Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Reduce respawns by taking out security cameras and computer nodes
- On Research specifically, there's a way to stop production and respawn of robots for that stage
- The hit feedback could be better I agree
- The map glitches are an issue, they're apparently fixed for the patch (not that that helps us right now)
- You can tell what ammo is loaded on most weapons except the shotgun (which is glitched atm) by looking at the ammo counter - orange for 'normal', blue for 'armour piercing
- the enemies are fine, they could be a bit more aggressive though. If you're having trouble fighting them, work the corners, select appropriate weapons and ammo
- The level design is great, you're straight trippin' on that one. The OG is basically identical in this regard
On weapons: It sounds like you're quite early, maybe Research, Maintenance or Reactor. You'll start finding more weapons and upgrades soon. As a hint...
- Medical has two secret weapons (can be found again later)
- Research has a new weapon
- Maintenance has a new weapon
- Storage has three new weapons
- Flight Deck has one new weapon and multiple upgrades
- Reactor does not have any new weapons, but does have a spare shotgun
note on the map: although there are glitches (particularly for elevators), make sure the icons for particular keys are actually active, since they can be toggled
The original has the advantage that, with its primitive graphics but advanced game systems, it feels like a game that's looking to the future.
The remake, with its (mostly) modern graphics but weird pixelation and other throwback design decisions, feels like a game that's looking to the past.
Are you getting soft? That almost sounds like a recommendation to play the remake
The enemies are usually pretty easy, they just seem to be inconsistent in how much ammo they gobble. They also don't really telegraph attacks, react to being shot or require specific strategies for each. It's just a matter of using the right ammo for each. The worst are the floating ball things which are accurate, spam you with toxin, eat Magnum rounds for breakfast, respawn frequently and come in great numbers. I'm playing on Hard and it isn't a difficult game most of the time, it's just tedious and frustrating. I think the gunplay is truly awful. Peaking around doors which automatically shut on you with low damaging weapons and enemies who either decide to shoot you... or don't, and often have large blast radius' (I've been killed by toxin and EMP'd behind walls) isn't enjoyable gameplay to me.
The level design is fine but a lot of it is samey and it's annoying running down endless corridors with respawning enemies and a map that doesn't tell you all of the required info. It'd be a lot better if it wasn't for the enemies - which I admit isn't really a level design issue as much as a gameplay one, so my criticism isn't really valid.
Thanks for the weapon hints too. So far I've found an SMG which I never found ammo for and then subsequently lost (I played it in a cargo thing on my first run but after returning months later I can't for the life of me figure out which), the pistol, wrench, little laser beam weapon, the lazer rapier, the magnum and roughly a hundred shotguns. I've yet to find an assault rifle or a second SMG, so I've just been sticking with the pistol, laser beam, magnum and shotgun the whole time. I said three because the magnum feels very similar to the pistol except stronger.
Enemies also have weakpoints. Once you have the target identifier implant, use that to show information including enemy health, energy and said weakpoints. I think the default button for it is left alt. It's also a good way to quickly judge how effective a particular weapon is.
The other thing you can do is when you encounter a group, backtrack so that you can deal with them one-by-one. Bait out an attack by leaning from out of cover and back into cover again, then back out to attack. Most* enemies have a cooldown period between shots, but some will fire a long burst (for example, drone cyborgs will do this), so make sure their attack has finished before counter-attacking.
The magnum has an upgrade which increases its damage potential if you obtain a 'lock-on', which differentiates how you use it quite a lot from the pistol. The SMG uses the same ammunition as the pistol, so pick one or the the other, and there's at least one other in the game but not for a while... it'll be somewhere (unless you dropped it in an elevator).
That's a lot of shotgun ammo. It's a decent weapon, use it to conserve more valuable ammunition types and don't have easy access to a recharge station.
Did you find the magpulse? It's good against bots.
Thanks for the suggestions. I appreciate it. I haven't been using any of the tech abilities because I haven't felt the need to but it might ease the annoyance of enemies.
Don't worry about misplacing the MagPulse, there are plenty in the game by the time you really need it.
https://www.nexusmods.com/systemshock2023/mods/28
now i like the remake very much.