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Indeed. I caught some of the design notes from DooM 3. Darker and sharper. But DooM 3 had a closing song (aka main menu music) that had a wow effect. Maybe they couldn't add the old soundtrack, at least to the ending, but wait - Nightdive Studios owns all the rights to SS1 and SS2, and they even released a vinyl of the original game soundtrack, where the A side is the modernized original soundtrack by composer Jonathan Peros (https://www.youtube.com/watch?v=ASTNxCRZ1us), and there is also a version by original composer Greg LoPiccolo. It's published in 2020. What could have prevented them from at least adding to the ending the track that we (who passed the original) all know and love? Questions, questions...
I agree. It's also clunky and overly long. The beginning makes up for it with all sorts of references and items. The same guitar that plays one of the themes of the original SS1 (Again, THERE it is, but not used in the game itself). It also looks blurred, due to the fact that too quickly passes and the player does not have time to get up to speed. The only thing in the beginning there are dialogues that explain at least something.
I don't know why I'm trying to justify it, although I agree with you.
Honestly, I think ardent fans will make mods that fix the beginning and the end. I've seen threads in discussions along the lines of, "give me a mod for the original music!" It would be cool if we could negotiate with Peros and LoPiccolo to get them/the rights holders to give permission to use it in the mod. Especially if you get to use the soundtrack from the vinyl.
Anyway, waiting for SS2 ENHANCED. I wonder if the developers aren't using fan work (SS2TOOLS). Then the story will be like the Skyrim scandal.
Original Outro. Using the implant to hack
Remake stuffs this detail up.
As I understand it, the ending song is a reference to some famous cyberpunk movies or something. I'm sure there's at least one middle aged guy who would read the last sentence and get angry at me for not knowing, but I didn't really care for it. If you don't already know what it is, it just feels weirdly out of place, as if one of the developers just randomly selected a song from their favorite playlist to use as the credits music. The fact that it's so wrapped up in copyright that you can't use it in a stream/video is also annoying. I really think they should have made an original credit song.
Also this
This seems like as good an opportunity as any to explain why, exactly, the remake's intro is crap compared to the original. To begin at the beginning...
The remake, as discussed, replaces SS1's introductory cutscene with a playable intro. This is one of those things that I'm sure sounded cool in concept, but utterly failed in execution. You're forced to aimlessly wander around your tiny apartment while waiting for your pixelated laptop to decide it's okay to click it, at which point you trigger a strangely robotic capture sequence where the hacker remains rooted to his chair, pivoting like a lazily-scripted camera, as TriOp goons bust in and capture you. No dramatic music during this scene, no player motion. It all feels very perfunctory and honestly a bit unfinished.
Then you wake up on Citadel and it's more of the same half-assedness. Diego shows up as a hologram for some reason, orders you to hack SHODAN, and... you do. Right then. Takes like 30 seconds of sitting there watching the hacker's hands flying around doing random "hacker" things. There is no player interaction with any of this. It's both boring and ridiculous. He literally opens up a menu and switches the Ethical Restraints switch from On to Off.
So to compare the two...
Original Intro: Tells the player everything they need to know about who they are, where they are, and what's happened to them, all to the beat of a thumping soundtrack, in two minutes flat. And the intro is optional. You don't even have to watch it.
Remake Intro: Tells the player less about what's going on, wastes your time, no music, replaces the original perfectly sleazy-sounding Diego with an eyeless elder vampire Diego, makes the hacker weirdly voiceless, and makes the process of hacking SHODAN look laughably trivial. All this in a minimum of four minutes if you skip everything that's skippable. This entire sequence is mandatory. You cannot choose to just start on Citadel.
Alfred Hitchcock once described drama as "life with the dull bits cut out". Whoever put together this sequence desperately needs to learn this lesson. The original intro is a masterfully assembled montage, showing only the bare minimum necessary to grasp each scene before moving on, all threaded together by Terri Brosius' lovely voiceover. The remake intro, by dire contrast, is predominantly "the dull bits". No music, no voiceover, just a clunky mess that answers the question, "What if you made a playable intro with no gameplay?"
I don't want to sound dismissive, but I guess I just don't care about your opinion, specially when you make it to be a fact. I guess if you had presented your opinion as what it actually is, an opinion, I would have been more interested.
https://www.youtube.com/watch?v=BQBXPiaECHE