Nioh: Complete Edition

Nioh: Complete Edition

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Kaleidio 23 DIC 2017 a las 1:43 p. m.
Nioh and "Difficulty"
The game is hard. Yeah, but often in the wrong way.
Not in a rewarding sense when you beat it, it often drags you down too much.
A lot of missions are good, but the game REALLY starts to show it's weaknesses at parts like "invatation of the warrior from the west" and "battle of the ohashi bridge" where you are pitted against just one guy. The thing is, fights like this should be short, compact and challenging with a lot of variety. Like normal bosses in a sense.... but.... they are just hard because of a lot of hp and VERY fast movement at times. That's it. It just wears you down. Every time you die there is this sense of dread of knowing now you'll have to hit him for 10 hours again. It's not that hard, but it just is so tideous that your concentration just slowly drifts off. The warrior of the west was a LOT better since at least he had more variety. The bridge is just.... no. Gosh no.

Another thing they like to do to make it hard is throw just MANY enemies at you. That's not that great in this kind of a game as it makes it a lot less skill based. You just often find yourself getting smacked from all sides. The main missions handle this VERY well because of the mostly rather open maps, but side missions and so on? Not really. Just a bunch of enemies trying to kill you wave after wave, crushing your spirit, yet being unrewarding once you win. Every wave just makes you ask yourself, but what do i get? Main missions get you further, side ones just feel so... annoying. You can just skip them, but you most likely won't.

This game feels so fantastic in 1 on 1 fights, proper ones that is, they just don't use it. The ai is REALLY bad and the attacks are either REALLY fast or REALLY slow. There is hardly any inbetween. If it wasn't for these things, i'd enjoy it SO MUCH more and it would easily get on my favourite games list.

It should feel rewarding, it just lacks it. The fights are sometimes more like chores, just cause you do not want to use the item to get out of there.

Oh also that about 90% of deaths are one-shots or stagger combos.
Última edición por Kaleidio; 23 DIC 2017 a las 1:46 p. m.
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Mostrando 31-38 de 38 comentarios
DooG Is Eternal 24 DIC 2017 a las 8:33 a. m. 
Publicado originalmente por DriveAxe:
Meh, point is not in that. It's just about a feeling that some fights doesn't feel right. And i'll be honest: after a victory in a difficult boss fight i'm not feeling like it was my success. There is no joy of winning. Is more like: "Yeah, finally this cheap ♥♥♥♥ is taken down, hope we won't ever meet again". But we will. There are not so many boss fights that i can call interesting. It's either too easy or too cheap. Same goes for attack speed animations. There nothing inbetween. And that is sad. And yeah, Oda Nobunaga was interesting fight but they managed to ruin it with a cutscene where you lose to him. This is the worst trick in games. Even worse than throwing unbeatable enemy at the start of some JRPG who just can't be defeated.
think that is a personal preference thing i guess, different ppl have different view of what is the defination of fun and overcoming, i do agree not all would enjoy getting abused :/

that oda story part is lame af man.....
Montrasor 24 DIC 2017 a las 8:47 a. m. 
I felt the game was alright until I got into these dual boss side missions. Never before have I been as frustrated as i am now trying to clear these. I don't even mind throwing myself at it until I get it, I just don't like how sacred water and other items don't replenish. Forcing me to quit out and come back in. These fights suuuuck.
HideoKoncima 24 DIC 2017 a las 2:26 p. m. 
Publicado originalmente por Rixxer:
I felt the game was alright until I got into these dual boss side missions. Never before have I been as frustrated as i am now trying to clear these. I don't even mind throwing myself at it until I get it, I just don't like how sacred water and other items don't replenish. Forcing me to quit out and come back in. These fights suuuuck.
I agree. The only fight I had problems in main & sub missions pre credits and fake ending, was the guy with that phoenix guardian spirit, and that fuc*ing flames all around. The double boss battles feels Extremely hard compared to the other parts of the game.
Anyway, the whole part after the credits, looks all kinda forcedly attached.
Zyrconia 24 DIC 2017 a las 2:49 p. m. 
Publicado originalmente por SiegfriedM:
Publicado originalmente por Rixxer:
I felt the game was alright until I got into these dual boss side missions. Never before have I been as frustrated as i am now trying to clear these. I don't even mind throwing myself at it until I get it, I just don't like how sacred water and other items don't replenish. Forcing me to quit out and come back in. These fights suuuuck.
I agree. The only fight I had problems in main & sub missions pre credits and fake ending, was the guy with that phoenix guardian spirit, and that fuc*ing flames all around. The double boss battles feels Extremely hard compared to the other parts of the game.
Anyway, the whole part after the credits, looks all kinda forcedly attached.
What credits/fake ending?

