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You need the Abe Ghiran's head.
Found on maintenance level:
https://steamcommunity.com/sharedfiles/filedetails/?id=2983709911
A retinal scanner needs an eye, presumably from someone in authority on the station. Where might one get such an eye? Maybe from one of the decapitated corpses with the head next to it on the same level as the retinal lock .....?
This game doesn't hold your hand. A modicum of logic is required to figure out what to do.
Theres only one head with skin that you can pick it up. The only other "heads" you can pick up are skulls. The game also intentionally marks it as a quest item to make it a bit obvious. Its a remnant from the original where there were multiple wrong answers with no immediately obvious indications the head was that massively important. Its intentionally remade this way so the new generation of zoomers/games journalists don't get stuck for an hour trying to figure out what to do.
I mean they still will. But they won't be playing hot potato juggling dozens of different wrong heads trying to figure out the answer.
While I wasn't predicting a retina scanner puzzle, Abe's head is literally the only named head in the game, and I thought it was noteworthy when I came across it. The second I encountered the scanner, I knew what to do.
Generally speaking, anything that "stand outs" in this game does so for a reason. I personally kept notes on everything weird I encountered. Sure, not everything was relevant but most were and I had an easier time with the game.
The game is completely open and often the progression is gated behind missing something in the vast station. Sections of levels are often locked off until the story progresses. Even when you have an idea of your main objective you're never quite sure if you've missed some route, and are barking up the wrong tree in where to look.
In this case I was looking for the CPU node codes (what a mouthful!) and just assumed the retinal scanner would be locked off until a later story beat as I'd had no clues in logs etc about using it. So I was confused whether I needed to scour the whole station, or maybe revisit Executive for something I'd missed, as a way to continue progression before getting the codes. This is a trap that many open world games can fall prey to, even the greats like Outer Wilds, where if you hit a roadblock there are so many places that could potentially be progression points that you end up going around the whole world hunting for that one thing you missed. In the end this is why I googled for the maintenance node just to check that was what I was supposed to do next.
Normally, the game has direct references in the logs to an objective like opening the retinal scanner door. The camera feed outside the retinal door doesn't show the CPU nodes either, which would have helped reinforce that you need to get in there at that stage.
Corpses (including decapitated corpses) and body parts littered around are everywhere on Citadel, so although I had briefly acknowledged the head it didn't stand out at all for being significant. I didn't realise you could pick it up, there's no reason to think to hover over it. And even if you did hover over it, the game has already showed you there are useless gore items like skulls you can pick up which do nothing, so you'd have no reason to want to pick it up. If you actually do pick it up then that's a big clue its important because the description mentions his name and position.
One solution here could be to prompt the player with an written log (i.e. no new voice recording required), where nearby the retinal door you have a corpse with a data stick. The data stick contains a log, saying something like: "We need to get to the CPU nodes behind this door, but Abe's not come back and we need his retinal scan to get in. He was heading into Delta, I hope he's ok..."
That would be a nice little thing making it clearer that the solution does lie on this level, and once you have opened up Delta when reaching this point in the game, if you didn't notice Abe's head first time around, you'd at least be prompted to head there (pun not intended) and investigate for traces of him.
So far in the game the clues in logs etc have been good - just enough to steer you right, and thorough exploration has yielded results for other places I have been stuck. But I feel like this one just needs a nudge in the right direction. I think a bunch of players will get stuck here once they have to get the CPU codes and there are going to be many threads on this topic in future if not addressed in some way.