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Figuring stuff out for yourself or just plain discovering things is fun.
TBF it's more of a bonus thing, so not sure if a tutorial is needed. You either figure out crouch jumping to shortcut to a few extra secrets or you wait until you have to rocket boots.
You would hold the jump button while moving forwards and it would let you climb a barrier if it was about chest high, but like others mentioned that game had a series of tutorials to explain the mechanics and even give starting bonuses for certain weapons and skills.
Agreed. But that concept shouldn't extend to game controls.
"Uncommon game controls should be explained" is a totally sensible comment that a few people have posted.
Its good game design. I found secret doors also in a very intuitive way. Now I hammer everything to see if it opens.
Some stuff can not be reached by normal jumps but can by crouch jumping.
Secrets doors were much better done in the enchanced edition as they had more obvious signs but were still hidden enough.
In remake I just spam use as I run thrugh blocks even though some of them are found in the same or almost same locations as the enchanced edition.
I found 95% of them by pure chance via brute force.
And 1 camera(4%) is even hidden behind a secret door on the flight deck.
Not always. You don't want to burden newcomers with worries about advanced stuff that don't actually improve your core ability to enjoy the game.
It's there for the people that find it, and it can be safely ignored by everyone else. just like 80% of Crusader Kings.
I wish games did this way more. I get really frustrated when a game give me 17 popups about various insignificant mechanics that I just don't care about when I'm new to a game. I'm not gonna remember them anyway, so why bother me with them?