SMILE GAME BUILDER

SMILE GAME BUILDER

Download Active Battle System Script.
Hi everyone,

If you want to create a Active Time Battle System:

https://www.youtube.com/watch?v=vtK1OwIWNDI&t=1s

You can use my script in SGB. You can use it in your games (of course, it's free and the attribution is nor required).

Instruction to use this script
.
Add ATB Scripts to SGB
1. Create a new project in SGB
2. Close SGB
3. Copy and Paste GameSettings.sgr (you can download the file in the next link)

https://drive.google.com/file/d/1pfESJBD1RnDWhYkSjs3MZYs---b_b8XT/view?usp=sharing

4. Open the new project in SGB


Add bar and images (you must create a bar image and icon images for ATB system. You must use a bar of 200 x 32 pixels and icons of 32x48)
1. Click on Edit Game Data
2. Click on Common Events
3. Double click on Show Heroes
4. Select the icon for each character (inside "Display Image" command)
5. Click on Ok
6. Double click on Show_First_Monster function
7. Select the icon for each Monster (inside "Display Image" command)
8. Do the same for second_monster, third_monster and fourth_monster

Set X and Y position
1. Click on Battle events
2. Double Click on Start ATB System
3. Set the second, third and fourth command (Variable Box. X_Pos is the initial X position of the icons. Y_Pos_Monster/Hero is the Y position of the Monster or Hero icons)
4. Set 8th command (display image) to X and Y position for the bar.
5. Click on Ok


Set characters and Monsters agility and poison damage
1. Set agility of character and monsters (With a bar of 200x32 pixels, you can't use value upper than 52)
2. Set poison damage rate (%) to 0
3. Click on Battle Events
4. Clic on Turn ATB
5. Find "Recover/Reduce Battle Character's HP/MP" command (there are 8 commands)
6. Set Poison damage for each character and monster using "Recover/Reduce Battle Character's HP/MP" command
7. click on Ok

Set sounds
1. Click on Battle Events
2. Clic on Turn ATB
3. Find "play sound effects [Poisson]"
4. Set a sound for the poison damage
5. Click on Ok
6. Clic on Movement ATB Icons
7. Find Play Sound effects[Burn] (there are 4)
8. Set a sound for the dead of your character.

Greetings!
Last edited by Juan de Dios; Jul 3, 2020 @ 9:34am
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Showing 1-10 of 10 comments
Woah! Really nice system.

It works differently to the one I was trying in my tests. More clean and simple.

Good work!
Juan de Dios Jul 5, 2020 @ 2:19pm 
Hi,

I am glad you like it. I have requested a new command to the developers. If they include it, I think that I would be able to improve it.

Thank you very much.

Greetings!
Bryan Mar 20, 2021 @ 10:12am 
hi this is great just have one problem the characters icon dont disappear when they die.

Thanks
Juan de Dios Mar 20, 2021 @ 1:47pm 
Hi,

it should disappear ... in the video where I run an example, you can see that the character icon disappears when the character dies and reappears when he is resurrected...unless there is a random problem...
Last edited by Juan de Dios; Mar 20, 2021 @ 1:52pm
Bryan Mar 21, 2021 @ 5:04am 
Thanks for replying, yea seen on the video it does it. Probably something I've done or missed I'll try doing it again in a new project

Edit: Tried again same problem here's a video
https://www.youtube.com/watch?v=i9qx4TKsR_w
Last edited by Bryan; Mar 21, 2021 @ 6:18am
Juan de Dios Mar 21, 2021 @ 10:16am 
Ok!. I have been comparing the version I had in drive with the one I currently have and there is a bug. It is already updated. It should work fine now. Download the file again and replace the one you have in your project.

Thank you very much for testing and pointing out the problem. :steamthumbsup:
Bryan Mar 21, 2021 @ 10:45am 
no problem just tested it, works great now :) thankyou
sylardean Sep 6, 2021 @ 12:50am 
This is nice work, BUT an open project demo that people could download and take a look exactly at what you have done would be nice also. I personally don't follow written instructions that great and prefer to open a project up to look at the code etc.

Last edited by sylardean; Sep 6, 2021 @ 12:52am
Juan de Dios Sep 7, 2021 @ 9:26am 
Hi sylardean,
You can download the .SGR file in order to add the code to your project. SGB is not the best tool for sharing your code with the comunity and I thought that this was the best way.
I have created a little demo project. You can download it from https://drive.google.com/file/d/11Y7p4nJO7g3RBOGivufZATRuxobVbpW9/view?usp=sharing
Last edited by Juan de Dios; Sep 7, 2021 @ 11:09am
sylardean Sep 12, 2021 @ 4:24am 
Originally posted by Juan de Dios:
Hi sylardean,
You can download the .SGR file in order to add the code to your project. SGB is not the best tool for sharing your code with the comunity and I thought that this was the best way.
I have created a little demo project. You can download it from https://drive.google.com/file/d/11Y7p4nJO7g3RBOGivufZATRuxobVbpW9/view?usp=sharing

TY! for the reply and the demo you put together. ,For some reason I couldnt get the lone /sgr file to work so this small demo you've done will help loads. thanks.
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