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game is amazing
Gun shots are lacking as well. Incredible that this was even released. I would've been embarrassed.
Go hop into System Shock 2 and take a swing at a few hybrids. When your weapon makes contact it's physically stopped, there's a loud satisfying WHACK sound, there's a splash of blood, and the enemy flinches and utters a pain sound. it's immediately and viscerally obvious when you've hit something.
In System Shock Remake, hitting a mutant results in at most a flinch and a blood spatter, and a barely-audible impact sound. No pain sound, and the swing passes right through them. It's half-assed and half-baked.
SSR was one of my favourite experiences last year, exploring Citadel was great, the inventory, music, levels, atmosphere, metroidvania/survival horror-esque gameplay loop.
But, while Nightdive hired talented artists and mappers and an animator for first person animations which look lovely, they never really hired a good animator for enemies, where enemies not only kind of crudely move around, but then lack good hit feedback animations in terms of pain states, stumbling, faltering, twitching, getting knocked back or down etc.
Many older pixel art games had decent pain "frames" accompanying sounds of shots hitting and enemies grunting while stopping and doing a little dance move frame between walks and attacks, and Quake had good pain state falters where enemies would fall to their knees from player shots, Halo had some of my favourite elaborate pain state animations for most enemies even affecting their weapon accuracy. Or Survival Horror, Resident Evil, Dead Space, all had decent pain state animations for their undead unfeeling monsters, there to signal the power of the weapon and how that still doesn't stop them, like a shotgun blast to the Terminator knocking it back but then getting back up.
Game is still good though I think, it shares the same sorry fate Half-Life 2 does, in that Valve broke their perfectly good hit feedback twitches with either their 2009 or 2013 Source engine updates, where prior to that a lot of enemies had decent hit feedback even from pistol & SMG shots (Valve really should get around to fixing that, HL2 anniversary coming up...)
As for comments that only psychopaths can enjoy violence, well, that's either trollish or shows a deep naive misunderstanding of human nature, I guess the vast majority of humanity are psychopaths from enjoying violent videogames, hockey, wrestling, popular billion-dollar blockbuster action/scifi/horror movies featuring tons of cartoonish gore and violence.
Game doesn't need ugly crosshair hit feedback or enemies flashing some arcadey immersion-breaking color like red or white like many indie Unity or UE4 devs have done when they can't either do animations or afford to hire animators, but SSR would certainly improve imho with Nightdive hiring an animator to do a pass over enemies and animating them overall better, in their idling/patrolling and attacks and pain states.
Still good game though, carried by many many other factors to its overall design.