System Shock

System Shock

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Objective OR Waypoint option ?
So i heard that even on 1 difficulty which is supposed to be easy the game should have like an objective displaying or a waypoint.

Is that bugged ?

I mean i like the game so far a lot but half the time i don't even know where the hell i am supposed to go.

Does anyone know if the objective marker or waypoint markers are bugged ?
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Affichage des commentaires 16 à 30 sur 38
Mihai_89 a écrit :

20 minutes ?

Damn, before i switched the difficulty to 1 - back when i was still on 2 it took me like 5 hours for the medical wing alone.

I saw people on YT videos doing it under 1 hour i was like "WTF how is this even possible ??" LMAO
I'm almost 18 hours in and have only disabled the laser and am currently on the flight deck, like maybe half way through the game?
Myztkl©-Kev a écrit :
Mihai_89 a écrit :

20 minutes ?

Damn, before i switched the difficulty to 1 - back when i was still on 2 it took me like 5 hours for the medical wing alone.

I saw people on YT videos doing it under 1 hour i was like "WTF how is this even possible ??" LMAO
I'm almost 18 hours in and have only disabled the laser and am currently on the flight deck, like maybe half way through the game?

Yeah im just gonna wait for a patch that fixes waypoints and then give it another go.

I'm not a fan of backtracking in a game unless it's like a big open world RPG.
The people that are so fast either skip a lot or simply know where to go from the original game long time ago. I also know the original game but wanted to explore everything, so i spend 3 hours on the medical deck with opening up absolute everything and 2 hours clearing the research wing (i am 6 hours in now).

I understand that some people get impatient when stuff takes too long, but the games from that time related a lot on careful exploration instead of fast pacing action with mission markers and stuff like that.

That no markers are visible on t1 gameplay is a bug that will be fixed somewhen soon. I play on t2 and just enjoy the slightly scary relaxing gameplay.
Dernière modification de Lord Nighthawk; 2 juin 2023 à 9h53
Lord Nighthawk a écrit :
The people that are so fast either skip a lot or simply know where to go from the original game long time ago. I also know the original game but wanted to explore everything, so i spend 3 hours on the medical deck with opening up absolute everything and 2 hours clearing the research wing (i am 6 hours in now).

I understand that some people get impatient when stuff takes too long, but the games from that time related a lot on careful exploration instead of fast pacing action with mission markers and stuff like that.

That no markers are visible on t1 gameplay is a bug that will be fixed somewhen soon. I play on t2 and just enjoy the slightly scary relaxing gameplay.
I mean you could spin it, and highlight it as an immersive strength.
Didn't pay attention during audio-logs?
Didn't take notes whenever you stumbled upon a number?
Didn't memorize (or put a marker) on doors you couldn't pass but probably can later?
Well enjoy the immersive experience of being lost on a space-station!

Game requires some leg-work and doesn't hold your hand objective-wise, and I like that. I get a real sense of satisfaction when I am stumped and I start digging through old logs for
pieces to click together that lead to tangible progress.

Only thing I really want is to be able to name markers, like in SS2.

Definitely not for everyone.
Dernière modification de Twice; 2 juin 2023 à 10h03
I remember playing the very first iteration of Need For Speed on the 3DO. It had big robust cars that threw their enormous f^cking weight about like the Lambougini Diablo and small +20 cars of dexterity like the Supra that took corners like a ballerina but still gave you whiplash for daring to put them into second gear.

THIS was all brought to the exalted and possibly blazed-existing-between-beanbag-and-controller by a pseudo analogue 8-way directional pad, where northeast would offer small incremental steering response and southeat imbue the driver with hard right motherducker.

It was freaking GROUND breaking and SPEaking of breaking, ALL of the crybabies called for the waMMMMmbulance and insisted electronic arts (who USED to be legit, no no it's TRUE) break the sequel bc 'too harrrrrrrrrd' and the REST folks, is history.

EA immediately broke the franchise to compensate for the casuals and needy ungrungenoobs who were 'rocking' out to idfk, hootie and the blowfish.

Never mind there's an obvious comparison with Need For Speed's revolutionary earlyish 90's d-pad pretend analogue and the same eras System Shock's lean mechanic and OWN eight way control system).

Fast forward neeeeeearly THREE freaking decades and the same workshy kazy bastards are at it again.


