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1. they stole the name for the game from another fps
2. they stole a lot of game mechanics from system shock
3. enemy variety in prey is laughable - fight black goo - wow, how nice
4. ending isn't worth the hassle - will not get a sequel, so who cares rly about the "big" reveal
5. arcane studios doing the best they can making you jump through a lot of hoops to get the game running at high refresh rates and without stutter
to be fair: SSR stutters too, so there you go.
I liked the ending, it was a million times better than what we got in the remake.
Seeing what they can do with modern sensibilities, a map they design from scratch and all that jazz would be interesting.
both are fps. amazing bruh. i am talking game mechanics, atmosphere, lore etc. also f4uck the ending of prey.
it's fine that you like prey more. it was just my take.
Then it's not System Shock 1 anymore. I think most people here are down for something new, but that's what future sequels are for.
Prey also didn't have a rogue AI and the lore is not at all comparable.
....That's what I'm talking about?
Sure it might not be "scary" like those games, but mechanically this feels more like I'm playing an RE game than Thief, Deus Ex, Prey etc.
TLDR, Apples to oranges with Prey =/= System Shock imo, even if System Shock was the grand daddy of immsims, it was before immsims were even properly a thing in how we talk about them today.
Ironic, because the game wanted to be a mimic of System Shock... except it failed to do so, it was just another power fantasy shooter. If it leaned more toward the exploration and horror aspects, it could have succeeded. Instead it went went all in on the generic sci fi shooter end, as if the market needed another.
bruh it's always the same BS:
- the protagonist (you) gets thrown into a utopia which turns into a dystopia of sheer hubris from the ppl who created it.
- you get a way of upgrading yourself - mods, nanosomething, something, you name it.
- you get a nice arsenal of freaky innovative weapons
- different enemy types that you can study and kill
- you need to escape or destroy dystopia before it kills you and every other human being
- morality system was added in later games
since system shock that's the formula for every "shock" game. the details might vary but it's always the same what is connected to it. i just like the OG shock game the most.
Vanilla SS is insanely exciting at maximum difficulty, while vanilla Prey is completely toothless and insanely boring because of this.
Prey has a nightmare difficulty + survival mode. It definitely has some bite to it. I didn't personally find SS difficult in the combat sense anyway, was more of the problem solving that was difficult. For the wrong reasons in a lot of cases.