Nioh: Complete Edition

Nioh: Complete Edition

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Baklavah Jan 10, 2018 @ 10:37am
Feel like Team Ninja missed a weapon opportunity....
The Naginata... a STAPLE weapon back in Japan's Feudal Era... just... WHY?

I mean... the Tonfa are "cool" but have no real battlefield applications... Naginata would have been a better choice.
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Showing 1-12 of 12 comments
Gameo Jan 10, 2018 @ 10:42am 
Would feel somewhat redundant, already have spear and odachi
Wouldn't mind the nunchaku, I'm not against adding more weapons, but I kind of see why that one was passed over. Variety is always nice
Iri Jan 10, 2018 @ 10:45am 
Yea, instead of interesting, historical and very Japanese naginata and kanabo we got huge fantasy battleaxes and hammers that have nothing to do with Japan and 'ninja' weapons - kusarigama and tonfa - that were part of some remote place' culture and were barely, if at all, spread beyond that.
Oh, and magic. Instead of more weapon moveset variety...
Baklavah Jan 10, 2018 @ 12:13pm 
Originally posted by Iris of the White:
Yea, instead of interesting, historical and very Japanese naginata and kanabo we got huge fantasy battleaxes and hammers that have nothing to do with Japan and 'ninja' weapons - kusarigama and tonfa - that were part of some remote place' culture and were barely, if at all, spread beyond that.
Oh, and magic. Instead of more weapon moveset variety...

I don't mind the Onmyo Magic. I mean... it's done in such a way that it doesn't fall short like magic and miracles did in the Dark Souls series. It's useful, and in some cases necessary.
Shoebsy Jan 10, 2018 @ 1:14pm 
I feel like they could of added a couple Spear-type weapons as naginata, Certainly not worth it's own weapon catagory type.. Doubely not worth losing the Sickle+Chain, or Tonfa, kinda.
Iri Jan 10, 2018 @ 1:24pm 
Originally posted by Kiroshi:
I feel like they could of added a couple Spear-type weapons as naginata, Certainly not worth it's own weapon catagory type.. Doubely not worth losing the Sickle+Chain, or Tonfa, kinda.
Spear and naginata are quite different weapons in their use. I can think up an entirely different moveset for naginata easily. Hell, I can make four-five new stances for each sword, dual swords, odachi, spear and naginata that would still looks feel unique in their own ways, and there are already quite a lot of animations in the game that could be used for expanding player moveset at low cost - some of the sane-looking LW moves, unique boss moves like Muneshige's or Sanada's, for example.
Buuuuut... we got magic and LW instead. Why. Whywhywhy. Can we have one good modern non-over-the-top pure sword-fighting game? Please?..
For Honor got damn close and I played a lot of it, but ultimately failed the 'good' part.
Shoebsy Jan 10, 2018 @ 1:28pm 
Originally posted by Iris of the White:
Originally posted by Kiroshi:
I feel like they could of added a couple Spear-type weapons as naginata, Certainly not worth it's own weapon catagory type.. Doubely not worth losing the Sickle+Chain, or Tonfa, kinda.
Spear and naginata are quite different weapons in their use. I can think up an entirely different moveset for naginata easily. Hell, I can make four-five new stances for each sword, dual swords, odachi, spear and naginata that would still looks feel unique in their own ways, and there are already quite a lot of animations in the game that could be used for expanding player moveset at low cost - some of the sane-looking LW moves, unique boss moves like Muneshige's or Sanada's, for example.
Buuuuut... we got magic and LW instead. Why. Whywhywhy. Can we have one good modern non-over-the-top pure sword-fighting game? Please?..
For Honor got damn close and I played a lot of it, but ultimately failed the 'good' part.

That's fantastic dude. But the game has gotta come first, "Rock-Paper-Scissors" isn't a complete anology of the High-Mid-Low stances. but they're balanced with their respective strengths each.

Boss moves getting spammed with also be terrible.even if it was a 100% drain on your stimina, theres always a way..
DooG Is Eternal Jan 10, 2018 @ 1:31pm 
its not just about the battlefield that the game is protraiting but various different aspect, the ninja part where stealth and assassination relies on different weapons or tools. spy mission etc. in reality those would equip with a small tanto or just CQC to take down their target, tanto would already overlap with katana,

https://en.wikipedia.org/wiki/Okinawan_kobud%C5%8D
the tonfa part probably comes from the peasant group faction for self defense. They also included famous martiat artist like musashi.

