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I feel bad even responding to that person tbh as the OP post is reasonable and isn't insulting or anything they just dislike the game design but clearly open to discussion and isn't just baiting
Souls games are also about exploration (some more than others). Dark Souls 1 does the same thing as SSHock where they drop you in a world with some vague objective and you just have to explore until you come across the objectives. Except in DS there are more paths and you can get lost/stuck in a lategame zone which isn't much of an issue in System Shock - so SS is generally much kinder.
Elden Ring has notoriously obscure character quests, and so on.
Nah, it doesn't. It describes a behaviour
The point being is the henpecked boomer crowd will complain about handholding, when it relates to garbage design. But they want handholding when it comes to harder combat etc.
Handholding is handholding. Boomer squad just want to pretend things were better back in the day and how dare you insult the design decisions that were relegated to the past for a reason, sonny jim
it's not bad design, it's world building something the games these days lack a lot by google maps enabling every single game. Marker this, marker that. Wall hacks and the list of atrocities goes on.
They actually were, 90s and 00s objectively the best era for gaming, you wouldn't know with your arrogant attitude
You should have loved this game.
I get a kick out of Souls bro's who complain and compare every game to their precious Magnum Opus. I've never played the original, I'm 41 years old and nothing is confusing about this game.
If you searched the maps properly, you'd realize that almost every path interconnects back to the main one's. Its really not that complex and the level design is actually pretty remarkable in how simple it is once you actually explore.
As for learning your objectives, explore? There's plenty of audio clues, check and double check your media files, once you've opened up the map it's easy to discern where you have and haven't been. You're a Souls guy, doesn't the thrill stem from the game not holding your hand?
And you are clearly told what to do in the (audio) logs, up to the point where it felt even a little too much exposition. As long as you keep an eye open and understand the general alpha-to-delta layout (which is marked on the map), it's pretty simple.
The only thing that is a little annoying is the backtracking to heal, but as I said, it only takes a minute.
That's kind of System Shock Remake in a nutshell for me. The GAME part is really scratching an itch for me, but quality or life and player aid features are sorely lacking in a quality and quantity.
But seriously, some of my favorite gaming memories were figuring things out on my own, like in Morrowind, System Shock 2, and the like. You don't appreciate that design philosophy, and probably feel a bit dumb when you can't figure it out so you lash out. I get it, but you don't have to be a total tool to anyone you're incorrectly labeling a "boomer" just because you are used to games that paint all interactable objects in bright yellow. Some of us like to think, it's ok if you don't. Not a competition.
Lastly, games that make you think aren't exclusively relegated to the past, as shown by loads of people like me and my wife who never played the original SS1 and found this game to be amazing. You're entitled to your opinion, but your opinion is objectively trash, if only for the loser energy on display when you explain it.