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But it can feel like it! If you wish it to!
Nioh is very flexible in its combat. You can approach it as you wish.
You can play super slow, tactically engaging one enemy at a time, blocking a lot and only using basic attacks and you will do fine. In Nioh you have stances and in high stance, block is ♥♥♥♥, in mid stance block is ok to save your skin most of the time, but if you go block heavy, you need low stance.
If you keep this up, but also add a combo or two, you can play Nioh beginning to end like a normal Souls game and it will feel great!
This is how I first started, but eventually I started to do a 180: I purposefully ran in the middle of large crowds, playing as aggressive as possible, engaging them all at once. That is another style that is viable. Nioh, like Souls, doesn't like sloppy play. but it sure as hell loves aggressive play!
Finally, you can start using heavy combos. Most enemies have an inflated health pool, so fighting them straight on functions decently, but exploring their weak point will probably one shot them. You need to smash the horns of demons and then unleash hell, parry humans, drain the stamina of skeletons, etc.
You can go into heavy Ki Pulse or Flux, or ignore it, like I did. Even after 200 hours I just can't get used to KI pulsing. It is not something you need for light weapons, maybe that's the reason. Using a heavy axe I ki pulse more often, but just can't seem to remember or need it for dual swords.
Thankfully, no it isn't. Not saying Souls is bad, but change and variation is good.
This!
PS. I'm pretty excited personally. This game looks exactly like my (broken) expectations when I created dex build in DS for the first time xD
What defines the game? The theming and presentation; or the actual gameplay?
The theming and general atmosphere borrows from a Souls game -- though the game's setting is one of feudal Japan, not western medieval times, mind you. But, the gameplay is very different from Souls.
And for the record: Souls games are not part of the fast-paced spectacle slasher genre. If you attempt to play them as such, you tend to end up getting burned very, very quickly.
Let me guess — you play with a shield and don't invade much? ;)
Stamina management and armor weight classes are not a surface level similarity neither is the learning curve and difficulty. I also don't see why it seems to be so important to anyone to make such a topic.
The "stamp" is entirely deserved and it's also not a problem or an offense. smh
So the setting is not like DS.
The atmosphere and world building aren't at all like DS. Nioh has tons of explicit story, cutscenes, characters and also a lot of levity, even amidst the backdrop of war. DS is about the final moments of a dying world inhabited by undead and a mysterious story, Nioh is about the end of a particularity bloody period in real life history followed by peace and a giant power fantasy where your character is immensely powerful.
So not like DS at all.
The combat can be like DS but is so much more. When played at high skill and medium gear, it is like a light spectacle fighter, with a lot of combos, even some juggles. When played with the highest level of gear available, you one shot even end-game bosses.
So not at all like DS, where diminishing returns always ensure you have predictable damage.
So again, what is like DS?
It is a different game that is so flexible that it can fill the same niche as DS did, but it is not the same.
Except for the clever marketing move, telling people this is DS.
You also get punished for mistakes and even more so late game, which again is liek dark souls.
It can be a very hard game at times and rewards not giving up and learning enermy attacks, just like souls games.
At a very basic game play level it has alot of things going on that was inspired by the souls games. That is as far as it goes though, after that it really is its own game and doesnt try and stand itsself up by copying souls games. It actually , to me anyway is its stregnth, it feels like a breath of fresh air after playing souls games for years. You have alot more diversity in your character , builds and equipment. Also if your willing to get into the story, and look into some of the characters that star in the story, you might even learn some really cool interesting japanese history which , imbh adds alot to the game.
Also if you love loot games , nioh is up there with the best of them. Another thing that really helps give it a fresh feel after souls games.
people who say dark souls punishes you for mistakes probably never level up, lioke serously even on ng+7 u can usually tank 2-3 hits on softcap vit with medium armor. In nioh even on ng u die super fast, and on in the later ngs u straight out get killed in a hit
Let me guess — you consider the end-game run by a vocal minority that does nothing but consistently annoy the playerbase at large with invasions as the entire game?
Are you familiar with the fact that a significant portion of Souls players even plays offline specifically because they don't want to deal with invasions by the top 1 percentile that runs OP builds which will murder anyone just starting out at the game.
For the majority of normal players, dodge-builds and over-aggroing is not the way Souls is played.