System Shock

System Shock

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NeoStormer May 17, 2024 @ 11:55am
Shocked this game got a single positive review
I completely lost my confidence in the Steam review system.

So, this game doesn't have any kind of feedback on hitting enemies. Zero.
Like a highschooler made it, or as if it's 1995. This alone completely wrecked any kind of connection between the player and the world, any kind of immersion.

And the devs had the audacity to ship it in that state?? And users then give it positive reviews?
WTF is going on??
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Showing 1-15 of 42 comments
potato May 17, 2024 @ 11:56am 
skill issue

game is amazing
The Void Boy May 17, 2024 @ 12:29pm 
You hate the game because it doesn’t have a call of duty hitmarker?
SquidGrow on ETH May 17, 2024 @ 1:14pm 
10/10 from me, Citadel Station even comes equipped with a cinema for off duty staff https://i.imgur.com/blTj6Me.mp4
Osprey May 17, 2024 @ 4:37pm 
There's feedback when hitting enemies. The body part that you hit gets pushed back and, if they're coming towards you, they slow down. What other kind of feedback were you expecting?
ZylonBane May 17, 2024 @ 5:09pm 
OP is most likely referring to the fact that melee weapons pass right through enemies, as if you're swinging at ghosts. This is... unfortunate.
ReamedBySteem May 17, 2024 @ 6:53pm 
here's a tampon.
NeoStormer May 18, 2024 @ 7:00am 
Originally posted by ZylonBane:
OP is most likely referring to the fact that melee weapons pass right through enemies, as if you're swinging at ghosts. This is... unfortunate.

Gun shots are lacking as well. Incredible that this was even released. I would've been embarrassed.
potato May 18, 2024 @ 7:27am 
Originally posted by NeoStormer:
Originally posted by ZylonBane:
OP is most likely referring to the fact that melee weapons pass right through enemies, as if you're swinging at ghosts. This is... unfortunate.

Gun shots are lacking as well. Incredible that this was even released. I would've been embarrassed.
i dunno, i think having 3500 hours in crossout is more embarrassing
Last edited by potato; May 18, 2024 @ 9:08am
Highly Inappropriate May 18, 2024 @ 9:06am 
They flinch when you hit them. What more feedback would you like?
ZylonBane May 18, 2024 @ 10:24am 
Originally posted by Highly Inappropriate:
They flinch when you hit them. What more feedback would you like?
Are your standards really that low? Is that how much of an apologist you're determined to be?

Go hop into System Shock 2 and take a swing at a few hybrids. When your weapon makes contact it's physically stopped, there's a loud satisfying WHACK sound, there's a splash of blood, and the enemy flinches and utters a pain sound. it's immediately and viscerally obvious when you've hit something.

In System Shock Remake, hitting a mutant results in at most a flinch and a blood spatter, and a barely-audible impact sound. No pain sound, and the swing passes right through them. It's half-assed and half-baked.
Originally posted by ZylonBane:
Originally posted by Highly Inappropriate:
They flinch when you hit them. What more feedback would you like?
Are your standards really that low? Is that how much of an apologist you're determined to be?

Go hop into System Shock 2 and take a swing at a few hybrids. When your weapon makes contact it's physically stopped, there's a loud satisfying WHACK sound, there's a splash of blood, and the enemy flinches and utters a pain sound. it's immediately and viscerally obvious when you've hit something.

In System Shock Remake, hitting a mutant results in at most a flinch and a blood spatter, and a barely-audible impact sound. No pain sound, and the swing passes right through them. It's half-assed and half-baked.
As a non-psychopath, I don't find violence to be "satisfying" at all, so I'm actually happy that there is no graphical violence.
ZylonBane May 18, 2024 @ 11:39am 
Originally posted by Highly Inappropriate:
As a non-psychopath, I don't find violence to be "satisfying" at all, so I'm actually happy that there is no graphical violence.
Someone averse to graphical violence wouldn't be playing System Shock in the first place. Maybe try to be a little more subtle in your trolling in the future.
Seamus May 18, 2024 @ 2:55pm 
Again trying to dictate what others should like. Go figure.
fracture. May 19, 2024 @ 12:36am 
It's the best game I've played in last couple of years, but there is a minimum barrier of entry to it, which you do not pass.
Nathan May 19, 2024 @ 2:21am 
OP kind of hyperbolic in their sentiment, but I do agree, SSR lacks massively in diegetic hit feedback.
SSR was one of my favourite experiences last year, exploring Citadel was great, the inventory, music, levels, atmosphere, metroidvania/survival horror-esque gameplay loop.
But, while Nightdive hired talented artists and mappers and an animator for first person animations which look lovely, they never really hired a good animator for enemies, where enemies not only kind of crudely move around, but then lack good hit feedback animations in terms of pain states, stumbling, faltering, twitching, getting knocked back or down etc.

Many older pixel art games had decent pain "frames" accompanying sounds of shots hitting and enemies grunting while stopping and doing a little dance move frame between walks and attacks, and Quake had good pain state falters where enemies would fall to their knees from player shots, Halo had some of my favourite elaborate pain state animations for most enemies even affecting their weapon accuracy. Or Survival Horror, Resident Evil, Dead Space, all had decent pain state animations for their undead unfeeling monsters, there to signal the power of the weapon and how that still doesn't stop them, like a shotgun blast to the Terminator knocking it back but then getting back up.

Game is still good though I think, it shares the same sorry fate Half-Life 2 does, in that Valve broke their perfectly good hit feedback twitches with either their 2009 or 2013 Source engine updates, where prior to that a lot of enemies had decent hit feedback even from pistol & SMG shots (Valve really should get around to fixing that, HL2 anniversary coming up...)

As for comments that only psychopaths can enjoy violence, well, that's either trollish or shows a deep naive misunderstanding of human nature, I guess the vast majority of humanity are psychopaths from enjoying violent videogames, hockey, wrestling, popular billion-dollar blockbuster action/scifi/horror movies featuring tons of cartoonish gore and violence.

Game doesn't need ugly crosshair hit feedback or enemies flashing some arcadey immersion-breaking color like red or white like many indie Unity or UE4 devs have done when they can't either do animations or afford to hire animators, but SSR would certainly improve imho with Nightdive hiring an animator to do a pass over enemies and animating them overall better, in their idling/patrolling and attacks and pain states.
Still good game though, carried by many many other factors to its overall design.
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Date Posted: May 17, 2024 @ 11:55am
Posts: 42