System Shock

System Shock

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Are these things improved in the full game and how?
So I finished the remake's demo yesterday evening, and it's really good overall, but some things stood out as kinda bad to me. The GUI in particular has several issues, like tiny text or text that's too transparent in parts, having to click specifically on a small icon like "load game" to interact with it (or press enter all the way across the keyboard), no salvage hotkey, pressing backspace in a sub menu (instead of clicking the button) takes you out of the menu instead of to the parent menu, the tooltip are slow to update when picking something up and moving onto the next item, no "search by string or keyword" in the message log menu, etc.

At one point, using the med bed also wasn't possible because I was being chased by enemies, but a bit later when I used it without enemies around the game would spawn an enemy with a magic elevator in the floor right next to it, so I got hit automatically when stepping out.

The physics were also somewhat glitchy when moving into certain objects, or trying to stand on a service trolley to reach a camera. At one point I saw the first enemy type (short robot) sort of glitch out when moving into objects

Overall the combat felt harder than in the original, partially because of how the camera moves when attacking in melee.

How are these things improved in the full game? I've been told most of these things are improved but not specifically how or what. Will probably get this after upgrading my PC as my current one is veery old and I had some performance issues.
Last edited by residentleever; Jun 3, 2023 @ 4:42am
Originally posted by Crypto Gamer:
Did not played the demo but spawn bug is still there but can be fixed by crouching down and up.
I did not ecounter it but it is RNG after your respawn.

DEAD enemy ragdolls are still bugged as they reset their physics upong loading back or moving back to their area likely they restart something.

I did not notice any alive enemies glitch out with objects.

Game lack some quality of life like UI size scaler so that 100% needs a patch.

Enemies spawn from hidden elevators amount/speed very likely depends on combat difficulty.I never seen any spawns near healing station.

But spawn elevator can be very close to energy recharge stations.

Did not use melee much it is cluncky harder to use than in the enchanced edition.
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Showing 1-3 of 3 comments
Ω Yukich Jun 3, 2023 @ 4:39am 
I didnt encountered a Spawn Near Bed bug and I've healed a lot

Ragdolls are glitchy still

Shooting is pretty much the same if not even harder than demo
The author of this thread has indicated that this post answers the original topic.
Crypto Gamer Jun 3, 2023 @ 4:53am 
Did not played the demo but spawn bug is still there but can be fixed by crouching down and up.
I did not ecounter it but it is RNG after your respawn.

DEAD enemy ragdolls are still bugged as they reset their physics upong loading back or moving back to their area likely they restart something.

I did not notice any alive enemies glitch out with objects.

Game lack some quality of life like UI size scaler so that 100% needs a patch.

Enemies spawn from hidden elevators amount/speed very likely depends on combat difficulty.I never seen any spawns near healing station.

But spawn elevator can be very close to energy recharge stations.

Did not use melee much it is cluncky harder to use than in the enchanced edition.
residentleever Jun 3, 2023 @ 1:04pm 
Thanks! Also did they add any gadgets like the hover boots? I know they've added some SS2 elements like the shops, inventory and recycling, so I was curious about if there's more tool/ability gating in the game (see the Metroid series for example).
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Showing 1-3 of 3 comments
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Date Posted: Jun 3, 2023 @ 4:36am
Posts: 3