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Sorry, but you're wrong. The game tells you exactly what you need to do either with signage in the levels or through audio logs. What it DOESN'T do is show you or hold your hand with a map marker. The game also gives you the tools to mark your map and you have the ability to physically write things down yourself (something you need to do with the CPU codes on certain levels anyway).
If English isn't your first language, that's one thing, but you can't argue that all the information you need isn't in the game. It is. It's how I beat the game originally and how I beat the game this time.
As for the level designs themselves, plot aside, yes, some of them are like a maze. But they're supposed to be. The game is supposed to be disorientating and claustrophobic...it's part of the setting and assists the story telling. Doom was similar, but with less plot to tie everything together. What they aren't, though, is incomprehensible or "unsolvable". They exist as setting for the locations of where you're going to find the audio logs you need anyway. If it was an uninspired, linear snoozefest, there'd really be no point in the game at all.
I think one of the biggest mistakes people make is in thinking the game is an FPS; it isn't. Doom was a first person shooter. System Shock is a story/puzzle/exploration game that has combat in it. And because it's a first person game, the combat is first person as a natural consequence. But that doesn't make the game a first person shooter any more than the cyberspace sections make the game Descent.
Some of the old guys here are pulling your chain honestly, even back in the day it was rare that someone completed this game without looking up a walkthrough at some point. I used to spend a lot of time on TTLG forums, and people would get stuck all the time and ask for help. It's just that this type of obtuse puzzle design was normal back then so we didn't whine about "bad level design" or whatever. We just spent hours and hours trying things until we stumbled into the the solution, or we eventually gave up and looked it up somewhere. That said, this is also faithful remake of a 1994 game so it's all as intended, it's your expectations that you were getting a modern game which are causing the problem. Just refund and move on with your life.
https://steamcommunity.com/sharedfiles/filedetails/?id=2985979834
Sounds like we should go find Nathan Darcy in his office. After searching for a bit, we find his office...
https://steamcommunity.com/sharedfiles/filedetails/?id=2985981039
...Oh no! He appears to be dead!
https://steamcommunity.com/sharedfiles/filedetails/?id=2985981048
Fortunately he left us an audio log telling us EXACTLY how to stop that laser...
https://steamcommunity.com/sharedfiles/filedetails/?id=2985979843
Ok, it sounds like we need two things:
Isotope X-22 to power the shields and the Safety Override code to fire the laser... both of these things are seemingly found in Research, Level 2
But wait... How are we supposed to get there if the elevator on Medical isn't working? Well, it sounds like if we could lower the security level enough by destroying the CPU nodes we'd be able to take the elevator up to Research.
https://steamcommunity.com/sharedfiles/filedetails/?id=2985979852
...and so on... Power is diverted to level R because SHODAN is charging the mining laser. Almost every question you could have is answered by an audio log somewhere.
"The game has to hold my hand or I'll cry." boo hoo you have to read a audio log (yes it has a text transcript now) you're poisoned by tiktok this game is too hard for you cause you're sick in the head.
I could go on: System Shock 2 was IIRC in development around the time Thief: Dark Project was made, a game that was pretty successful without telling you where to go and spawned a highly successful franchise you might've heard of.
Damn, some people in this thread really need to take it easy. It's not surprising that there are first time players who are struggling with System Shock. There's no need to be so hostile.
Also lol @ the ego inflation people are getting because they can beat System Shock. Truly the Rick and Morty of video games.
In the research facility, you need to disactivate the robot production assembly which is indicated in a log.
I don't know for the other floors.
The other party was the first to be agressive... You could have been fair and show the other one and give a jab too. Just saying.
Actually, what it comes down to, is that most functional adults have things like jobs, sex lives, maybe children to look after, yards to look after, animals, fitness, a business, responsibilities etc. and spending hours wandering virtual hallways and listening to voice clips and emails from people who don't exist (just read your email spam if that's fun to you) or fiddle ♥♥♥♥ with weird wire puzzles just to figure out what they're even supposed to be DOING in the game isn't exactly a good use of their time if they a bit of spare time to play vidya
All these people who are really into these kinds of "don't hold my hand ever" games are basically just sucking their own ♥♥♥♥♥ over meaningless achievements.
I just get really tired of reading this pretentious nerd ♥♥♥♥♥♥♥♥ that having to put in all this work into a ♥♥♥♥♥♥♥ video game makes you somehow smarter and better than normal, functional, social people with things going for them and a future just because they'd rather have actual fun shooting things or something instead of trying to find the safety override code and the audio log that tells you where to look, which is about as much fun as looking for your ♥♥♥♥♥♥♥ car keys tbh
I like the game well enough in its presentation and stuff, but I'm on the verge of quitting myself simply because of all the insane, complex ♥♥♥♥♥♥♥♥ you have to do just to advance.
As an unintentionally-wise woman once said
"Ain't nobody got time fo dat"
Granted the person you're responding to wasn't exactly polite. But your post is basically saying that you only have time for gaming. SS doesn't require more time than other, more modern, games. It just requires a different, more organic approach, and needs the player to pay attention and possibly make the odd note.