Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Knowing which is which will help determine if Kasurigama High Stance/ Spear Mid Stance cheese will help or get you killed. If enemies are constantly spawning when you aren't attacking, adopt an aggresive play style and kill as quickly as you safely can.
The elemental heads are always my first target, the elemental damage boost helps a bunch, and they can stun lock you if they get too close. Then i typically go for the ranged enemies first. The only exeption to this is if doing that would summon more enemies and make the encounter harder. Unfortunately, this is often only learned by trying in the first place. The rest of the encounter is then about waiting for openings.
These are the ones i swear by:
-(Onmyo) Devidorate Talismans- reduce enemy attack damage and can help you survive longer to learn an enemy's attack pattern
-(Onmyo) Weakness Talismans- reduce enemy defense
-(Onmyo) Resistance Talismans- makes you nearly immune to poison and paralysis for a short time.
-(Onmyo, unlock at dojo after story mode progress) Sloth talismans- reduce enemy movement/attack speed
-(Ninja) Power Pill- Increase attack
-(Ninja unlock at dojo after story mode progress) Improvised Projectile- can use ranged weapons without ammo.
-(Ninja, unlock at dojo after story mode progress) Levitation- ignore terrain effects
-(Ninja, unlock at dojo after story mode progress) Quick change- revives you after death
-(Ninja, unlock at dojo after story mode progress) Touch-me-not- drop a "grenade" that damages enemies when you die. This has killed several bosses for me.
-(Ninja, unlock at dojo after story mode progress) Makibishi- reduce enemy movement speed
I feel like I need to go back and progress the story to get more levels and gears before attempting this mission. I was overlevelled for this mission,so I thought it won't be that much of a problem. I just beat Hino-Enma and I really enjoyed that fight......like really enjoyed it.
Dojo currently have no new missions which I think unlock by progressing further in the story?
Anyway,is there a way to cancel a mission and go back to the map?
Thank You ^_^