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Is there a known list of actions that raise/lower rep with a faction? For instance, I discovered that destroying Split ships in Pirate space increases rep with Pirates despite that both factions are neutral to each other, which I hadn't expected.
It doesn't make sense that attack an everyone's enemy make me lose relations with a faction, that like has happened to me, has helped me to destroy that enemy before become my enemy, because I attacked their enemy at his enemy sector, this kind of crazy things is what are doing the system confusing, lol. Resuming, mission in Pirate sector destroying Xenon, Argon come by and help me before I lost reputation with the same Argon that have helped me.
Then the game become a " I need this thing and for that thing, I need to be friend with this faction, that will make enemy of this other faction that have other thing that I need", rinse and repeat.
It is so simple and logic that it need a guide full of tables and data to explain it.
For me, one of the best things of most games in the X saga is the freedom to do whatever you want, this experiment only add limitations and add zero fun to the game.
You will find more things that aren't expected with this relations system.
At Egosoft forum I can see that a lot of players share my point of view.
I repeat myself and I do really appreciate your guide and I am happy that you and others are having fun with this game.
If you are OK with modding, from my understanding it is simple enough to disable[forum.egosoft.com] the system[forum.egosoft.com], but that's also not a solution for everyone.
I guess at the end of the day, FL is a different game than other titles in the X3 series, so maybe you prefer the older ones; but I like this one :)
Gains to reputation when you are at 3 red bars with any faction doesn't apply derived standings, as you've stated in the guide.
You can use this to intentionally push a faction to 3 red bars then boost it back up.
For example I have had consistent problems with corporations (as they generally hate each other) so after testing it on Strong Arms I then pushed each of the corps, one by one, down to 3 red and then sent an agent to boost them up, and now we're all friends and OTAS is selling me destroyers.
A single agent needs ~200 influence to go from 3 red to 5 green (max if you are friends with their enemies) and a single agent with 1000 influence can easily send you from 3 red to high in 7 green, allowing you to buy M2's and just about everything except some stations and equipment.
So the solution to the dynamic reputation system is to annoy anyone who is already mad at you, then use diplomacy to be friends.
The only issue is that some ships remain hostile after improving reputation so limiting exposure whilst a faction is hostile is important, however with some planning the worst of this can be avoided.
As for exploit I disagree.
Whilst you can get to be friends you still hit the caps that prevent you being allied with everyone, so you still have to juggle to rep around if you want to get specific things from factions that don't like each other.
It also lets people bail themselves out from a bad situation - too many hostile entities, or deep hostile with one party that they want to remedy, without simply inverting the hostilities.
It also takes some work to get down to 3 red with minimal collateral damage.
With the changes to missions in v1.1 they don't seem to have as much effect at 1 red and 2 red, destroying small ships at 2 red doesn't seem to do much, and capping ships seems to move it the most - but as you do all that the races whose sectors you are in often disagree and all sorts of ships turn up to stop you, and some of those stay mad at you for quite some time.
In addition ships you met whilst hostile, esp. for the first time, or that spawn whilst you are hostile, have a tendency to stay hostile - including weapons platforms and stations - and can't always be corrected by apologising in comms.
So I think just getting to being hostile with a faction has enough negatives and at least this way someone can work towards a somewhat peaceful universe, at least temporarily.
The dynamic rep still doesn't apply if the rep is gained at 3 red bars, but the effect of agents has been obliterated and a max influence agent only seems to creep partway in to 2 red bars now.
That said it seems plausible that with careful planning, and high enough rep with other factions, it is still possible to at least make a faction non-hostile without turning their opponents hostile - it just takes more agents now.
The system sounds horrible, convoluted and in the way its basically static because of relations between the races that are set in stone, pretty horrible.
Old Pirates had a better system just by having actually shifting alliances and enmities between the nations wich made working with that system more then looking at a spreadsheat (or reading through the optimal set of allies - enemies) and then slaving away grinding the right rep in the right order. Wich is basically the complete opposite to "think".
You could in theory also be friendly with Pirates however your mission options shrink considerably as Teladi combat missions sometimes pick Pirates as the enemy even though the Teladi technically don't hate them.
you can generally keep the commonwealth happy with abit of work though.
The missions do tell you who the mission is for. Therefore you will know you will gain rep with that faction, which will result in losing rep with their enemies.
you can view who their enemies are in the Encyclopaedia
I try by using agents, same thing happens. You have gained recognition, 3 seconds later you have lost it all again. I have no ships in Argon space, and appart from a station in Teladi space they are all in the unclaimed sectors.
I tried setting the friend foe settings so that they were all friend except for the enemy of the race I was trying to buid recognition with. Didnt make any difference.
Seems like it would be easier making friends with Vladimir Putin, and Iif I ever came face to face with him I would stab him in the back quite literally lol.