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The original is very dated and this is very faithful to the original.
If you played Half Life and Black Mesa, its about the same type of ordeal. Very faithful.
Thanks. This seems to be the consensus seeing other comments on the other version's forum. I'll stick to this one, then.
The remake is by... some guys who port old DOS games to modern systems. It's basically the silly fan-fiction version of System Shock, full of questionable changes and additions.
It's of course technically more advanced, but that's about the only way it's any better.
I am a very big fan of Through the Looking Glass. Thief is a masterpiece, but there is always space to improve things as long as you respect the source material.
For example, I'd love to play Ultima Underworlds 1 & 2 again, but the ♥♥♥♥♥♥♥ UI by today's standards prevents me from doing so. I hope someone will port it or make an alternate engine for it at some point.
I can handle jank and quirkyness just fine, but if the experience is effectively improved, I don't mind playing the remake.
Enhanced Edition crashes with Sensaround active, and imo sounds worse than the DOS build due to no built in support for Adlib emulation. Mouselook also arguably throws off the pacing of the encounters.
The remake mutilates several key moments in the game. The two that chiefly come to mind for me are the lighting on Level 3 being too bright, and a certain trap on Level 7 not actually killing the player anymore. Additionally player death has been almost completely defanged in the Remake. Now when you die you can actually resurrect on a lower floor if you unlocked a regen bay previously. Although now bossfights force a gameover, so it's a slight tradeoff. Cyberspace is somehow even worse in the remake in my opinion. Yes the controls are easier to grasp, but there is now less to do and it takes longer to get through. Providing a more monotonous experience.
The remake also effectively removes Sensaround, in addition to introducing a mildly frivolous recycling mechanic inspired by Prey (2017). Inventory management is also tighter in the remake, since weapons and ammunition take up more space now. I suspect that this is a key contributor to Nightdive extending the Mission 3 timer from 7 hours to 10 hours. I do enjoy the Remake, and think its an excellent way to experience system shock after playing the original version. However I cannot recommend the remake in its current state, as the recent update has introduced yet more bugs that Nightdive may or may not ever address.
If you're willing to fuss with MIDI soundfonts, play the enhanced edition if you "need" mouselook. Though note that NightDive has done nothing to address the SSEE crashes and stuttering for years now.
Otherwise learn to handle the DOS keybinds, or create a more comfortable binding in the DOSbox keybinding menu. Note that if you do play System Shock in DOS, you'll probably have to reduce CPU cycles with CTRL+F11 before the final bout with Shodan. Otherwise a frame dependent logic bug can render the encounter impossible to win.
Again, it's a fine game. But OP's question was about playing only ONE of them, and I insist that the remake does not accurately reproduce the nuances of the original.
Having played the original, the source port, enhanced edition AND the remake? Frankly, I'll take not having to deal with dosbox, the potential for cpu cycles to break the shodan encounter and having to spend entirely too much time on keybinds.
Again:
Must be a day ending in y.
i agree.