damage. High stance gives a good combination of reach and power. If you break a human's ki, you can stab them in the air, give a critical hit on the ground, leg sweep and critical again for massive combo damage. Even the regular moves let you control the spacing of combat really well.
Kusa is very adaptable. Fighting a giant skeleton ? Go behind him and reaper his ki away, critical for massive damage and reaper him dead as he gets up. An oni ? High stance pulverizes his horn. Fighting crowds or spear users ? Mid stance has you covered. Need to close the gap to enemies ? Yep, it can do that too. Need to break their Ki ? High stance attacks can help and the kick helps apply extra pressure. You even have sickle melee attacks as a fallback for when you have no time for the chain's windup. It very much depends on picking the right move for that moment, its also dangerous due to some attacks commiting you to the action for longer, but its a very satisfying weapon once you learn it.
In all fairness, I have been playing around with all weapons (except the axe, that one is up next) as I go and I can't say I found a single bad one so far, they just require you to adapt to a differnt flow and rhythm.
Could you share some tips ? I am trying to learn it while seeking the titles, but I feel like I am missing something. Any general tips ? Recommended skills (Haze, for example, looks powerful, but it seems easy to miss and even easier to be hit mid execution) ? Parry tips (I haven't pulled off Haze on purpose once, but had an easy time with dual katanas) ? Recommendations against humans and yokai or general tech ? I am having some trouble wrapping my mind around this weapon.
Haze and perfect blocks are kinda weirdly timed? It's not a frame-perfect trick and Haze/Leaf-whatever is actually time-delayed.
I tend to think of the animation only working once the block animation (Holding the hilt to your head, your blade downwards) as the actual timing of the block.. so maybe 0.75 seconds before you get hit by an attack is how you trigger your parries. For comparison, Dark souls has it's delay, but it's much closer to 0.2 seconds before you get hit..
Swords also get access to a stupidly good perfect block, If you can match the timing of parries, and the cuation diliberately not attacking, You get a very stamina heavy draining block, that also short stuns anyone that can be stunned (humans, yokai and such.. pretty much anyone not giant.)
I also abuse swapping to heavy stance and using your "At end of combo, Hit Y" move (i forget all the names to moves, i apologize) from a single 'quick' attack and jumping into the summersault move, which is pretty good base damage, great skill damage, and counts again as reaccuring damage.. Issues with it are obvious though. You have less control over where you move, if you're hitting a yokai that can't be stunned.
Ai-powerdraw is also very useful, Both the standard and the 'tiger rush' skill. If you've broken someone's stanima, but you're too far from them to stab/final blow them.. Charging up AI for when they get up is great. and tiger rush specifically allows you to rush down the same tactic.
You also have access to (Totally forget this move name) a Block+Y move, which is 3 slashes, very fast rapid movement and super-armour ontop of that. It's similar to Dual-sword's "Hit Y, when enemy blocks" move. Just a lot less stanima damage.. obviously.
It's great for anything that isn't rapidly moving, and if you unlock from your target, you'll move in a 'forward' line from your position.. If you're confident you can tank 1 hit, you'll always come out dealing more damage than you took, and your final hit in that auto-combo will hit their backside, which if you picked up the mystic art for it.. Will be around 2.5x better than an average hit. (And than you can add skill damage traits ontop of that)
Honestly I could go on about specific sitautions, and how well swords can adapt to most enemies.. but i'll leave it there. lol
Nice, I always thought the jumping attack was a big risk, seems the rewards are worth it.
I have been using Iai in that manner, cool, seems I was in the right track.
I think the 3 slashes is Haze, very powerful, but sometimes misses and its easy to be hit mid execution, but the damage is fantastic.
That was really helpful, thank you :)