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um..no it was a design choice. if you don't like it move along :)
None of the things the guy said about the graphics being a design choice are wrong. Like, I don't recall anyone holding a shotgun next to the head of any of the devs and threatening them that if they won't make the textures pixelated they will turn their brain into spaghetti.
I know it was an awful, idiotic design choice. Did you miss the part where I said "deliberately"? Also not relevant at all. garbage is garbage whether by design, incompetence, or lack of resources.
It also wasn't the original design. When I idiotically backed this eyesore.
did you miss the part about them wanting to make it close to the original? clearly not...system shock is not about high resolution textures you numb nut and on one agrees with your ♥♥♥♥♥♥ opinion. so again move along.
That's why, since this useless response is apparently going to keep getting posted forever, we may as well make a drinking game of it.
At the time of its original release, the original System Shock was graphically state of the art. It was trying to push a level of graphical fidelity that was practically unheard of at the time, with fully texture-mapped environments and textures that were, for 1994, pretty damn high-res.
Thus, you're wrong. System Shock was indeed "about" the graphics, as much as any game that's trying to immerse the player is about the graphics, because the closer the graphics can get to reality, the more immersive the game can feel.
Looking Glass didn't sit down and say "We're going to make a low-res, pixelated game". They said "We're going to make the best-looking game we can with the tech we have." So Night Dive deciding to intentionally degrade the texture resolution in their remake is basically a spit in the face of Looking Glass's intent.
But this isn't Looking Glass Studios. This is merely a studio looking to touch up multiple games for nostalgia value. By their standards - very low standards - this is a very impressive remake. This is the best remake they've ever done. Maybe one day they'll gain enough talent to be as good as Looking Glass, but sometimes you just have to settle for less, and be happy with a game that is still several times better than the original.
Not even Looking Glass managed to make System Shock 3, because making a game "next gen" now, requires more than just a small dev team of really good talents. It requires giant companies like Tencent, while at the same time not requiring the typical Western company greed to go with it.
Just be happy. Society will collapse in the next five years, but at least you got System Shock to be happy about before you succumb to H5N1 or starve to death. People care about such silly things nowadays.
i mean in this day and age not in the past....geezz
People may not agree with their choices, but it's not indicative of the studio's ability. This is what the majority of the fans wanted.
So if you want to mod it to be your vision of the game, fine. I wish you success in your endeavors.
Like...
I've been walking around for a long time in game without any progress (I'll get to it a bit later) and I remember playing and I believe finishing, I say believe because my memory is not infallible, System Shock Enhanced Edition but I am kind of stuck in the remake because I keep traversing the world and am kind of "blind" or "blinded" by the graphics in terms of how I can't figure out where to go and what to do.
I just destroyed the laser on the reactor level after which I went back to the area where those monsters in tanks on the research level ambush me with Shodan taunting me after which I got access to the Executive level but...
Because I do not fully understand the games neither the Enhanced Edition nor the Remake I do not always exactly know what to do or where to go. Like I do not understand the logic behind the actions I have to take in order to progress, even though I think that the storyline is pretty clear.
In Enhanced Edition things were very clear to me for some reason so much so that I could or was able to play the game, progress and ultimately I believe finish it too (because I remember the end of EE I think), because of the fact that the graphics looked clear or at least clearer than in the Remake, audio logs included so I kind of could figure out by feel so to speak what to do with minimal understanding of the workings of the Citadel or my objectives.
I knew I had to like turn on the shield. I did not know exactly why or at least I cannot remember. I know I had to turn it on in order to progress because it was part for the course. You click something, something happens: opposite to nothing happening; a thing turns on or indicates a change and you move on. No harm done. Like concluding that something happened and that it is supposed to happen because otherwise it wouldn't be there as a feature or mechanic so to speak.
I knew that I had to destroy the laser, the mining or the "Tachyon" laser. I didn't know I wasn't supposed to press the button before reprogramming the laser, so I ended up destroying Earth I believe which I felt and still feel bad about because it felt like I was coaxed into doing that through my sort of like blind playthrough. It's like a "trick" an "illusion" of or in the game that makes you do something unintended and even Shodan says something along the lines of thanking you for doing her work for her.
At that point I reloaded, lol, my previous save and continued figuring out what to do. It could have been so that I had to enable the station's shield in order to destroy the laser I cannot remember what the step was or meant like what it "said" before I was enabled to destroy the laser but I know the step was there because in the remake I just like yesterday did it, made that step and then destroyed the laser and then I could get to executive level.
I knew that in Enhanced Edition I had to destroy "those" things that looked out of place and that Shodan got mad about when I shot at them and destroyed them often sending her minions after me for doing so to kill me, so I kept destroying them everywhere I could find them until I destroyed the last one which also made me progress in the game. Those things were relatively easy to figure out to destroy because in original and enhanced edition they stood out compared to rest of the level geometry and indeed they could be destroyed I found out. I think there in the original was maybe also an audiolog about them, not sure but.
I managed to find them easily in original but only so far have found one in the remake...