"It is a popular story and common belief that Okinawan farming tools evolved into weapons due to restrictions placed upon the peasants by the Satsuma samurai clan when the island was made a part of Japan, which forbade them from carrying arms. As a result, it is said, they were defenseless and developed a fighting system around their traditional farming implements.

The tonfa may have originated as the handle of a millstone used for grinding grain. It is traditionally made from red oak, and can be gripped by the short perpendicular handle or by the longer main shaft. "

then u have the mercenary faction that are famous for firearms aka guns
https://nioh.wiki.fextralife.com/Saika+Magoichi
https://en.wikipedia.org/wiki/Suzuki_Magoichi

but then its just a game :/ they will have to limit the amount of weapons that can be included in the game while providing some gameplay variaty. Naginata would have overlap so heavily with odachi it makes no gaming sense, having played naginata in toukiden 2, i can safely tell you theres literally no different from odachi between both games.
Cloudero Jan 10, 2018 @ 1:44pm 
Nioh 2
Tolstoy1993 Jan 10, 2018 @ 1:48pm 
I would of liked to have seen the Niganata introduced as a sub-class to the spear, historically speaking along with the Katana, the Niganata was a staple weapon of the Samuria on the battlefield, perhaps even more common than the spear (Which was more often used by peasant forces, though some samuria did preffer it).
Iri Jan 10, 2018 @ 1:51pm 
Originally posted by Kiroshi:
Boss moves getting spammed with also be terrible.even if it was a 100% drain on your stimina, theres always a way..
I don't mean just letting player use boss moves with the same stats, but using the animations to save development resources. Like Muneshige's slow two-hit horizontal slash combo or his four-hit combo, Sanada's 'roundhouse' slash combo finisher or grab move, Oni Sakon's stab combo or slow advancing quarterstaff-like alternating spinning attack (that one can have hyperarmor to be useful for the player) and so on - use the animations, write three lines of code to make them do appropriate damage/stamina damage (tweak animations a bit if necessary too) - and here you go, enough material for one-two extra stances for most weapon types.

Originally posted by James D Bad RAger:
its not just about the battlefield that the game is protraiting but various different aspect, the ninja part where stealth and assassination relies on different weapons or tools. spy mission etc.
Yes, I understand that Nioh is... well, Nioh, and there's no changing that, but we already have a metric fuckton of classic RPGs with magic and simplier melee combat systems (and loot/stats/all that too). I just dreaming of a game that takes just melee and does it right and with all the depth...
Originally posted by James D Bad RAger:
in reality...
In reality the popular videogame/anime image of 'ninja' has almost nothing to do with reality. Shinobi were scouts - not much different from regular soldiers in equipment - and, in the Edo period, spies - with little to do with Okinawa martial arts or similar disciplines.
Originally posted by James D Bad RAger:
Naginata would have overlap so heavily with odachi it makes no gaming sense
Naginata with odachi?.. One is a slash-biased bladed polearm and the other one is a greatsword. Both of them do overlap with nagamaki, and naginata does overlap partially with the spear, but hardly with each other. Only if the people making the movesets lack any imagination. Even with spear and naginata being just two long sticks I can think up enough different-feeling and different-looking moves to fill up movesets for two distinct-feeling weapon types.
Tolstoy1993 Jan 10, 2018 @ 1:53pm 
Axes and hammer were also used by bandit type groups, or folks who would otherwise not have access to weapons like katana and niganata (not only was it made illegal later on for non-samuria to have these, but they would of been very expensive). Though I agree, a kanebo would be pretty cool.
Anatolius Jan 10, 2018 @ 8:31pm 
Originally posted by Iris of the White:
Originally posted by Kiroshi:
I feel like they could of added a couple Spear-type weapons as naginata, Certainly not worth it's own weapon catagory type.. Doubely not worth losing the Sickle+Chain, or Tonfa, kinda.
Spear and naginata are quite different weapons in their use. I can think up an entirely different moveset for naginata easily. Hell, I can make four-five new stances for each sword, dual swords, odachi, spear and naginata that would still looks feel unique in their own ways, and there are already quite a lot of animations in the game that could be used for expanding player moveset at low cost - some of the sane-looking LW moves, unique boss moves like Muneshige's or Sanada's, for example.
Buuuuut... we got magic and LW instead. Why. Whywhywhy. Can we have one good modern non-over-the-top pure sword-fighting game? Please?..
For Honor got damn close and I played a lot of it, but ultimately failed the 'good' part.
Considering you have to fight demons and ghosts .. no wonder there's magic, folklore all over the place, though i like it
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Date Posted: Jan 10, 2018 @ 10:37am
Posts: 12