Look, op. If the soft difficulty setting is broken and your waypoints aren't working then....I'm almost sorry but you're missing the point. PLEASE Nightdive, don't ruin the game with patches for those who don't appreciate the art. SAVE gaming from the heathens MAKE GAMING GREAT AGAIN!!
ReamedBySteem a écrit :
I remember playing the very first iteration of Need For Speed on the 3DO. It had big robust cars that threw their enormous f^cking weight about like the Lambougini Diablo and small +20 cars of dexterity like the Supra that took corners like a ballerina but still gave you whiplash for daring to put them into second gear.

THIS was all brought to the exalted and possibly blazed-existing-between-beanbag-and-controller by a pseudo analogue 8-way directional pad, where northeast would offer small incremental steering response and southeat imbue the driver with hard right motherducker.

It was freaking GROUND breaking and SPEaking of breaking, ALL of the crybabies called for the waMMMMmbulance and insisted electronic arts (who USED to be legit, no no it's TRUE) break the sequel bc 'too harrrrrrrrrd' and the REST folks, is history.

EA immediately broke the franchise to compensate for the casuals and needy ungrungenoobs who were 'rocking' out to idfk, hootie and the blowfish.

Never mind there's an obvious comparison with Need For Speed's revolutionary earlyish 90's d-pad pretend analogue and the same eras System Shock's lean mechanic and OWN eight way control system).

Fast forward neeeeeearly THREE freaking decades and the same workshy kazy bastards are at it again.


Look, op. If the soft difficulty setting is broken and your waypoints aren't working then....I'm almost sorry but you're missing the point. PLEASE Nightdive, don't ruin the game with patches for those who don't appreciate the art. SAVE gaming from the heathens MAKE GAMING GREAT AGAIN!!

Look dude i get what you're saying, hell i started playing NFS with NFS 2 back in the 90s and i am still praying to this day that the series will return to it's glory days like it was back in 2004 and 2005 with UNDERGROUND 2 and MOST WANTED 2005.

But if SYSTEM SHOCK was intended to have waypoints on difficulty set to 1 (this is easy difficulty) then let them patch it.

That's what difficulties are there for so each person can choose how they want to play.

Personally i found backtracking in this game annoying as hell and i'm not a fan of running around like a headless chicken not knowing what to do in a game unless that's either an open world RPG and i'm doing the side stuff or it's a sandbox type of game like the JUST CAUSE series where yeah... the point is to roam around like crazy.
Dernière modification de Mihai_89; 2 juin 2023 à 10h32
If it's any consolation the two first decks, I.E Medical/Research, are the most sprawling. Most other decks feel more Half-lifey (well, except Engineering, that one feels like a map from Doom 2).

The original game actually let you set markers and notes on your map that would then display in the 3d world to help guide you. Like breadcrumbs. I'm a bit surprised this feature was missing in remake (particularly since the updated gfx and darker lighting makes it harder to orient yourself in the remake).

Hopefully they'll patch mission difficulty 1 soon.
Dernière modification de GepardenK; 2 juin 2023 à 10h41
Mihai_89 a écrit :
ReamedBySteem a écrit :
I remember playing the very first iteration of Need For Speed on the 3DO. It had big robust cars that threw their enormous f^cking weight about like the Lambougini Diablo and small +20 cars of dexterity like the Supra that took corners like a ballerina but still gave you whiplash for daring to put them into second gear.

THIS was all brought to the exalted and possibly blazed-existing-between-beanbag-and-controller by a pseudo analogue 8-way directional pad, where northeast would offer small incremental steering response and southeat imbue the driver with hard right motherducker.

It was freaking GROUND breaking and SPEaking of breaking, ALL of the crybabies called for the waMMMMmbulance and insisted electronic arts (who USED to be legit, no no it's TRUE) break the sequel bc 'too harrrrrrrrrd' and the REST folks, is history.

EA immediately broke the franchise to compensate for the casuals and needy ungrungenoobs who were 'rocking' out to idfk, hootie and the blowfish.

Never mind there's an obvious comparison with Need For Speed's revolutionary earlyish 90's d-pad pretend analogue and the same eras System Shock's lean mechanic and OWN eight way control system).

Fast forward neeeeeearly THREE freaking decades and the same workshy kazy bastards are at it again.