I noticed that I was progressing in the game, Enhanced Edition, and even the codes were relatively clear what to do with them and where I had to use them and I attribute this not to my intelligence (if any) but rather to the fact that the graphics of the game were clear and as an user here said "were cutting edge at the time", even though Enhanced Edition enhances them somewhat but they still remain similar just a little bit better.
When I approached an interactive "thing" on the walls for instance it was clear because looking at the thing which stood out often in a way, there would be a description of it and I could base on if nothing trial and error that something had to be done with the thing, like it had to be interacted with in some way by combining it with an item or otherwise just using it and this is how I progressed in the game.
I had no real problems with the panel-puzzles in EE or the Remake but.
What I struggle in the Remake is to see things clearly and this is in due part because of the design choice of including or having the pixelated graphics in game, which I still don't think is a bad design decision necessarily nor something that I would want to rage about even though being in my first play of the game I was kind of disappointed that they included them or made the game this way but I convinced myself that it was all right because symbolically they represented a throwback as it were to the past where the game had come from so it kind of made sense and I didn't really mind them after that so, and, but…
Even though I like them. I do like the graphics because they do provide for a somewhat unique aesthetic presentation to the game and give it a sort of symbolical meaning as I've mentioned before, I do kind of think that they were and are a bit of a wrong choice for this game specifically because they make things really hard to make out in what I would think is one of the most complicated first person games ever made.
Like Quake had just this idea of running around and pressing buttons to open a gate or like a door and you could progress like this in a very linear way without really ever missing out on a button to press unless you didn't visit like every place on the map and looked at the walls. Quake had a few of such buttons I believe.
Both Doom and Duke Nukem 3D (I never really played the original Doom nor Castle Wolfenstein 3D) also had buttons but you'd basically I think end the level when you pressed them.
Other games since then that are first person shooters that I've played were all relatively linear and sort of easy to finish.
System Shock is in my eyes one of the most complicated games in terms of its geometry and as well as its storyline I think, both of though which are really excellent.
Now I have to like consider though a thing about the graphics of the Remake.
They are kind of hindering me from progressing in the game, unless I go use a walkthrough like a guide to help me orient but then I kind of feel stupid, more stupid than not just understanding what I have to do in game, or more precisely: how to do it. What it means. Why am I doing things that I need to do, some of which are clear though and others less so.
But.
If that is the reason why I don't like the graphics then it's more my fault for not understanding clearly what I have to do. Therefore I cannot say nor conclude that the graphics are bad just because I can't see things clearly in the game because of them. I guess I will just have to look better.
Another thing is that I think but am not sure about… If the Remake had let's say "regular" graphics. The game could be easier. Like too easy?
Like now I am looking where to use the guy's head, looking for the retina scanner location. I got the night vision enhancement in uhm… Executive and will use it on maintenance level now to try and find it or to see better. I'm about 17 hours (lol, don't laugh :P) into the game at this point having destroyed the laser and having gotten to Executive level and to one of the Groves but still haven't fine combed those areas which I believe I will need to do in order to progress in the game, and perhaps to find the retina scanner, as you can see I might have or may have not used a guide in order to try to understand where to look for it but again.
This game is kind of like, if I am making a mistake like not progressing. It's more my fault for some reason and not the game's fault, in the same way that I believe that saying that graphics and I am paraphrasing here: are "retarded". Is wrong.
They are beautiful. I think. Like, OP. You haven't made ONE argument why the graphics are bad except saying that they are "low resolution". Like. Is your purpose to have higher resolution textures so that you can enjoy the game more like... if you had higher resolution textures available, would you like sit or stand there and gaze and them? Would you get up close to the walls and admire their detail, like... Would they make your traversal through the levels more enjoyable like, tell me. What part bothers you so much exactly? Are you struggling like me to find your way around the citadel, as you traverse her corridors?
Like I literally don't mind nothing about these games because they to me are really good games, the original, Enhanced Edition and Remake too and for some reason I really kind of wish that there were more games like these of this sort of techno thriller/horror survival kind of nature, because I really enjoy the story a lot too, together with its gameplay and graphics but also the kind of complexity of the no hand holding and geometry that is both logical and disorienting in nature.
System Shock 1 original had some really Giger-esque graphics at some points in the game which made me think a few years back as I was playing it, that the game really was beautiful once passed the threshold of sort of awkwardness experiencing or playing it specifically. I kind of feel the same about the remake although I do appreciate the remake a lot because it seems to show how much the (computer) tech has progressed since the original game's release. Graphics and smoothness of the game are a big part of this progress I think.
For the first part, you need to pay more attention to both the audio logs and the emails. They are not just flavor text. That's what the trick with the laser tested you on: If you could comprehend the emails and logs. The first hint is in the very first log, where Rebecca tells you that the laser is charging to strike on Earth. ...so don't fire the laser.
If you were referring to mine :P
But I appreciate your feedback though. I thought the audiologs in System Shock original were clearer in their funciton than those in the Remake, where they feel short. Too short kind of.
You know... It's easier said than done. There is this little voice in maybe all of our heads (or just mine) that always went like, press it, come on press it. "Try it and see what happenssss....", which at a point...
One might as well listen to, no?
Oh come on, it's just a game.... it's just a game!
A little game we play.