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Orochi doesn't start to become an interesting fight until WotW, and by that point he's nearly an endurance run. All in all probably my favorite boss in conception, and least favorite in execution
Well the thing is... Timely guarded moments. ARE NOT SUPPOSED TO DAMAGE ANY OF THE ENEMIES. This probably is because I have Yata Mirror and it has perk that timely guarding incoming projectiles will deflect right back at the shooter. So it might be that but... Those head tackles should be counted as melee attacks not ranged. So... It has be bugged. Yeah I am overleveled for the Way of the Samurai but I didn't expect something like this.
Yeah. That's one's an Ethereal effect for a reason. You'd be surprised at just how many attacks the game classifies as a "projectile" - and surprised at just how much damage the reflect effect will do. If you can regularly pull it off, it becomes an instant Hanzo counter and usually does enough annoyance to Sasuke to be worthwhile once you've memorized his AI triggers.
And again, Orochi is a weird boss. It's matched with the Centipede and Umi-bozu for bosses that have unique mechanics that make fighting them kinda weird once you're more seasoned with the combat system and can recognize their oddities for what they are. Nioh was developed in multiple stages, and most of the big Yokai bosses were designed early on when the game was still mostly a "Yokai Hunter" Onimusha knockoff instead of the William Addams adapted storyline. The fine details of the combat system were almost certainly polished out after these bosses were mostly finished, and thus weren't worth throwing out even though they no longer quite fit.
Don't forget, Nioh had an entire decade from first announcement to eventual release. There's tons of artifacts throughout the game. I'm just glad to have the BEST combat system I've ever had the joy of mastering.