Aven Colony

Aven Colony

檢視統計資料:
nobrainer 2017 年 8 月 7 日 上午 9:00
Suggestion: Dealing with over-imigration.
In the current version of the game if you receive more imigrants than your housing capacity can support they are simply discarded, with the explanation that they are euthanized.

It would make much more sense if "homeless" people actually affected the gameplay. They should start to build "shacks" inside your tunnels, increasing the commute penalties to everyone who travels through those tunnels. That way, over-imigration would actually create a problem for the player to solve.
< >
目前顯示第 1-15 則留言,共 17
Meister_Leuchte 2017 年 8 月 7 日 上午 10:03 
shacks in tunnels...no.

however you could allow habitats to be ~25% overpopulated with big impact on morale.

but since you can issue the immigration ban policy any time you want there isn't even a real problem to solve at all.
neutrino 2017 年 8 月 7 日 上午 10:19 
引用自 nobrainer
In the current version of the game if you receive more imigrants than your housing capacity can support they are simply discarded, with the explanation that they are euthanized.

Wait, what?!? I never noticed that in the description. You mean the poor colonists are put to death rather than simply going back to the mothership from whence they came? That's crazy.
Kamashii 2017 年 8 月 7 日 上午 10:49 
It would make more sense to punish you, if you didn't notice you were over your housing cap. When going for that 350 pop by the 5 sol achievement. I was running out of time and just went crazy building immigration centres. It did take me awhile to notice none were joining cause my housing was full. I was assuming they join and just give you some serious bad morale.
DVN 2017 年 8 月 7 日 上午 11:28 
lol euthanized? Where did u read that?
nobrainer 2017 年 8 月 7 日 上午 11:55 
引用自 DVN
lol euthanized? Where did u read that?

https://avencolony.gamepedia.com/Residential_structures
AtlasXII 2017 年 8 月 7 日 下午 12:36 
引用自 nobrainer
引用自 DVN
lol euthanized? Where did u read that?

https://avencolony.gamepedia.com/Residential_structures

But that is not official, anyone can write and edit in gamepedia.
nobrainer 2017 年 8 月 7 日 下午 1:24 
引用自 AtlasXII
引用自 nobrainer

https://avencolony.gamepedia.com/Residential_structures

But that is not official, anyone can write and edit in gamepedia.


Fine then. My point is not to discuss euthanazia. I think that having homeless people have an effect on the game could add some more challenge, like in Tropico where they start building their shacks on their own.
LadyAquanine735 2017 年 8 月 7 日 下午 3:25 
I know what you mean. I always imagined that the colonists that couldn't be housed would be stuck waiting at the immigration center until new residential buildings had been constructed.

I personally would think it would be more humane just to send extra colonists back to the ship if you demolish a building that has extra people in it. Seems kinda stupid and INhumane to kill them off like that. We most certainly wouldn't do that in real life if a building had to be demolished and you had no new space for the residents at that time. I'd send them to the parks or hospitals until the new habitat/skyscraper is built.

Since I can't do that in the game, I just make sure the new, larger housing structure is built before recycling the old one. This is especially true at the beginning when you build your first habitat and move the colonists out of those lousy, temporary lander quarters.
vivas 2017 年 8 月 7 日 下午 3:47 
I could be very wrong, i am playing this game now where i have the emmigration policy turned on, and i thought i had seen new immigrants taking the shuttle back out of the colony while my settlement ran out of houses. Yes yes...i totaly got sidetracked by something. :steammocking:
最後修改者:vivas; 2017 年 8 月 7 日 下午 3:49
ShadowDragon8685 2017 年 8 月 7 日 下午 7:08 
I can confirm that the game says you euthanize people if youd on't have anywhere to house them. I learned this the hard way by demolishing a housing unit (to build a bigger one in its place.)

To say that this is unideal is an understatement.

I do believe that the following should be true:
1] Immigration will not be permitted if it would leave you over-cap. I mean, this is just simple sense; if a place has too few bunks, nobody's gonna come. Radio is a thing, you know when a colony is approaching no-vacancy, well before you get on the shuttle.

2] If a colony winds up over-populated (say, if a housing unit is demolished,) people will take drastic action. This will start with overcrowding in existing housing units (it may not be the most pleasant, but with hot-bunking, crashing on couches and all, any given residental area can pretty well handle more than its "typical" occupancy,) then go on to housing people in the more comfortable non-residental areas (Bar & Grill, retail, parks, etc,) then in accessible industrial areas, and finally in places of last resort like the tunnels. Obviously, there should be huge overcrowding issues if this happens; morale would fall precipitiously, crime would rise, etc.

3] If a colony is overcrowded, people taking drastic action should attempt to leave, one way or another; any shuttles which can leave would have at least a few stowaways, obviously immigration shuttles would be taking people off, etc. If nothing else, people would try to commandeer rovers and depart overland for other colonies. If you tried to prevent this, there would be violence.

But overpopulation shouldn't mean that people are simply murdered. If that happened, there would be instantaneous rioting.
AtlasXII 2017 年 8 月 7 日 下午 7:34 
引用自 ShadowDragon8685
I can confirm that the game says you euthanize people if youd on't have anywhere to house them. I learned this the hard way by demolishing a housing unit (to build a bigger one in its place.)

To say that this is unideal is an understatement.

I do believe that the following should be true:
1] Immigration will not be permitted if it would leave you over-cap. I mean, this is just simple sense; if a place has too few bunks, nobody's gonna come. Radio is a thing, you know when a colony is approaching no-vacancy, well before you get on the shuttle.

2] If a colony winds up over-populated (say, if a housing unit is demolished,) people will take drastic action. This will start with overcrowding in existing housing units (it may not be the most pleasant, but with hot-bunking, crashing on couches and all, any given residental area can pretty well handle more than its "typical" occupancy,) then go on to housing people in the more comfortable non-residental areas (Bar & Grill, retail, parks, etc,) then in accessible industrial areas, and finally in places of last resort like the tunnels. Obviously, there should be huge overcrowding issues if this happens; morale would fall precipitiously, crime would rise, etc.

3] If a colony is overcrowded, people taking drastic action should attempt to leave, one way or another; any shuttles which can leave would have at least a few stowaways, obviously immigration shuttles would be taking people off, etc. If nothing else, people would try to commandeer rovers and depart overland for other colonies. If you tried to prevent this, there would be violence.

But overpopulation shouldn't mean that people are simply murdered. If that happened, there would be instantaneous rioting.

Wow, that is insane, I couldn't believe that the devs would really put this in the game.
But they did, I even found a short otherwise positive review that puts the euthanization as a negative.
http://ansiblegaming.com/all-review-list/aven-colony-review/

And I agree with everyone here that a more elegant mechanic should be implemented.
Euthanizing people is bonkers, what kind of colony is this supposed to be?
最後修改者:AtlasXII; 2017 年 8 月 7 日 下午 7:40
LadyAquanine735 2017 年 8 月 7 日 下午 8:57 
Are you kidding? During the Beta, when I accidentally killed some colonists off on one map, they actually added to the messages, "____ and ____ had to be euthanized. In other news, you are a horrible person."
vivas 2017 年 8 月 8 日 上午 12:33 
Try to see what happens with emmigration allowed.
LadyAquanine735 2017 年 8 月 8 日 下午 12:33 
I might just try that.
Realty13 2017 年 8 月 12 日 下午 1:51 
Are euthanized colonist included in the death count?
< >
目前顯示第 1-15 則留言,共 17
每頁顯示: 1530 50

張貼日期: 2017 年 8 月 7 日 上午 9:00
回覆: 17