System Shock

System Shock

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Guernica May 30, 2023 @ 6:13pm
Pixelated Textures?
Is this by design choice or a day one issue? For some reason I don't remember the demo having pixelated textures, but could be wrong.

While I could get used to it, I think I prefer un-pixelated.
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Showing 1-15 of 65 comments
Arsenic13 May 30, 2023 @ 6:18pm 
By design
Bmovo May 30, 2023 @ 6:18pm 
From the faq
It’s a design feature to combine the retro look of the original 1994 System Shock Remake with modern lighting and effects.
FissionChips May 30, 2023 @ 6:19pm 
The demo was made in a different engine (Unity), and they switched to Unreal in 2017.

You can read more into it here.
rockjaw May 30, 2023 @ 6:39pm 
Originally posted by FissionChips:
The demo was made in a different engine (Unity), and they switched to Unreal in 2017.

You can read more into it here.

And in the years since that there have been multiple Unreal demos and the pixelated textures have been much discussed. It's not as if this is coming from nowhere.
Pepe Covfefe May 30, 2023 @ 6:54pm 
The unity engine looked waaaaaaay better. Had system shock remake been finished on that.... Ppl on the forums would be complaining how their pc can't handle it. The unity version was very taxing at the time, even on high end computers at the time.
StuartAce May 30, 2023 @ 7:07pm 
Its by design but i would of preferred filtered textures, or atleast an option to turn on filtering in the options.
Options are a GOOD thing and they have had filtering on or off options in a couple of their past remasters.
ZylonBane May 30, 2023 @ 8:38pm 
That's the maddening thing. They could have trivially put in proper, normal, non-hideous modern resolution filtered textures, then provided the OPTION to make them look all blocky and retro.

But nooooo, they had to force this awful look on everyone.

You actually can disable texture filtering in SS2 and get a pixelated look very similar to the SS1 remake. A game from 1999 with a fan patch can do this but Night Dive using the freaking Unreal engine couldn't? Boo on them. Booooo.
Cas May 30, 2023 @ 9:04pm 
Originally posted by ZylonBane:
They could have trivially put in proper, normal, non-hideous modern resolution filtered textures, then provided the OPTION to make them look all blocky and retro.

I think the pixelated textures are authored. Two sets of textures instead of one is not very trivial.
Kain May 30, 2023 @ 9:10pm 
I would have preferred cleaner filtered textures, maybe someone will mod it.
lizardmech May 30, 2023 @ 9:18pm 
It's pretty annoying, the retro art style is fine but the weird textures look out of place with modern shading and lighting. It really should be optional.
Captain Doombeard May 30, 2023 @ 9:24pm 
Dunno, it reminds me of Valheim.

Ever play Valheim? Beautiful game, the lighting, everything. But the models are relatively low-poly and the textures are intentionally pixellated.

A little bit Minecraft-y.

Personally, I think this would look really good in VR.
ZylonBane May 31, 2023 @ 8:40am 
Originally posted by Calanq:
I think the pixelated textures are authored. Two sets of textures instead of one is not very trivial.
All textures in all games are "authored". They should have "authored" them in high-res instead of low-res.

Sure, automatically scaling high-res textures down to low-res would result in some textures not looking as legible as if they were created in low-res in the first place, but then, looking bad is pretty much the point of that aesthetic innit.
Trevor Reznik May 31, 2023 @ 12:42pm 
Originally posted by lizardmech:
It's pretty annoying, the retro art style is fine but the weird textures look out of place with modern shading and lighting. It really should be optional.

Nope, the only option should be for you to uninstall the game or not.
Kain May 31, 2023 @ 12:45pm 
Originally posted by lizardmech:
It's pretty annoying, the retro art style is fine but the weird textures look out of place with modern shading and lighting. It really should be optional.
I'm sure there will be a mod in no time if the devs themselves don't add the option.
Hobgoblin Jun 3, 2023 @ 12:04pm 
Since the effects are baked in and selectively applied to things lime edges and text, and not say the entire wall/ object surfaces and not just textures with mipmapping/ filtering turned off? Yes, someone would have to do do a complete re-texture mod. I see there is a large pak file that can be extracted? Hopefully the assets can be manipulated and repacked for modders.

If the effect weren’t baked in I feel like just forcing even anisotropic filtering from control panel would be enough. But if you fire up an old game, like classic DOOM II, look at the walls and the entire surface area of everything (including characters) appears this way...not just artfully painted in to fake an unfiltered lower res textures to the edges of things.
Last edited by Hobgoblin; Jun 3, 2023 @ 12:10pm
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Date Posted: May 30, 2023 @ 6:13pm
Posts: 65