System Shock

System Shock

Statistiche:
Severe audio stuttering
So far my frame rate has been rock solid, but the audio stutters horribly, and barely ever stops. This didn't happen in one of the earlier demos, so I have no idea what's causing it. Is this happening for anyone else, or does anyone know of a fix?
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You might try right-clicking on System Shock in your Steam library, selecting “Properties”, then verifying your game files. Also, you might try updating your video drivers (audio and video drivers are often a single package deal these days).
i am also encountering this same issue
turning vsync on reduced the stuttering to be nearly non-existend. still happens when i run through the station fast (i assume its a asset-loading thing), but it went from "almost every corner" to "once every few minutes".
hope this helps u too.
Ultima modifica da ᛗᛟᛟᛗᛖᛚᚲᚺᛖᚾ; 31 mag 2023, ore 3:01
I got the same issue. The game itself runs smooth but the audio stutters like crazy. Tried with both V-Sync on and off but it doesn't seem to change anything.
Same issue here. Turning down resolution (yes) and shadoweffects made it playable.
I think it's badly optimized and i'm hoping this gets a fix.
I hear people complain about system heating up. Some say graphics card gets hot because uncapped frames or something.
Most games acting up in this way can be pacified by locking frames to 60 or to 30 but the option doesn't exist here.
Audio stutter is just a side-effect.
Needs a fix.

maybe something something Vsync.
Ultima modifica da frank2351; 31 mag 2023, ore 13:25
I'm having this issue too (in the demo). It's really bad, and constant. Tried updating drivers and turning on v-sync, but it unfortunately did nothing to help.
Am having the exact same issue.

Support said:

1. Select sound from the system settings and then scroll down to Advanced
2. Chose More Sound Settings
3. You will see a pop-up window with a list of sound devices
4. Right-click on the sound device that you are using and choose Configure.
5. Now select the surround channel as Stereo and click next twice and click on finish.

Now I was already on that setting, so it didnt change anything for me, but changing it to something else makes the stutter worse, so apparently its connected.
Messaggio originale di Heretic:
Am having the exact same issue.

Support said:

1. Select sound from the system settings and then scroll down to Advanced
2. Chose More Sound Settings
3. You will see a pop-up window with a list of sound devices
4. Right-click on the sound device that you are using and choose Configure.
5. Now select the surround channel as Stereo and click next twice and click on finish.

Now I was already on that setting, so it didnt change anything for me, but changing it to something else makes the stutter worse, so apparently its connected.

Attempted this but I also already had it set to that ::(
Yeah me too horrible sound issue, game plays fine apart from crackling stuttering audio which makes the game unplayable. Tried the sort of fixes so far suggested i.e vsync. No difference simply not good enough.
probably won't help you guys but I had encountered really bad audio stuttering while loading in today. restarting the game didn't fix it but restarting my computer did.
BOYZ

Firstly, what are our CPUs? (Mine is FX-8370 AMD and yes, I think the problem could be in either old CPU or AMD ones)

Secondly, folks encountered the same problem in UE4 games, I personally saw this problem in Stray and FF7RE

Its a GIANT hunch, But I think its actually a messed up Sound Channels bug
Basically, the game does not know how to handle some CPUs and is either trying to play all sounds at once - which is impossible or just tough or just gives up entirely
In some cases - the sounds will stutter
In worst - some sounds or even music - turns off
And in the WORSESESEST - the game crashes

Stray devs fixed that with a patch
IN FF7RE back in the day, people were using Console commands to set up different channel number whenever Sound glitched out

The problem is - System Shock's console is turned off by default
And another problem is - the channels command could be different for this game


Sooo, I found a couple of ways to enable console
https://framedsc.com/GeneralGuides/universal_ue4_consoleunlocker.htm
From here - use at your own risk
And also trough Cheat Table
https://fearlessrevolution.com/viewtopic.php?t=24778

After you activate console in any way
Use this command:
au.SetAudioChannelCount 1
It will reset your sounds completely and leave only ONE channel - the game basically will be muted
Dont panic
Enter the command again (just press UP) but instead of "1" type "16" (or less, or more you only need 16 in most cases)

I tried that out, it kinda fixed the problem and also Framerate but - its not an ideal solution
The game have a lot of other problems, sadly, so yeah...
Ultima modifica da Ω Yukich; 2 giu 2023, ore 20:41
Cyberspace is deterministically crashing for me, in the repair bay node, in the big room full of enemies. Sound begins to stutter, the entire game image freezes (and then jumps, so it mustve been running in the background), audio eventualyl stops entirely, and then the game crashes. FFS.
Messaggio originale di Yukich:
BOYZ

Firstly, what are our CPUs? (Mine is FX-8370 AMD and yes, I think the problem could be in either old CPU or AMD ones)

Secondly, folks encountered the same problem in UE4 games, I personally saw this problem in Stray and FF7RE

Its a GIANT hunch, But I think its actually a messed up Sound Channels bug
Basically, the game does not know how to handle some CPUs and is either trying to play all sounds at once - which is impossible or just tough or just gives up entirely
In some cases - the sounds will stutter
In worst - some sounds or even music - turns off
And in the WORSESESEST - the game crashes

Stray devs fixed that with a patch
IN FF7RE back in the day, people were using Console commands to set up different channel number whenever Sound glitched out

The problem is - System Shock's console is turned off by default
And another problem is - the channels command could be different for this game


Sooo, I found a couple of ways to enable console
https://framedsc.com/GeneralGuides/universal_ue4_consoleunlocker.htm
From here - use at your own risk
And also trough Cheat Table
https://fearlessrevolution.com/viewtopic.php?t=24778

After you activate console in any way
Use this command:
au.SetAudioChannelCount 1
It will reset your sounds completely and leave only ONE channel - the game basically will be muted
Dont panic
Enter the command again (just press UP) but instead of "1" type "16" (or less, or more you only need 16 in most cases)

I tried that out, it kinda fixed the problem and also Framerate but - its not an ideal solution
The game have a lot of other problems, sadly, so yeah...

If anyone else ends up trying this, pls report on the results.
So I just did this: set all gaphics to lowest possible setting, enabled Vsync. It didn't work the first time, but I also hadn't restarted the game, so I guessed that my graphic changes hadn't been implemented. I restarted after the crash and did the hack again; I stayed neared the door and shot solely at the node. As soon as it was destroyed, I booked it right for the exit. I got two stutters but no fatal error and the game saved/was okay out of cyberspace. I saved three times (lol) and exited, at which point I got a "soft" fatal error that I dismissed. Maybe it was just luck, but it worked for me and hopefully it'll work for yall.
Just to add my own experiences here; Im getting mild sound crackling as well.

Going to try downing the graphical options as some have suggested, as to be honest I was suspicious of the high quality FPS performance Ive been getting. Didnt figure it would be related.

Ill post if I have anything interesting to add. Seems like a valid topic if many share the issue for a game that has such excellent and iconic sound design.

Should note this is not just in audio recordings, which have their own distinct 'added effect' of being crackly. It usually occurs when transitioning between areas and effects all sounds and music, specific example being the closed corridors into open spaces within the flight deck.

P.S Just to make sure: the Nightdive logo at start is supposed to crackle, right?
Ultima modifica da Baron; 3 giu 2023, ore 16:32
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Data di pubblicazione: 30 mag 2023, ore 19:20
Messaggi: 49