Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Rinse and repeat until you have a squad of 100% fighting Arnold Schwarzenegger marines.
Ships that fire boarding pods are too big, slow and costy so i prefer spacewalk, i've got 2 centaurs and a marauder that way.
You can board with just 10, but they need to be trained well in fighting. If they are rookies, you need to be using 20 instead
I don't know if FL adds anything to help lower rank, but the only way to lower rank in X3 was to just wait. All ranks slowly decay over time, but it takes forever and is not worth the effort. You'll be sitting around for hours just to lose 1 rank.
Otherwise you gotta scale up your operations to keep jobs, which is a pain when combat missions don't pay that well given the risks involved. Bring bigger ships, more marines, etc.
I have outstanding income from upgraded chip plants so thats not much a point of my concern there, interested in fighting 100 to get xenon stuff and start building some fleet.
Daamn i can not imagine wasting a ♥♥♥♥♥♥♥♥ of time again for 10 more marines training, ill try sticking with existing 10 as long as possible but thanks
What I did to train my guys in fighting was to just capture the wandering TM & TLs. A bunch of 10 marines will capture TM with little to no losses. Another idea is to just go to a "core" sector of an enemy faction with a shipyards, there is usually 2 TL there, once again, if you got 20 marines they mostly should survive, assuming there isn't internal lasers or anything. Also those sectors tend to have casinos and / or other "civilian" TLs, which, again, are easy to capture. You do need to remove the M2 & M1 around though, they tend to come interfere.