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You can read more into it here.
And in the years since that there have been multiple Unreal demos and the pixelated textures have been much discussed. It's not as if this is coming from nowhere.
Options are a GOOD thing and they have had filtering on or off options in a couple of their past remasters.
But nooooo, they had to force this awful look on everyone.
You actually can disable texture filtering in SS2 and get a pixelated look very similar to the SS1 remake. A game from 1999 with a fan patch can do this but Night Dive using the freaking Unreal engine couldn't? Boo on them. Booooo.
I think the pixelated textures are authored. Two sets of textures instead of one is not very trivial.
Ever play Valheim? Beautiful game, the lighting, everything. But the models are relatively low-poly and the textures are intentionally pixellated.
A little bit Minecraft-y.
Personally, I think this would look really good in VR.
Sure, automatically scaling high-res textures down to low-res would result in some textures not looking as legible as if they were created in low-res in the first place, but then, looking bad is pretty much the point of that aesthetic innit.
Nope, the only option should be for you to uninstall the game or not.
If the effect weren’t baked in I feel like just forcing even anisotropic filtering from control panel would be enough. But if you fire up an old game, like classic DOOM II, look at the walls and the entire surface area of everything (including characters) appears this way...not just artfully painted in to fake an unfiltered lower res textures to the edges of things.