System Shock

System Shock

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any plans for system shock 2 remake/remaster?
title
really enjoyed this remake, phenomenal game
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Showing 1-15 of 29 comments
DarkEmpire Jun 19, 2023 @ 5:56am 
Remaster is already onder the way

https://www.youtube.com/watch?v=s6mb44nDWj0

Remake no info about that
Talon Rose Jun 19, 2023 @ 5:58am 
IDK if Remaster is correct, it's an "Enhanced Edition". I hope it lands within a year, I'm curious to go into SS 2 now, but will hold off with that in the oven. But yeah P much what the above user said.
king_of_jamaica Jun 19, 2023 @ 7:08am 
Originally posted by Talon Rose:
IDK if Remaster is correct, it's an "Enhanced Edition". I hope it lands within a year, I'm curious to go into SS 2 now, but will hold off with that in the oven. But yeah P much what the above user said.
It's still a remaster of sorts. They seem to have update most, if not all of the textures and models.

I just wish they'd go the extra step and add dynamic lighting like they did with the Shadow Man remaster.
J_Th4ng Jun 19, 2023 @ 7:12am 
For me, the one thing that I'd like for SS2 is to remove the stupid weapon degradation mechanic. I know it's there to balance the game, but I'd rather have tougher enemies than that silly mechanic. It's so unrealistic, and I personally find it annoying.
NickXX17 Jun 19, 2023 @ 7:17am 
Originally posted by J_Th4ng:
For me, the one thing that I'd like for SS2 is to remove the stupid weapon degradation mechanic. I know it's there to balance the game, but I'd rather have tougher enemies than that silly mechanic. It's so unrealistic, and I personally find it annoying.
But nobody could say SS2 was a shooter;)
Terry Jun 19, 2023 @ 7:43am 
im just guessing here, but im thinking they might be intimidated to fully remake SS2 after it went down in history as one of the best, and most innovative PC games of all time. unlike FF7 they cant even really hope to make a ton of money (maybe im underestimating the market, but nobody i know plays System Shock but me.) therefore you have tons of risk (ruining one of the best video game legacies of all time) with little reward due to a small player base. and for that reason, i dont think we will see a full remake any time soon. i sure hope that im wrong and im pumped to play SS2EE in VR
Crypto Gamer Jun 19, 2023 @ 10:19am 
Weapon degradation was part of the game balance just like in Stalker and Far cry 2.

Usually if you took maintaince to 4 durability was not an issue but still using ranged weapon still have not just ammo cost but the cost of the maintaince tools.

And if player is commited to ranged weapon player style then he is likely commiting his limited"exp"/cyber points to help that playstyle.

Also you could carry 2 or more weapons eg.first pistol break you switch to the second one but that is more inventory space.

And more importantly weapons could only break at 1 or some at 2 condition with % chance increasing as durability gets lower.

So if you maintain them once they around in condition 3.
(I maintain guns below 5.)

If they are broken you can use insta repair kits but that cost money to buy.

(I think basic pistol loses 1 durability per 10 shots,laser pistol per 20 shots)

Melee weapons could not break so you could use them but then you more likely to take health dmg or you could use PSI too but then you use psi resources.

You can complete the WHOLE game with melee+psi only then durability is not an issue you just need to commit your limited exp to that playstyle via the player choice.

Or use the PSI skill so weapons do not lose durability during that psi buff and combine it with repair so you do not need maintaince at all but this cost micro manegement and a Psi amp+psi points.

Laser weapon can use stronger fire modes they cost same durability as basic shots but are less energy efficient.
Again do I want to have more energy or more durablity.How this mechanics creates many choices.

Removing weapon degradation would make the game much much easier and make resource manegement less of an issue and it would severly limit player options.

All the above are examples how to deal with the mechanics.

Now that said maybe game could have a story mode/super easy mode and that could remove weapon durablity,decrease cost of everything and basically make it a shooter game.

Albeit SS2 is not a great shooting game.
Stargoat Jun 22, 2023 @ 3:24am 
I don't mind weapon degradation in general, but the way it was handled in SS2 is a bit... let's say, blunt. There's no jamming or other performance degradation until your weapon just breaks, and if you don't happen to have an auto repair tool, sufficient repair skill or a backup weapon, good luck.

STALKER: Call of Pripyat and, in particular, Receiver 2 have much more satisfying and tension-generating weapon degradation systems, where as the weapon's state of repair falls, you'll start to get different kinds of failures, most of which can be fixed in-place. Neglect your weapon for too long and maybe you get something you can't fix without more effort.




In general I don't really like any of the 'RPG' mechanics of SS2, though, They don't make much sense, none of them are satisfying, and they're just a source of artificial frustration. I guess a bit of leeway should be given considering SS2 was still fairly much in the genre's formative years, and it doesn't hugely detract from actual enjoyment of the game, but I wish it wasn't so... rigid and 'RPG'-ish.
Last edited by Stargoat; Jun 22, 2023 @ 3:24am
amills1 Jun 22, 2023 @ 3:37am 
As I recall there was a log in SS2 that they removed before released which actually explained the weapon degradation. The presence of the Many was releasing bio-agents which was causing weapons to break down faster basically. I think it was mainly added to increase tension - you couldn't simply go trigger happy as your gun might fail mid battle.
Stargoat Jun 22, 2023 @ 3:46am 
Originally posted by amills1:
As I recall there was a log in SS2 that they removed before released which actually explained the weapon degradation. The presence of the Many was releasing bio-agents which was causing weapons to break down faster basically. I think it was mainly added to increase tension - you couldn't simply go trigger happy as your gun might fail mid battle.

The irony being, you still... need to shoot things.
ZylonBane Jun 22, 2023 @ 7:47am 
Originally posted by amills1:
As I recall there was a log in SS2 that they removed before released which actually explained the weapon degradation.
They didn't remove it, they forgot to include it in the first place.

Originally posted by Stargoat:
The irony being, you still... need to shoot things.
Some things you need to shoot, but many things you can WRENCH.
Stargoat Jun 22, 2023 @ 7:54am 
Originally posted by ZylonBane:
Originally posted by Stargoat:
The irony being, you still... need to shoot things.
Some things you need to shoot, but many things you can WRENCH.

Very true...

We've had crowbars, wrenches, some bit of pipe... What mundane tool or object will be the next sci-fi hero's go-to anti-zombie instrument?
Originally posted by Talon Rose:
IDK if Remaster is correct, it's an "Enhanced Edition". I hope it lands within a year, I'm curious to go into SS 2 now, but will hold off with that in the oven. But yeah P much what the above user said.

It is a remaster using their Kex engine and with numerous upgrades. I'd rather use RTX Remix on the original though once I can.
ZylonBane Jun 22, 2023 @ 11:05am 
Originally posted by RTX Remixer:
It is a remaster
It is not.
Originally posted by ZylonBane:
Originally posted by RTX Remixer:
It is a remaster
It is not.

How's it not a remaster considering the use of Kex which allows them to remaster things on the rendering side, along with the remade assets?
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Date Posted: Jun 19, 2023 @ 5:02am
Posts: 29