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"SystemShock\Content\Blueprints\Characters\Hacker\PAWN_Hacker_Implant.uasset/uexp"
At the bottom, under
Export 101 (HeadlampLight_GEN_Variable)
There's inner & outer cone angles, there's Intensity (I cranked it to 2, pretty good with my minimal ambient light & bloom mod) and then also you can set CastShadows to "True" for lovely dynamic shadows for the torch.
Don't know about distance though.
The remake V1 is fully useless needs a major buff so it has a use.
V2 is fine .
Hi Nate
Thanks for the suggestion!
I did want to ask what program you use to read the files? Im using HxD and Asset Reader but am struggling to find the right values to change.
I tried to change what I THINK is the intensity value to 2 but I dont see any change in the brightness in game.
I can't find where the "1500" value is, probably hard coded.
Set it to 3000 and load a game you'll see what I mean.
https://github.com/atenfyr/UAssetGUI/releases
No need for hex editing with that.
Yes Agree that the values work like that
This mod seems to have found a way around some of this but I cant figure out where in the files they have found the ON values of the lantern
https://www.nexusmods.com/systemshock2023/mods/57
Would like to make it brighter still so still looking for more info on this!
That mod just adjusts the cone angles and adds the "AttenuationRadius" property to the spotlight. the intensity is still the same.
Cheat engine can set the intensity but I don't have the skill or time to set it up properly.