Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have quite an extensive play through list on my YouTube channel if you want a gander...
Just search for either SlimNasty2013 or Slim Gaming Channel + Aven Colony you'll find them :)
P.S.: I did find the option to disable building limits. Nice!
Paul T [developer] Dec 20, 2017 @ 11:53am
Console has a limit of 300 since we need to be able to guarantee reasonable (30+ fps) frame rates.
On the PC, we initially had a policy of "we'll let players build colonies as big as they want, and it's up to them to manage the colony size <--> hardware capabilities <--> graphics settings trade-offs."
Unfortunately, not everyone understands or accepts these trade-offs, and this led to a certain small minority of users with below-minimum PC specs building massive colonies at 8x game speed with the graphics settings turned up to the max and being surprised that it didn't run at a consistent 60 fps.
So we eventually added a SOFT limit of 300 buildings + 40 per remote settlement (= max 500) on PC ... AND we also added a check box to the options so that players with powerful PCs and high-end graphics hardware can disable this limit and build colonies as big as they like.
In general, Aven Colony will play quite smoothly on most modern hardware, and we really want to avoid forcing anyone to accept limitations when their hardware can handle it (or if they're willing to accept lower frame rates on a less-powerful PC).
But given that many players ignore the Minimum & Recommended specifications posted on our Store page (including many trying to run it on a Surface Pro), we ultimately found that it was essential to at least put this in place as a soft limit to give a simple warning to remind players that:
1. You don't need to build super massive colonies to win the game; and
2. There's a 3-way trade-off between colony size, frame rate, and PC performance.
There is still the question of trade deal limits. It's somewhat of a bug.. won't let me add new ones SOMETIMES, but sometimes will.