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Afaik the only benefit you get now is the amrita gauge draining slower the lower your hp is.
I've got no viable way to beat some of these abyss bosses without Iai looping them a dozen times (can't execute it), or spend 10 minutes ticking them to death with an Odachi. I'm done playing ♥♥♥♥ builds that people claim are tanky that still get OHKO'd, and don't really do that much damage (without stacking buffs/debuffs to the extreme). I'm done. I'm looking for OP, trivialize the game's content at this point. If that build isn't crit-lw, then does anyone know the build I'm looking for?
Just please, if you do decide to walk this dark path - don't do co-op. Most players of this build don't know how to play the game and are really hard to babysit in a co-op run. You'll also run into players who'll just ignore you and try to get you killed, at least that's how it was on PS4.
Someone did a level 1 run (not level 1 gear), but they were doing 10-20k+ (10k from the front, 20k from the back) Iai draws with no scaling stats, and no items, just raw gear, and that's considerably better than my level 400 build does with an Odachi.
I still have difficulties breaking many human bosses, even with mid attack break %, +break while using leveled up Enko guardian. Literally the only way I win some of those fights is to break loop them, and if I can't reliably break loop them, well then I just can't reliably win, either. I feel like that's playing the game the hard way. I'm not good enough to play the game the hard way anymore.
A bit of a tangent, but reading this thread gives me a few questions since even though I played a bit of Nioh on PS4 before playing on PC, I still don't understand how some of the damage scaling works.
I can use my Ninjutsu build with the right TWD inheritables and I'm already hitting harder, faster, and at a range than most of the melee builds I try even when trying to build as much damage as I can with rolls, talismans, and buffs, with the only thing beating it is backstab lumber chops when I can actually land them.
Is there something I'm missing? I've got, from what I understand, all the "essentials" for doing damage (CTAs, CCD, Fam Dam Bonus, Agility on ranged, etc.) but still feels like it's way lower than some of the other stuff I see. The only thing I can think of is the divine levels which does make a difference but does a couple make a major difference since I've been trying out WotN ethereal weapon drops with huge divine level amounts.
You can also pump the thousands of samurai skill points you should be racking up into melee mastery for another 100-200 base damage. Kunai is a cheese build though so it's generally going to outperform standard builds.
I was told kunais do junk damage in WoTN. And most of the spammer builds use it to ki break stuff, or use it with the dragon ninja set for the attack buff.
I got 2 pieces of ethereal dragon ninja. It looks like it'll be an easier set to farm than susanoo, because Hayabusa can drop the dragon set. Someone posted a flowing shadow build that OHKOs, but I don't know if the build exploited critical mods or not (probably). The guy had a leeching talisman in his loadout, so I'm assuming he used leeching + tenacity to go crit and quick change scrolls to stay alive. With mods like no guard break (critical) etc, to be able to block some of those annoying attacks.
Susanoo is actually pretty easy to farm for IMO. You don't have to be in the abyss to get it and I just naturally pick up a bunch even though it's useless for me. I finally changed my set that I built during way of the samurai. I was running 4 swallowtail armor pieces and the dual swords for the piece bonus with luck inhereited on every piece and using a yasakani with 90 luck in living weapon and a fan. Eventually replaced the fan with yata mirror since it has 60 luck and recently found a yata mirror with increased ethereal drop rate C starred effect which is awesome! I'm living the orange life with all these ethereals. The rest of my set was kigetsu odachi and chest for 3 piece bonus and the 2 ranged set bonuses just for the added damage reduction cause why not.
After getting to the farming floors in the abyss I farmed up an izanagi drying pole (monowhatever odachi), and 2 izanagi ranged weapons and switched to an ethereal tate chest. Right now farming money and divine frags to roll AA- cta str and A+ fam on the sword. I still need to switch out most of my set for ethereal. I'm liking the damage bonuses. Can do roughly 14k on low level trash from behind and 8k or so with a running attack to the back for abyss bosses as long as I'm at full life and have my buffs. It was nice to finally have to learn ishidas moveset. I still have no idea what causes him to fall but oh well. Finally managed to push my luck over 550 and over 650 in living weapon.
I'm wondering when I'll have trouble in the abyss. I know masamune is next on floor 38 so perhaps that'll be what gets me but I'm pretty sure I can perfect him with some practice. I did already get crusher on him with level appropriate stuff so I just gotta learn any new WotN moves and get back into the flow of it. I haven't learned sanada yet and a lot of people consider him the toughest so maybe that'll be my wall. I hope I actually hit a wall cause I don't think I should be able to proceed this smoothly with a luck build.
My plain kunais can do ~8-10k on backstab on WotN without debuffs so it's not bad if you consider the fact that it's super safe most of the time, and that I don't even have the 100% optimal rolls on it (I have shuriken and Kunai damage instead of TWD for 2 pieces so it's missing about 10% more damage).
I do kind of want a build that's more, well, engaging, but with Nioh updates changing dynamics it's hard to find up to date information and with how wonky the damage scaling is its hard to just make one.
If you got plenty of firearms reduction %, masamune shouldn't be a problem. About the only move you gotta watch out for that's a serious threat is his grab attack. Firearms % works against all the elemental LW attacks from all the bosses it seems. Let's say you got 50%+ damage reduction, an addtional +50% elemental reduction + point based defenses + firearms %. All those defenses combine to check against those attacks. It's possible to get +100% firearms, and those attacks literally do no damage. And that means you don't get hit with the elemental effect, either.