Look, op. If the soft difficulty setting is broken and your waypoints aren't working then....I'm almost sorry but you're missing the point. PLEASE Nightdive, don't ruin the game with patches for those who don't appreciate the art. SAVE gaming from the heathens MAKE GAMING GREAT AGAIN!!

Look dude i get what you're saying, hell i started playing NFS with NFS 2 back in the 90s and i am still praying to this day that the series will return to it's glory days like it was back in 2004 and 2005 with UNDERGROUND 2 and MOST WANTED 2005.

But if SYSTEM SHOCK was intended to have waypoints on difficulty set to 1 (this is easy difficulty) then let them patch it.

That's what difficulties are there for so each person can choose how they want to play.

Personally i found backtracking in this game annoying as hell and i'm not a fan of running around like a headless chicken not knowing what to do in a game unless that's either an open world RPG and i'm doing the side stuff or it's a sandbox type of game like the JUST CAUSE series where yeah... the point is to roam around like crazy.

Yeah no you're enTIRELY missing the point for STARters, Need for Speed's heyday (you know the one I referenced) was super brief, and a DECade before your....'dalliances' with its gross stepbrothers and secondly System Shock is at its heart a metroidvania beFORE the term was even coined so uh....there's GOing to be some back-tracking, old bean. Like a ♥♥♥♥ tonne.
Dernière modification de ReamedBySteem; 2 juin 2023 à 10h52
ReamedBySteem a écrit :
Mihai_89 a écrit :

Look dude i get what you're saying, hell i started playing NFS with NFS 2 back in the 90s and i am still praying to this day that the series will return to it's glory days like it was back in 2004 and 2005 with UNDERGROUND 2 and MOST WANTED 2005.

But if SYSTEM SHOCK was intended to have waypoints on difficulty set to 1 (this is easy difficulty) then let them patch it.

That's what difficulties are there for so each person can choose how they want to play.

Personally i found backtracking in this game annoying as hell and i'm not a fan of running around like a headless chicken not knowing what to do in a game unless that's either an open world RPG and i'm doing the side stuff or it's a sandbox type of game like the JUST CAUSE series where yeah... the point is to roam around like crazy.

Yeah no you're enTIRELY missing the point for STARters, Need for Speed's heyday (you know the one I referenced) was super brief, and a DECade before your....'dalliances' with its gross stepbrothers and secondly System Shock is at its heart a metroidvania beFORE the tern was even coined so uh....there's GOing to be some back-tracking, old bean. Like a ♥♥♥♥ tonne .

I'm assuming you mean "gross stepbrothers" about NFS UNDERGROUND 2 and NFS MOST WANTED 2005 ?

Bro please... those are literally not just the BEST games of the NFS series - they're among the very BEST games of all time ever made.

And if you want to go real old school even TEST DRIVE 2 from 1992 had some sort of a waypoint when gas stations would appear to fill up you knew they were coming because there was a meter that would show you this in the game.

But comparing either NFS or TEST DRIVE to SYSTEM SHOCK isn't really a great analogy since they are different games anyway.

But overall i would prefer if the devs would get with the times just a tiny bit and give us some waypoints like most games do even if that's only on easy difficulty - some people just don't have that much time to spend with 1 game alone and prefer to play other games or have other stuff going on apart from gaming.
Dernière modification de Mihai_89; 2 juin 2023 à 10h58
This game is not about handholding. It's about being lost on a space station you've never set foot on.
Mihai_89 a écrit :
Myztkl©-Kev a écrit :
yeah I get it, the game requires a little more work from the user. When you try to open a door and it's locked, you'll get a message in the top-left corner of whats required or why it's locked, you have to make note of where those doors are. There have been times when I get access and then I go "now where the hell was that door" and spend 20 minutes looking for it, even though I had just run into it 10 minutes prior. Try listening/reading your logs some more, maybe there's a hint you missed, but for the most part I have no clue where I'm going either, I tend to clear the whole floor as much as I can, and if I find a keycard then I go check any places on the map that have doors (they are marked with a different color) before moving on to the next area, if you think you've exhausted your efforts on your current floor, move on to the next one. aside from that, wait until they fix the objective markers.

20 minutes ?

Damn, before i switched the difficulty to 1 - back when i was still on 2 it took me like 5 hours for the medical wing alone.

