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Until now, i find the odachi incredibly effective, i was attacked by a mob of 5 enemies, half an hour ago, and i was sure i was dead. The range and swings of the odachi allowed me to kill all of them.
So, in truth, i just think it comes down to a matter of personal preference and style.
and axe as second
so far Ive had no problems, odachi clear groups and my axe clears 1v1s
Played through with katana on ps4 and honestly, Odachi feels just as good to me.
Kusari was very powerful and heavy armor Axe build is hilarious to play as for different , intangible reasons.
Didn't try Spears or Dual swords yet - about to do a new dude on PC and do Dual swords.
I heard Odachi is kind of ♥♥♥♥ but does great Ki DMG.
is what i'm doing. pretty fun.
But I would like to switch to something else. Unfortunately, I don't farm for stuff, so passively getting good drops from just playing the game naturally for a new build around a new weapon will take 20 hours or more.
Odachi isn't so much as bad as having a steep learning curve. Once you have some of its attacks and stanceswaps unlocked you can perform some really high-pressure combos against humans and get very deadly headstuns on big enemies with highstance. The weapon's biggest advantage is in its high degree of versatility and it's incredible range. It's also great for draining ki so learn how to punish stam-out. You also need very good ki pulsing, since it's incredibly stamina-intensive to use, especially with extended combos.
Another hot tip is to use dodge attacks from low when you need to play defensive. They eat a lot of stamina but they do good damage and are extremely quick to follow-up from dodge. It's really just about adapting to every situation. Sticking to a single stance is not going to work.
Opinion-wise I think it's actually quite a decent weapon but also has a very very high skill floor to use effectively. It took me until at least the 4th boss before I was really effective. The first 10 hours were very frustrating. Spacing and enemy knowledge are going to be your best friend as is knowing what passives are highly affective. Familiarity bonus scaling since the weapon already has high base damage and it's percentage-based, your main stance's attack damage and reduced ki, bonus ki damage, etc.