System Shock

System Shock

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Sensearound.
Why on earth does it mark pool cues? Am I missing something, an easter egg? A secretly OP weapon? A nice game of billiards?
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Showing 1-6 of 6 comments
Cinn Dec 22, 2023 @ 1:48am 
I'd like to know this also! Can't equip a pool cue or use it in any way other than vaporising it, so why does it get detected?
Crypto Gamer Dec 24, 2023 @ 4:47pm 
I assume it was intended to be a melee weapon or placeholder but it got scraped but they did not remove that function.

Devs released 1 patch for this game.

We are waiting for Patch 2 for over 6 months now......patch review looks promising.....

The waypoints for mission 1 is still not in the actual game.

So in short this game is basically like a 0.9 versions......
Jammet Dec 27, 2023 @ 4:22am 
The only thing I was confused about with the sense-around was that there doesn't seem to be a version of it that is a rear view mirror camera, or side cameras, like in the old classic, where I could look everywhere simultaneously.
Stargoat Dec 27, 2023 @ 5:31am 
Originally posted by Jammet:
The only thing I was confused about with the sense-around was that there doesn't seem to be a version of it that is a rear view mirror camera, or side cameras, like in the old classic, where I could look everywhere simultaneously.

That issue is probably two-fold...

The first is Sensearound in the OG was really supposed on act as an early warning system because the character's turn-rate was so slow. That's not really an issue in the remake.

The second is engines sometimes struggle with or simply don't support the rendering of multiple views at once without modification. I don't know if this is the case with UE4, but it wouldn't surprise me - either way, it would be a much larger drain on system resources when active than SSR's sensearound.

Anyway, I think the new sensearound is a good compromise - it arguably has more utility than the old version and does the same job... for V2+ sensearound, anyway.
Last edited by Stargoat; Dec 27, 2023 @ 8:14am
Jammet Dec 27, 2023 @ 5:45am 
:3 I guessed as much, though I am pretty sure Unreal Engine can handle that, and so much more, even back in the classic it didn't make a whole lot of sense to have it enabled, it was a huge energy drain and I typically entered new areas super carefully and ambushes were a rare thing to happen.

Was just hoping for that to be in here because it was cool! :]
Like the gameboy. Gosh that would have been so cool.
Stargoat Dec 27, 2023 @ 5:51am 
Originally posted by Jammet:
:3 I guessed as much, though I am pretty sure Unreal Engine can handle that, and so much more, even back in the classic it didn't make a whole lot of sense to have it enabled, it was a huge energy drain and I typically entered new areas super carefully and ambushes were a rare thing to happen.

Was just hoping for that to be in here because it was cool! :]
Like the gameboy. Gosh that would have been so cool.

Word on the street is the Gamepig is coming back. Fingers crossed for the patch!
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Showing 1-6 of 6 comments
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Date Posted: Jun 2, 2023 @ 8:36pm
Posts: 6