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check the date please. Especially the year.
And btw, Mistfox, the tips above still apply, 3 years later. Don't sass a Beta Tester, pal.
That poly- perk that lets you do two at once, and Electrician and the perk where you're good at growing alien plants. The farmer one can also work well as the second perk. Electrician reduces nanites needed for power plants, the farming one reduces nanites needed to grow farms or greenhouses (I always use greenhouses in Eden Crater; larger yield and they can operate at night, but at half capacity); and the alien crop one can make the yield better.
I ended up going for the Politician perk. My major trouble was losing elections so the bonus morale helped with preventing people going too low. Which causes a death spiral as the efficiency drops which drops more the morale as stuff like air filters and other stuff start working worse.
But the thing that had the bigger impact was getting a quick trade station to start importing some food. Otherwise I found the penalty from the bad food too large. If you aren't going for the port then I would really suggest diversifying the crops, as the penalty of bad food and no variety is too much.
Actually, I'm missremembering, I went for the one that speeds up the imports. Getting good food was key for me, the one I managed to pass the early game. After, since there's a lot of metals I think the map is pretty doable.
You can pick from a variety of perks which allows you to be able to experiment in your gameplay.
* Arkitect
* Boost Engineer
* Doctor
* Drone Tech
* Electrician
* Farmer
* Industrialist
* Miner
* Pharmacist
* Politician
* Polymath
* Scientist
* Trader
* Warrior
* Xeno Botanist
I agree with LadyAquanine735's assessment and recommendations.
Can you say why you agree with Polymath with Electrician perk being best for that map? At least on the highest difficulty? I found the map to have plenty of sources of nanites and morale to be the biggest issue which Polymath further reduces. I also never had problems with growing enough food, just that the Xeno crops have awful quality.
The issue I had with morale was that once they started eating mostly alien foods (you start with some regular food in inventory) morale starts to drop which impacts performance on stuff like air filters, entertainment centers you may have, even power and nanite generation, which greatly hinders your ability to improve things.
https://avencolony.fandom.com/wiki/Food
Trading for Bread or Pasta also helps to increase morale.
I'm unhappy to tell you this, but Eden Crater absolutely does not have soil chemistry to grow earth crops. Best you can do is just import wheat from another settlement. I know, because I opened up the farming menu, and when I clicked on earth crops, all the tiles on the map were red, meaning they would not grow there.