There is one main mission after that and a few optional "free" (at that time) super hard extra content. Those were not available on release on the PS4.
HideoKoncima 24 DIC 2017 a las 3:42 p. m. 
Publicado originalmente por Zyrconia:
Publicado originalmente por SiegfriedM:
I agree. The only fight I had problems in main & sub missions pre credits and fake ending, was the guy with that phoenix guardian spirit, and that fuc*ing flames all around. The double boss battles feels Extremely hard compared to the other parts of the game.
Anyway, the whole part after the credits, looks all kinda forcedly attached.
What credits/fake ending?

There is one main mission after that and a few optional "free" (at that time) super hard extra content. Those were not available on release on the PS4.

SPOILER ALERT:

after the main mission The Demon King Revealed, where you kill Kelley, you have cutscenes with the conclusion of the story, Credits, then other main mission appears.
Queen's Eye, etc...
It's kinda weird. Never happened before, in other games, that main mission continues after credits rolling.
Última edición por HideoKoncima; 24 DIC 2017 a las 3:43 p. m.
Zyrconia 24 DIC 2017 a las 3:50 p. m. 
Publicado originalmente por SiegfriedM:
Publicado originalmente por Zyrconia:
What credits/fake ending?

There is one main mission after that and a few optional "free" (at that time) super hard extra content. Those were not available on release on the PS4.

SPOILER ALERT:

after the main mission The Demon King Revealed, where you kill Kelley, you have cutscenes with the conclusion of the story, Credits, then other main mission appears.
Queen's Eye, etc...
It's kinda weird. Never happened before, in other games, that main mission continues after credits rolling.
Like I said, there is only one main mission after the credits. I would consider it more of an epilogue than a false ending, but potato/pota~to.

There is nothing weird about it. You get one more mission. It is easy but the boos is hard. I had a lot of troubles with it, but I was new to Nioh. But after you learn the gimmick you can easily beat him and can be fun.

So I don't see why you feel it is weird of forcefully attached and doesn't really have to do anything with difficulty.

The hard bits are extra free missions you got and those are indeed meant to be an extra hard challenge, like the return of gourd. I'm dreading that mission a bit on way of the nioh...
Anatolius 24 DIC 2017 a las 8:53 p. m. 
Mind you, what you said is truth when it comes to sub-missions, main missions as far as i see are fine.
Also i'm looking forward to moment you see "The Trail of the Master" boss of this sub-missions for me looked like a big "SCREW YOU" from devs, literally made me rage-quit and uninstall the game(got back in a week tho)
Zyrconia 25 DIC 2017 a las 12:31 a. m. 
Merry Christmas!



Publicado originalmente por Purple Flame:
Mind you, what you said is truth when it comes to sub-missions, main missions as far as i see are fine.
Also i'm looking forward to moment you see "The Trail of the Master" boss of this sub-missions for me looked like a big "SCREW YOU" from devs, literally made me rage-quit and uninstall the game(got back in a week tho)
I think there is nothing wrong with this design: keep the main missions "easy" and predictable, mostly one on one fights with bosses that are super close to a shrine so you can re-try them with very low downtime. Anyone can finish the game, either by skill or by out gearing it.

And create a bunch of hard side-missions, that will challenge you and mix up the formula, from gauntlets to fighting a lot of weak foes to fighting multiple bosses.

But the mission you are talking about is not that hard, but only after you learned to deal with the chicken on its own. But I do admit, the first time I encountered a two chicken fight, I rage quit too.

But on a "SCREW YOU" scale, this is at most a 3/10 when compared to some other side missions...
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Publicado el: 23 DIC 2017 a las 1:43 p. m.
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