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Thank you for your suggestion! I've filed your suggestion on our request list, however, we cannot promise that all the suggestions will be implemented. But surely, we'll do our best to make the engine better! :-D
However, one Japanese user uploaded some techniques using Voxel and Blender to create original models. Please check it out.
http://logiclab.blog.jp/archives/voxel_to_blender.html
It's in Japanese, but I think you can get an idea.
I checked out the tutorial but is not really frame animation but traditional bone animation. In voxel frame animation, animation is done like sprites by drawing each frame individualy, but using voxels instead of pixels, if you played a game called "3D dot Heroes" (From Software) you have seen it.
Here is an example of frame animation:
https://www.youtube.com/watch?v=7f0W9PFEMlk
Is a very interesting look, I think it fits the engine perfectly!
Thanks for the example video. I'll share it to the dev team. :-)