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To solve the firepower problem, I build complexes to mass produce Flail Barrage Missile and Hammer Heavy Torpedo after main plot finished. Nothing can stand against the firepower of a full loaded M7M.
A developer explained about this at Egosoft forum, though I don't remember which post. A standard TOA is necessary to start Terran Plot, but bugged before 1.2. They've already fixed it.
If the Terran Spy Start still ignores this condition, I hope you can report it to Egosoft.
Well...the Kogarasu Maru (the name from famous katana owned by The Imperial House of Japan) is a top secret ship of Terran, built with lots of extreme rare materials. I think it is normal for the USC to protect it with all cost.
I can't figure out which script defines the Terran Plot process, I suggest you post this to Egosoft forum and wait for developer's answer.
and several M6s this time and got it down to zero hull in just a few minutes, but after multiple crashes just before that point (as a script was obviously executing) it continuously regenerates just enough hull to stay above zero. I was taking the hull down very fast with my fleet, then each time just as it should explode, it instead comes back to life and starts moving and shooting again with no way to kill it. I just took the Maru and jumped everyone out of sector to continue the plot.
That's really interesting. It seems we are not allowed to eliminate all witnesses of the hijacking, that’s too bad. ( ͡° ͜ʖ ͡°)