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Oh really, dindt know that, So if its have apsecial ability , it only unlocks when its the barr filled up?
Sorry, meant to say that when it reaches full Familiarity it extends the value of your weapons/armour Special effects. Anything that has a value associated with it.
Example: Close Combat Damage goes from +15% to +20% at full Familiarity...Break +14 goes to +19....Luck +14 to +19, etc....
Sorry for any confusion.
I see, So its only boosting you current special effect on the weapon / armour.
Could you tell me more about the special effects that has ' |> " To it. You can't change that stats. But how can I still changing that specifyd stats?
To transfer a stat, you need to max the material item's familiarity then soul match it to the base item you want it on
So If I wanna change that |> stats on a Item, just only to replace to for a other stats what should i need to do?
Inheritable traits do follow most reforge rules though, so you cannot get a trait of the same type twice on an item (for example, only one change to attack can be on a weapon, or one damage bonus [either familiarity or ninjutsu]).
Aaah I see, Thanks!
Also on a item you have the '' attack '' after that the number how much damage you do, BUT does on that attack number already calculated the special effects? or is that seperate with that '' attack '' number?
There's no familiarity for armor. Do you mean armor special effects are dependent on weapon familiarity? If so, do all melee and range weapons need to be fully familiarised in order to increase armor special effects stats?
each piece of armor has familiarity too, just like weapons.
Only divine or ethereal armor has familiarity.