Nioh: Complete Edition
I am going to ask you bunch of questions and i want to have them answered immediatly.
How much dmg exactly do the buffs on the equipment provide?

Buffs like: Equipment wheight Dmg. Familarity Dmg and so on.

Since those skills are not shown on the weapon dmg scale.

How am i supposed to choose one if i dont have any numbers?

I hate it when games get cryptic on stuff like this. Any game where you have to build a char you need crystal clear information.

I am at 67% wheight. I use a spear as weapon. So do i choose Familarity or Equipment wheight
as dmg bonus?
Also i am wearing a helmet that provides a Change to attack on Spirit. Sadly this dmg buff is also not showed anywhere. Is this helmet even worth it?
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familiarity is the highest damage provider among the other, but how much, no idea, weight dmg isn't that great, if heavy, or less armor, both of them are meh, but the weight on heavy armor dmg increase helps in certain builds where u go B agility.

so always go familiarity damage on weapons. the change attack to spirit isn't that great, basically because u never really max it. on weapons u go for change attack to for example, skill, it works with almost every weapon, dex for kusa, heart for sword, etc. )
Hm, i didnt expected it to be that boring. So familarity is the most easy to get. And also the best. Like why. Landing consecutiv hits should be more rewarding. Walking in heavy gear lowers youre mobility. So it should also provide some more benfit. This way its a no brainer. Why would you choose anything else if the max you can get is just as good as what you get out of familarity all the time.

Thats kinda dissapointing. Hope they put some more thought into it in nioh 2.

I hate it when good ideas are executed that poorly.
Nioh's game mechanics are complex. Heavy armor for example has much more toughness. Get total character toughness over soft cap 400 and you can face tank cannon balls. Other reason to wear heavy armor is set bonuses.

Re familiarity bonus being easy to get and on par or better than other bonuses - I think it's cultural and for that reason it's better in the game than consecutive. But at the end it matters not what one of the best bonuses is called as long as you know how it all works. In any case you would want to fit as many bonuses as you can to max your character potential - fam on melee and agility on ranged main hands, add agility effect stacking from GS as example.
You can get Agility bonus, Familiarity bonus, and weight bonus all at the same time if you know what you're doing.

Overcoming the limits of a game is half the fun.
was trying to make a point that familiarity isn't the strongest one with my example. 15.5% at A+ familiarity vs 16.5% agility at AA due to stacking. Anyways, the limits are in your build. Weight damage bonus depends on your build and if you're above 30.1 or below 10 (kg?).

That... metric weight system wasn't the thing in that Japan at that time frame. Too early for that. I'm not sure if imperial or US system or Japan system at that time is used in the game. My gut is saying both metric and Japan systems are possible, as long as it's Kin and not Kan for weight units.
Hm i am not sure that the spreadsheet is correct. I got a bow with familarity C+ and a matchlock with Agility C+. I am at 66% wheight so by all means the one with familarity should do more dmg. At least according to that spreadsheet. But i do more dmg with the Agility Dmg buff.

Even though i only got an agility B rating.

are you comparing bow and matchlock damage!? or are you comparing melee damage based on effects on your ranged weapons? if latter then familiarity damage bonus applies only to weapon, not character. In other words fam dam bonus on your bow will do nothing for your melee attacks, but agility will.

and just in case, there's a familiarity bonus effect (no word damage) found on accessories - that one has nothing to do with damage, it only affects rate of gaining familiarity. Once fam is maxed, this effect does nothing.
Автор сообщения: vukotlak
Hm i am not sure that the spreadsheet is correct. I got a bow with familarity C+ and a matchlock with Agility C+. I am at 66% wheight so by all means the one with familarity should do more dmg. At least according to that spreadsheet. But i do more dmg with the Agility Dmg buff.

Even though i only got an agility B rating.
Weight damage bonus is not based on percentage weight. It's based on actual weight.
So at 30+ kg, weight damage bonus is superior to Agility damage bonus with B rating.
Автор сообщения: montengo
are you comparing bow and matchlock damage!? or are you comparing melee damage based on effects on your ranged weapons?

I was comparing the melee dmg obviously. I think it is because as you mentioned the familarity dmg is not used for melee dmg but the agility is.

Both those bonuses are in yellow letters. one of it applies directly to melee and one not. Would it be too much asked to give those infos right away. The mechanics in this game are not hard to understand. But a lot of em are hidden.

For example that you allways do more dmg with less armor. Not only when you got the bonus.

Its that cryptic nonsense that drives me nuts. Its great that the developers understand all the mechanics in the game. Are they not aware that the people who buy the game actualy miss those intel.

This is especialy annoying in a game where you have to make decisions about gear or skills.
Отредактировано vukotlak; 24 июн. 2019 г. в 13:51
Автор сообщения: vukotlak
For example that you allways do more dmg with less armor. Not only when you got the bonus.
I'm pretty sure it's less weight that incrementally increases damage, not armor. From what I've seen it used to be the opposite and was patched at some point. This is for no effects anywhere if someone feels like re-testing The only effect at play here is agility, which you can't get rid off.
Its that cryptic nonsense that drives me nuts. Its great that the developers understand all the mechanics in the game. Are they not aware that the people who buy the game actualy miss those intel.

This is especialy annoying in a game where you have to make decisions about gear or skills.
Part of me agrees with you here, large part actually - descriptions in this game is a mess. Using letters A, B etc.. instead of numbers to show how good bonus might be is inconsistent, A of bonus X isn't same as A of bonus Y. Same inconsistency also found in little things like say master locks - some give you 3 skill points, some 5 and some 7.
But, there's some charm (at least for small part in me) in trying to figure out how it all works as there's still some workings in this game that had not been datamined / tested.
Отредактировано montengo; 24 июн. 2019 г. в 15:18
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Дата создания: 19 июн. 2019 г. в 7:48
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