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Way to miss the point. It's not the player's fault that an arbitrary switch will unexpectedly end the game. This is an overlooked design problem and needs to be addressed.
It's an idiot test, we both failed miserably my dude.
The game never indicates that there are catastrophic game over states connected to switches. It's fine to have this in the game, and it's definitely fine to punish the player for being careless, but the player either needs to be warned that this kind of thing is in the game by a previous switch that causes heavy damage to you or something, or just not such a sparse autosave system.
Forcing you to repeat an entire 1hour+ level because you flipped a switch and triggered an arbitrary game over is not respecting the player's time. There's no good reason for it and I can guarantee that it wasn't a deliberate decision by the devs, it's just been accidentally overlooked.
The player losing their progress is not a deliberate design decision. It would be a great feature if it didn't force you to replay a giant chunk of the game.
You effed up. Don´t blaim the game for it. There´s no "replenish health" out of nowhere in this game nor is there any hand preventing your hand from throwing a switch, of which you´d know not to throw it, if you paid attention to the logs.
Yes, it is a deliberate design choice.
YOU and only YOU forced yourself to replay that entire level by not saving even once on your own.
Also, the game does autosave here and there, so I highly doubt you even had that entire level cleared, if you end up in the elevator again...
There's literally a mechanic that lets you respawn for free without having to load a save. I hadn't died once before the game over laser. lol this is NOT a difficult game by any measure and most of the time you don't even need the save system unless you quit. So to be hit with a progress-destroying game over screen for flipping a switch that looks like every single other door switch is a clear overlooked design flaw. This isn't an issue of "get gud" so stop acting like it is.
Why are the steam forums so full of pedant nerds who will argue till they're blue in the face how a clear oversight isn't really an oversight and it's totally the player's fault? You could report a bug about falling through the floor and you'd get 4 people saying "it's your fault for not avoiding that patch of floor how dare you point out a problem in this game we like".
lol that's the entire reason I'm posting the topic, Sherlock. Why would I be posting this here if it hadn't wiped more than an hour of my progress? The sole purpose of this post is to draw the devs' attention to the fact that sometimes the game doesn't autosave regularly enough which results in massive loss of progress. It's not fun to have to replay an entire level over again just because you trusted the game to have a modern autosave feature.