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and the worst thing is: during winter the workers just stay in there doing nothing anyway.
terrible building. may be good at the very beginning of a mission but after that recycle asap.
http://steamcommunity.com/app/484900/discussions/0/1471966894878133210/
Now if you are in a polar area, farms are kinda futile in the climate. Eden Crater can also be a pain, but if you're desperate for food, go for it. You can also upgrade the farms to Tier 2 and 3 later on when you have more nanites to spend.
Maybe the devs add some advantage to farms, right now a tier 3 farm produces LESS than a tier 2 greenhouse, and the greenhouse keep producing in winter.
You always starts with enough nanites to build a full infrastructure. Even playing in sandbox with low starting resources.
Like I said, in this actual state, farms have no meaning. Maybe if the devs make them produce, like 25% more than a greenhouse in the summer, they became worth it.
level 3 Solar panels give you ether 0.8666 power per nanite or 0.4333 power per nanite
They both also do not require any workers so work great in locations far from a Hab, or in the ocational lone spot that is not connected to a tunnel as they will not require a worker to walk though a building to get to them.
Think of them as ways of offseting the power demand of infristructure (tunnels, Lightning towers, Plasma turrnets.
If you think of the solar pannel at its winter value (13 power not 26 power) each one still offsets the cost to run one plasma turrent. so if you only ever build a Solar and a plasma turrent at the same time together that is 52 nanites a installation, throw in 1 extra wind turbine and you can power up to 9 tunnel sections to push that defence enplacment out away from your base and give your self room to grow for 61 nanites. throw in 2 windmills instead of 1 and you can power 2 plasma turrents and 5 tunnel sections for 92 nanites
for 48 nanites you get power for 2 plasma turnnets and 5 tubes
Or you can look at as for that cost you enable one of your workers to LEAVE a geo-thermal plant and go work someplace else. and workers, unless you expand your jobs slower then you bring in people so that you always have some unenployment, are the most valuable commodity in this game as they make each building they work in produce (and/or more then if they where not in there.
If you talk about the first arctic mission (not counting tutorials), i did it yesterday on insane, before i got 100 or 200 people. Build an intake fan next to the geothermal vent and upgrade it to 3.
Yet a T1 farm costs less than half of a T1 greenhouse. (9 vs. 21 iirc)
Also the farm uses the best tiles for the crop as far as ive seen, not 4 specific ones.