Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Spirit mainly gives points towards Guardian Spirit Bond and Yokai Realm, plus a bit to Defense. So how does this help a player early on unless to use LW more often?
Around 14 lets you get all effects from starting spirits, 34 to get all effects from any spirit, find yours within that range.
Via unlocking your spirit passive abilities, which is one of the main reasons you pick them, you only need a few points and get massive beneifts, Kato just needs 10 spirit to give all his passives.
So long as you stay under 70% you are fine, spending on several stats won't make you weaker, it's heavily adviced to do so.
Pretty much, the only reason would be to speed up LW charge and to decrease the cooldown when switching spirits, both issues easilly resolved with pleiades and extraction talismans.
30,000 is nothing. It gets more expensive but you also get the Book as rewards in later missions.