I saw people on YT videos doing it under 1 hour i was like "WTF how is this even possible ??" LMAO

The reason these people got through Medical quickly is because they probably didnt stop to complain they had no objective.
Especially since the first level, Medical, is very straight forward and almost every log tells you what to do. Disable security to get access to the elevator, and from there more objectives are open to you through the story.

Games like Dark Souls and Elden Ring have way less in terms of objectives, but no one complains about those games not having a log list or waypoints.
There is no rush so why not explore, go through the story and figure things outs, enjoy the game for what it is.
Not gonna lie, I spent a lot of my playthrough pretty confused about my objective. Thankfully all of the things you interact with tend to be big, colorful and have labels. This is because the game wants you to explore, find logs, and then piece together your objective.

Hmm lost, what to do. Oh hey a log "Blah blah blah blowing that up would piss off SHODAN" you know what, maybe I should blow that thing up!
StonedWolf62 a écrit :
Mihai_89 a écrit :

20 minutes ?

Damn, before i switched the difficulty to 1 - back when i was still on 2 it took me like 5 hours for the medical wing alone.

I saw people on YT videos doing it under 1 hour i was like "WTF how is this even possible ??" LMAO

The reason these people got through Medical quickly is because they probably didnt stop to complain they had no objective.
Especially since the first level, Medical, is very straight forward and almost every log tells you what to do. Disable security to get access to the elevator, and from there more objectives are open to you through the story.

Games like Dark Souls and Elden Ring have way less in terms of objectives, but no one complains about those games not having a log list or waypoints.
There is no rush so why not explore, go through the story and figure things outs, enjoy the game for what it is.

SYSTEM SHOCK and ELDEN RING are 2 different games.

And i am allowed to to "complain" as much as i want to.

Also when the game is SUPPOSED to have waypoints functional when playing on easy difficulty but it doesn't that just means the game's mechanic is broken.

I will wait until they patch this and play it on the difficulty i prefer - there is no "right way" of playing ANY game.
Mihai_89 a écrit :
StonedWolf62 a écrit :

The reason these people got through Medical quickly is because they probably didnt stop to complain they had no objective.
Especially since the first level, Medical, is very straight forward and almost every log tells you what to do. Disable security to get access to the elevator, and from there more objectives are open to you through the story.

Games like Dark Souls and Elden Ring have way less in terms of objectives, but no one complains about those games not having a log list or waypoints.
There is no rush so why not explore, go through the story and figure things outs, enjoy the game for what it is.

SYSTEM SHOCK and ELDEN RING are 2 different games.

And i am allowed to to "complain" as much as i want to.

Also when the game is SUPPOSED to have waypoints functional when playing on easy difficulty but it doesn't that just means the game's mechanic is broken.

I will wait until they patch this and play it on the difficulty i prefer - there is no "right way" of playing ANY game.

In terms of how they want to display the objectives and tell their story, not really that different.

And i would argue there is a correct way to play games.
You are free to play anyway you wish though and no one said you cant complain.
And no one said not to wait for the patch.

Just made a suggestion to make your playthrough less stressful.
StonedWolf62 a écrit :
Mihai_89 a écrit :

SYSTEM SHOCK and ELDEN RING are 2 different games.

And i am allowed to to "complain" as much as i want to.

Also when the game is SUPPOSED to have waypoints functional when playing on easy difficulty but it doesn't that just means the game's mechanic is broken.

I will wait until they patch this and play it on the difficulty i prefer - there is no "right way" of playing ANY game.

In terms of how they want to display the objectives and tell their story, not really that different.

And i would argue there is a correct way to play games.
You are free to play anyway you wish though and no one said you cant complain.
And no one said not to wait for the patch.

Just made a suggestion to make your playthrough less stressful.

Like i said there isn't a "correct way" to play games - each user can play ANY game as he wishes to.

If someone wants for example to play through NFS MW 2005 without any car customization and only mechancal parts, they can do so because the developer probably thought "you know there will probably be players that have no desire to customize their cars".

Or if another person chooses to play the ARKHAM games without using any gadgets in combat for gadget takedowns they can do so freely.
Dernière modification de Mihai_89; 2 juin 2023 à 11h45
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Posté le 2 juin 2023 à 8h20
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