System Shock

System Shock

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DarkOwl Jun 10, 2023 @ 5:16pm
Ridiculous enemy spawning
So I'm playing through Research, and the enemy spawns are getting ridiculous. I'm on the medium (2) difficulty for combat. But I'm finding I'm massively low on health and ammo - all the time. And after I clear an area, the respawns are just insane. In the breaker room, it respawned three of those floating turrets. But that's not the worst.

I went back to Medical, and just getting from the lift to the starting medbay, there were at least nine of the cyborg assassins, and inside the starting room were four mutants and one of the crazy medbots.

Has anyone else found that the spawns are repopulating the levels seemingly way too aggressively?
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They infinitely respawn until you shut off the robot production on research level.
You need an email that has the code for it and then you head to Robot Maintenance on that level and shut it off.

Every other floor is finite with executive FEELING like it might be infinite but it isn't.
Last edited by (N☆G) Jackal ★JJ★; Jun 10, 2023 @ 5:19pm
DarkFenix Jun 10, 2023 @ 5:23pm 
At least nine cyborg assassins? Yeah, pressing X to doubt there, even on combat 3 you're not likely to find half that many enemies.

Research's breaker room is fairly aggressive for respawns, it's not unusual to revisit that and find 2-3 enemies inside. As far as medical goes, enemies should have stopped respawning by the time you leave unless you're speedrunning the level.

As far as your health and ammo situation goes, for health don't get hit. That means take cover. For ammo, use the sparq, it has infinite, on the first few levels it will kill anything you encounter just fine.
DarkOwl Jun 10, 2023 @ 5:45pm 
I wasn't counting the ~assassins~ (edit: as noted below, sorry yeah - I meant cyborgs. I'm probably just confusing them with System Shock 2, it's been a while!) specifically, but they weren't all together - it was three in front, maybe two or three to the left, and then a few more in the first main corridor you where you come out of the medbay. And then all the mutants inside.

I did die a lot in Medical, specifically around the first computer core room - does getting regenerated cause more enemies to spawn? And no, I'm not speed-running, heh.

The sparq isn't infinite, is it? Only in so far as long as you can keep your power reserves up. Not getting hit is also a bit of a 'git gud' - this isn't a Souls-like, and the combat can be a bit random. I grew up on Doom, Unreal and Quake, so maybe I'm not as twitchy as I used to be, but getting hit is sometimes unavoidable unless you're playing ultra paranoid side-lean.

I haven't received any email about disabling the robot production yet, but I'm probably not up to that (I played the original floppy disk version way back in the day, but I don't remember all the story beats because it's been so long).
Last edited by DarkOwl; Jun 10, 2023 @ 6:05pm
Originally posted by DarkOwl:
I wasn't counting the assassins specifically, but they weren't all together - it was three in front, maybe two or three to the left, and then a few more in the first main corridor you where you come out of the medbay. And then all the mutants inside.

I did die a lot in Medical, specifically around the first computer core room - does getting regenerated cause more enemies to spawn? And no, I'm not speed-running, heh.

The sparq isn't infinite, is it? Only in so far as long as you can keep your power reserves up. Not getting hit is also a bit of a 'git gud' - this isn't a Souls-like, and the combat can be a bit random. I grew up on Doom, Unreal and Quake, so maybe I'm not as twitchy as I used to be, but getting hit is sometimes unavoidable unless you're playing ultra paranoid side-lean.

I haven't received any email about disabling the robot production yet, but I'm probably not up to that (I played the original floppy disk version way back in the day, but I don't remember all the story beats because it's been so long).

The energy pistol is infinite so long as you have energy, which every level has energy hubs for you to zap for more.

The first floor is finite and the cyborgs you are mentioning are just regular cyborgs, the assassins are the ones with the assault rifles that throw grenades and no floor spawns them - I just assumed you named the wrong enemy overall so I didn't bother correcting the typo.

But yeah that email is hidden behind a locked door that requires going up a ladder.
Research is the only floor that has infinite enemies until you shut off production.

