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Сообщить о проблеме с переводом
so always go familiarity damage on weapons. the change attack to spirit isn't that great, basically because u never really max it. on weapons u go for change attack to for example, skill, it works with almost every weapon, dex for kusa, heart for sword, etc. )
Thats kinda dissapointing. Hope they put some more thought into it in nioh 2.
I hate it when good ideas are executed that poorly.
Re familiarity bonus being easy to get and on par or better than other bonuses - I think it's cultural and for that reason it's better in the game than consecutive. But at the end it matters not what one of the best bonuses is called as long as you know how it all works. In any case you would want to fit as many bonuses as you can to max your character potential - fam on melee and agility on ranged main hands, add agility effect stacking from GS as example.
Overcoming the limits of a game is half the fun.
That... metric weight system wasn't the thing in that Japan at that time frame. Too early for that. I'm not sure if imperial or US system or Japan system at that time is used in the game. My gut is saying both metric and Japan systems are possible, as long as it's Kin and not Kan for weight units.
Even though i only got an agility B rating.
and just in case, there's a familiarity bonus effect (no word damage) found on accessories - that one has nothing to do with damage, it only affects rate of gaining familiarity. Once fam is maxed, this effect does nothing.
So at 30+ kg, weight damage bonus is superior to Agility damage bonus with B rating.
I was comparing the melee dmg obviously. I think it is because as you mentioned the familarity dmg is not used for melee dmg but the agility is.
Both those bonuses are in yellow letters. one of it applies directly to melee and one not. Would it be too much asked to give those infos right away. The mechanics in this game are not hard to understand. But a lot of em are hidden.
For example that you allways do more dmg with less armor. Not only when you got the bonus.
Its that cryptic nonsense that drives me nuts. Its great that the developers understand all the mechanics in the game. Are they not aware that the people who buy the game actualy miss those intel.
This is especialy annoying in a game where you have to make decisions about gear or skills.
Part of me agrees with you here, large part actually - descriptions in this game is a mess. Using letters A, B etc.. instead of numbers to show how good bonus might be is inconsistent, A of bonus X isn't same as A of bonus Y. Same inconsistency also found in little things like say master locks - some give you 3 skill points, some 5 and some 7.
But, there's some charm (at least for small part in me) in trying to figure out how it all works as there's still some workings in this game that had not been datamined / tested.