If you need help finding that email, I don't mind sharing screenshots where to go. :D
Eourist Jun 10, 2023 @ 6:00pm 
Originally posted by (N☆G) Jackal ★JJ★:
They infinitely respawn until you shut off the robot production on research level.
You need an email that has the code for it and then you head to Robot Maintenance on that level and shut it off.

Every other floor is finite with executive FEELING like it might be infinite but it isn't.
I already disabled the robot production machine in Research, does that means that robots won't respawn in any future level of the game?
Originally posted by Eourist:
Originally posted by (N☆G) Jackal ★JJ★:
They infinitely respawn until you shut off the robot production on research level.
You need an email that has the code for it and then you head to Robot Maintenance on that level and shut it off.

Every other floor is finite with executive FEELING like it might be infinite but it isn't.
I already disabled the robot production machine in Research, does that means that robots won't respawn in any future level of the game?

No, only on that one level they wont spawn infinitely anymore. (Research)

Every single other level though, there is a very set amount.
Last edited by (N☆G) Jackal ★JJ★; Jun 10, 2023 @ 6:06pm
DarkOwl Jun 10, 2023 @ 6:10pm 
Originally posted by (N☆G) Jackal ★JJ★:
Research is the only floor that has infinite enemies until you shut off production.

Hmm... are you sure? Maybe it's changed in the final, but I do remember in the KS backer Medical demo, maybe around six months ago, that I saw a few areas where the floor opened up with those box frames to "deliver" more enemies to a previously cleared area. Or is that just something it does once or twice (or not at all any more)?
Blackout4711 Jun 10, 2023 @ 6:16pm 
Could be bugged, that sounds like a really unusually large number of assassins. What's your security level down to on the respective floors?
Originally posted by DarkOwl:
Originally posted by (N☆G) Jackal ★JJ★:
Research is the only floor that has infinite enemies until you shut off production.

Hmm... are you sure? Maybe it's changed in the final, but I do remember in the KS backer Medical demo, maybe around six months ago, that I saw a few areas where the floor opened up with those box frames to "deliver" more enemies to a previously cleared area. Or is that just something it does once or twice (or not at all any more)?

I am pretty sure.
I played on maxed settings despite mission 3 to avoid the timer and I went back to floors a lot and there were just absolute ghost towns.
Pckables Jun 10, 2023 @ 6:41pm 
I've been assuming that enemies would infinitely respawn until you got the floor's Security below a certain point (Possibly 0%, but under 10% might also count).

When I was going through Medical, enemies were definitely respawning infinitely until I basically fully finished exploring. Cages with mutants and cyborgs would rise out of the floor in the large central hallway fairly regularly.

What I have noticed is that respawns seem fairly limited to specific areas, almost always main hallways. There are also only so many enemies that can be active at once.
Side-rooms will never have enemies respawn in them unless a hallway respawn patrols into it, or it's a scripted event.
Last edited by Pckables; Jun 10, 2023 @ 6:42pm
Originally posted by Pckables:
I've been assuming that enemies would infinitely respawn until you got the floor's Security below a certain point (Possibly 0%, but under 10% might also count).

When I was going through Medical, enemies were definitely respawning infinitely until I basically fully finished exploring. Cages with mutants and cyborgs would rise out of the floor in the large central hallway fairly regularly.

What I have noticed is that respawns seem fairly limited to specific areas, almost always main hallways. There are also only so many enemies that can be spawned at once.
Side-rooms will never have enemies respawn in them unless a hallway respawn patrols into it, or it's a scripted event.

Nah, they are finite overall.
Security doesn't seem to play a role at all because I have had no spawning at all with over 50% security left and I had spawning at 0% security left. It is just a set number for every floor expect research.

As for your experience in medical, I have repeatedly done medical now on the highest setting and stopped all spawning long before I got to the CPU cores. They don't want it possible so you can go back there and farm medical patches from mutants it seems.
ZeppMan217 Jun 10, 2023 @ 7:32pm 
The cyborgs do have an insane respawn rate on Medical. I had about 5 of em spawn right outside the recycler area, by the armory. They kept walking into the recycler room, too.
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Date Posted: Jun 10, 2023 @ 5:16pm
Posts: 12